import poser scn = poser.Scene() fig = scn.CurrentFigure() mat = fig.Material("6_Eyelash") tree = mat.ShaderTree() nods = tree.Nodes() for nod in nods: if nod.Type() == poser.kNodeTypeCodeIMAGEMAP: inp = nod.InputByInternalName("Filtering") if inp: inp.SetFloat(3) tree.UpdatePreview()