## Normals Forward ## SVDL 2008 import poser for actor in poser.Scene().Actors(): if (actor.Materials()): for material in actor.Materials(): tree=material.ShaderTree() node=tree.NodeByInternalName("PoserSurface") if not node: continue nForward=node.InputByInternalName("Normals_Forward") nForward.SetFloat(1) tree.UpdatePreview() print "Done"