{ version { number 7 } actor $CURRENT { material Preview { KdColor 1 1 1 1 KaColor 0 0 0 0 KsColor 0.705882 0.717647 0.729412 0.01 TextureColor 1 1 1 1 NsExponent 0.1 tMin 0 tMax 0 tExpo 0.6 bumpStrength 1 ksIgnoreTexture 0 reflectThruLights 0 reflectThruKd 0 textureMap NO_MAP bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 1 1 1 0 reflectionStrength 1 shaderTree { node "poser" "PoserSurface" { name "PoserSurface" pos 2 2 showPreview 1 nodeInput "Diffuse_Color" { name "Diffuse_Color" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "Diffuse_Value" { name "Diffuse_Value" value 0 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "Highlight_Color" { name "Specular_Color" value 0.705882 0.717647 0.729412 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "Highlight_Value" { name "Specular_Value" value 0.01 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "Roughness" { name "Highlight_Size" value 10 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "Ambient_Color" { name "Ambient_Color" value 0 0 0 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "Ambient_Value" { name "Ambient_Value" value 0 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "Transparency_Max" { name "Transparency" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "Transparency_Min" { name "Transparency_Edge" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "Transparency_Falloff" { name "Transparency_Falloff" value 0.6 0 100 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "Translucence_Color" { name "Translucence_Color" value 0 0 0 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "Translucence_Value" { name "Translucence_Value" value 0 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "Reflection_Color" { name "Reflection_Color" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "Reflection_Value" { name "Reflection_Value" value 1 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "Refraction_Color" { name "Refraction_Color" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "Refraction_Value" { name "Refraction_Value" value 1 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "Bump" { name "Bump" value 1 -10 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Brick_4" file "NO_MAP" } nodeInput "Displacement" { name "Displacement" value 1 -10 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Brick_4" file "NO_MAP" } nodeInput "AlternateDiffuse" { name "Alternate_Diffuse" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Diffuse" file "NO_MAP" } nodeInput "AlternateSpecular" { name "Alternate_Specular" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "ReflectionLiteMult" { name "Reflection_Lite_Mult" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "ReflectionKdMult" { name "Reflection_Kd_Mult" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "NO_MAP" } nodeInput "Gradient_Bump" { name "Gradient_Bump" value 1 -1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "ShadowCatchOnly" { name "Shadow_Catch_Only" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "ToonID" { name "ToonID" value 566 0 32768 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Normals_Forward" { name "Normals_Forward" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } } node "brick" "Brick" { name "Brick" pos 271 369 inputsCollapsed 1 nodeInput "Brick_Color" { name "Brick_Color" value 0.619608 0.160784 0 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Brick_3" file "" } nodeInput "Mortar_Color" { name "Mortar_Color" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Color_Math" file "" } nodeInput "Brick_Width" { name "Brick_Width" value 0.1 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Brick_Height" { name "Brick_Height" value 0.03 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Mortar_Width" { name "Mortar_Width" value 0.2 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Turbulence" file "" } nodeInput "Turbulence" { name "Turbulence" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Softness" { name "Softness" value 0.035 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise" { name "Noise" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "U_Offset" { name "U_Offset" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "V_Offset" { name "V_Offset" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise_Type" { name "Noise_Type" value 1 0 2 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } } node "turbulence" "Turbulence" { name "Turbulence" pos 274 525 inputsCollapsed 1 nodeInput "x_Index" { name "x scale" value 4 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "y_Index" { name "y scale" value 4 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "z_Index" { name "z scale" value 4 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Octaves" { name "Octaves" value 8 0 20 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Bottom" { name "Bottom" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Bias" { name "Bias" value 0.5 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Gain" { name "Gain" value 0.5 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise_Type" { name "Noise_Type" value 1 0 2 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } } node "brick" "Brick_2" { name "Brick_2" pos 274 473 inputsCollapsed 1 nodeInput "Brick_Color" { name "Brick_Color" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Mortar_Color" { name "Mortar_Color" value 0.623529 0.623529 0.623529 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Noise" file "" } nodeInput "Brick_Width" { name "Brick_Width" value 0.1 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Brick_Height" { name "Brick_Height" value 0.03 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Mortar_Width" { name "Mortar_Width" value 0.1 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Turbulence" file "" } nodeInput "Turbulence" { name "Turbulence" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Softness" { name "Softness" value 1 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise" { name "Noise" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "U_Offset" { name "U_Offset" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "V_Offset" { name "V_Offset" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise_Type" { name "Noise_Type" value 1 0 2 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } } node "noise" "Noise" { name "Noise" pos 274 498 inputsCollapsed 1 nodeInput "x_Index" { name "x_Index" value 4 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "y_Index" { name "y_Index" value 4 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "z_Index" { name "z_Index" value 4 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "min" { name "min" value 0.8 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "max" { name "max" value 1 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } } node "brick" "Brick_3" { name "Brick_3" pos 272 395 inputsCollapsed 1 nodeInput "Brick_Color" { name "Brick_Color" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "ColorRamp" file "" } nodeInput "Mortar_Color" { name "Mortar_Color" value 0 0 0 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Brick_Width" { name "Brick_Width" value 0.1 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Brick_Height" { name "Brick_Height" value 0.03 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Mortar_Width" { name "Mortar_Width" value 0.15 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Clouds" file "" } nodeInput "Turbulence" { name "Turbulence" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Softness" { name "Softness" value 4 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise" { name "Noise" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "U_Offset" { name "U_Offset" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "V_Offset" { name "V_Offset" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise_Type" { name "Noise_Type" value 1 0 2 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } } node "clouds" "Clouds" { name "Clouds" pos 273 553 inputsCollapsed 1 nodeInput "Sky_Color" { name "Sky_Color" value 0.247059 0.247059 0.247059 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Cloud_Color" { name "Cloud_Color" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Scale" { name "Scale" value 1 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Complexity" { name "Complexity" value 6 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Bottom" { name "Bottom" value 0.2 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Bias" { name "Bias" value 0.5 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Gain" { name "Gain" value 0.6 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Global_Coordinates" { name "Global_Coordinates" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise_Type" { name "Noise_Type" value 1 0 2 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } } node "colorramp" "ColorRamp" { name "ColorRamp" pos 273 421 inputsCollapsed 1 nodeInput "Color1" { name "Color1" value 0.454902 0 0 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Color2" { name "Color2" value 0.65098 0.227451 0.227451 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Color3" { name "Color3" value 1 0 0 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Noise" file "" } nodeInput "Color4" { name "Color4" value 1 0.541176 0.541176 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Input" { name "Input" value 1 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Clouds" file "" } } node "noise" "Noise_2" { name "Noise_2" pos 249 145 inputsCollapsed 1 nodeInput "x_Index" { name "x_Index" value 4 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "y_Index" { name "y_Index" value 4 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "z_Index" { name "z_Index" value 4 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "min" { name "min" value 0.8 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "max" { name "max" value 1 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } } node "color_math" "Color_Math" { name "Color_Math" pos 273 447 inputsCollapsed 1 nodeInput "Math_Argument" { name "Math_Argument" value 2 0 0 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Value_1" { name "Value 1" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Value_2" { name "Value 2" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Brick_2" file "" } } node "brick" "Brick_4" { name "Brick_4" pos 247 67 inputsCollapsed 1 nodeInput "Brick_Color" { name "Brick_Color" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Math_Functions" file "" } nodeInput "Mortar_Color" { name "Mortar_Color" value 0.560784 0.560784 0.560784 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Color_Math_2" file "" } nodeInput "Brick_Width" { name "Brick_Width" value 0.1 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Brick_Height" { name "Brick_Height" value 0.03 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Mortar_Width" { name "Mortar_Width" value 0.2 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Turbulence_2" file "" } nodeInput "Turbulence" { name "Turbulence" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Softness" { name "Softness" value 0.035 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise" { name "Noise" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "U_Offset" { name "U_Offset" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "V_Offset" { name "V_Offset" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise_Type" { name "Noise_Type" value 1 0 2 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } } node "math_functions" "Math_Functions" { name "Math_Functions" pos 248 172 inputsCollapsed 1 nodeInput "Math_Argument" { name "Math_Argument" value 1 0 0 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Value_1" { name "Value_1" value 1 0 100 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Brick_5" file "" } nodeInput "Value_2" { name "Value_2" value 0.5 0 100 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } } node "brick" "Brick_5" { name "Brick_5" pos 248 199 inputsCollapsed 1 nodeInput "Brick_Color" { name "Brick_Color" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Mortar_Color" { name "Mortar_Color" value 0 0 0 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Brick_Width" { name "Brick_Width" value 0.1 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Brick_Height" { name "Brick_Height" value 0.03 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Mortar_Width" { name "Mortar_Width" value 0.15 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Clouds_2" file "" } nodeInput "Turbulence" { name "Turbulence" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Softness" { name "Softness" value 4 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise" { name "Noise" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "U_Offset" { name "U_Offset" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "V_Offset" { name "V_Offset" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise_Type" { name "Noise_Type" value 1 0 2 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } } node "clouds" "Clouds_2" { name "Clouds_2" pos 250 224 inputsCollapsed 1 nodeInput "Sky_Color" { name "Sky_Color" value 0 0 0 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Cloud_Color" { name "Cloud_Color" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Scale" { name "Scale" value 1 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Complexity" { name "Complexity" value 6 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Bottom" { name "Bottom" value 0.2 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Bias" { name "Bias" value 0.5 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Gain" { name "Gain" value 0.6 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Global_Coordinates" { name "Global_Coordinates" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise_Type" { name "Noise_Type" value 1 0 2 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } } node "turbulence" "Turbulence_2" { name "Turbulence_2" pos 251 251 inputsCollapsed 1 nodeInput "x_Index" { name "x scale" value 4 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "y_Index" { name "y scale" value 4 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "z_Index" { name "z scale" value 4 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Octaves" { name "Octaves" value 8 0 20 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Bottom" { name "Bottom" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Bias" { name "Bias" value 0.5 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Gain" { name "Gain" value 0.5 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise_Type" { name "Noise_Type" value 1 0 2 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } } node "color_math" "Color_Math_2" { name "Color_Math_2" pos 248 94 inputsCollapsed 1 nodeInput "Math_Argument" { name "Math_Argument" value 2 0 0 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Value_1" { name "Value 1" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Value_2" { name "Value 2" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Brick_6" file "" } } node "brick" "Brick_6" { name "Brick_6" pos 248 121 inputsCollapsed 1 nodeInput "Brick_Color" { name "Brick_Color" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Mortar_Color" { name "Mortar_Color" value 0.435294 0.435294 0.435294 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Noise_2" file "" } nodeInput "Brick_Width" { name "Brick_Width" value 0.1 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Brick_Height" { name "Brick_Height" value 0.03 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Mortar_Width" { name "Mortar_Width" value 0.1 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Turbulence" { name "Turbulence" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Softness" { name "Softness" value 1 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise" { name "Noise" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "U_Offset" { name "U_Offset" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "V_Offset" { name "V_Offset" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise_Type" { name "Noise_Type" value 1 0 2 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } } node "brick" "Brick_7" { name "Brick_7" pos 271 311 inputsCollapsed 1 nodeInput "Brick_Color" { name "Brick_Color" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Mortar_Color" { name "Mortar_Color" value 0.372549 0.372549 0.372549 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Brick_Width" { name "Brick_Width" value 0.1 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Brick_Height" { name "Brick_Height" value 0.03 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Mortar_Width" { name "Mortar_Width" value 0.2 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Turbulence_3" file "" } nodeInput "Turbulence" { name "Turbulence" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Softness" { name "Softness" value 0.035 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise" { name "Noise" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "U_Offset" { name "U_Offset" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "V_Offset" { name "V_Offset" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise_Type" { name "Noise_Type" value 1 0 2 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } } node "turbulence" "Turbulence_3" { name "Turbulence_3" pos 271 338 inputsCollapsed 1 nodeInput "x_Index" { name "x scale" value 4 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "y_Index" { name "y scale" value 4 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "z_Index" { name "z scale" value 4 0 10 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Octaves" { name "Octaves" value 8 0 20 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Bottom" { name "Bottom" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Bias" { name "Bias" value 0.5 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Gain" { name "Gain" value 0.5 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } nodeInput "Noise_Type" { name "Noise_Type" value 1 0 2 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } } node "diffuse" "Diffuse" { name "Diffuse" pos 249 282 inputsCollapsed 1 nodeInput "Diffuse_Color" { name "Diffuse_Color" value 1 1 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Brick" file "" } nodeInput "Diffuse_Value" { name "Diffuse_Value" value 1 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node "Brick_7" file "" } nodeInput "Normals_Forward" { name "Normals_Forward" value 0 0 1 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file "" } } } } } }