************************************************* *Product name : BreathTakers 3 * Copyright : August 2013 * By : Navi-bass and Meipe * Contact : Through Renderosity sitemail ************************************************* Breathtakers 3 has arrived, a set of delicate and expressive poses specially crafted for V4 fixed with 'V4 Perfect Complete' by Xameva and Meipe. Additional morphs are included in order to get the ultimate realistic look on some bends and flesh contacts. Plus a bonus hi-quality griffin bench prop, the perfect refined companion for many poses, and camera presets. included: 26 poses , all with mirrors (52 poses total), 5 with additional morphs (4 for DS); 2 variants (with mirrors) , and 3 partials with custom morphs (2 for DAZ, with mirrors); 2 griffin bench props; 10 camera presets (Poser only). ____________________________________ System requirements : PC compatible, not tested on mac, Poser 6+, Daz 3+ ____________________________________ Needed files : Victoria 4.2 from Daz, Perfect V4 (complete, or all parts individually with upgrade pack), from Xameva and Meipe. ____________________________________ Installation instructions : --- Poser and Daz3+ build --- Unzip the content of the zip file into into your Poser directory, or to the directory where you have placed your external runtime. Make sure the 'use folder names' option is checked. --- Daz 4.6+ --- Unzip the content of the 4.6 zip file into into your Studio directory. ____________________________________ How to use: --- Poser and Daz3+ build --- -Turn off limits and IK; -Load Perfect V4; -From the pose library, X&M Perfect V4 folder, load the INJ ALL fixes pose; -From the pose library, X&M Perfect V4 folder, 'Morph and Details'sub-directory, Load 'Refined perfect feet' and 'Sole curve' fixes; -From the pose library, BreathTakers3 folder, load any pose. -Eventually from the props library, BreathTakers3 folder, load the griffin bench. --- Daz 4.6+ --- -Turn off limits; -Load Perfect V4; -From the X&M Perfect V4 folder, load the INJ ALL fixes pose; -From the X&M Perfect V4 folder, 'Morph and Details'sub-directory, Load 'Refined perfect feet' and 'Sole curve' fixes; -From the Poser Formats/My Library/Pose/BreathTakers3 folder, load any pose. -Eventually from the DAZ Studio Formats/My Library/Scene Subsets/BreathTakers3 folder, load a griffin bench. * Important: After having injected a pose including additional morphs, in order to remove them use the !zero pose (it removes everything, posing and morphs). * By default, all poses using the bench are based on short bench, except pose 15 (long bench). ____________________________________ Notes, Tips and tricks: If you don't follow these steps first (or use on a 'default' V4), the poses will load, but won't look as expected at all (and many smalls details will just look 'broken', like when feet and body, or hands are in contact). * The additional morphs can be adjusted if needed, to fit the bodyshape of your character (you can find a 'Mmorph' dial under parameters of the morphed bodypart, ie. thigh, or collar). The morphs won't work without the perfect fixes injected. * Poses are all injecting values for one of the Perfect fixes, called PerfectToesbend, to ensure they will look fine automatically. A '!ZeroPerfectToesReset' pose was added, in case you want to disable PerfectToesBend (the reset pose does disable PerfectToesbend, by setting it to value 1). * Pose 15 in the Daz builds differs slightly from the one included in the Poser build, due to some V4 internal issues in Daz Studio. * Only Poser and Daz 4.6 build will load normal maps on the bench. Poser benchs are avaible with SSS. ____________________________________ some minor adjustments may be needed, depending of the morphs on your character, and proportions, when used with Stephanie 4 'Petite' proportions, please sitemail us if you need help. These pose won't override your morphs, and won't alter your custom morphforms either (any custom sized eyes, headsize, feetsize). 10 cameras were included, for the poses which needed it the most (theses cameras do have the same number and thumbnails than the poses). They add themselves as 'Aux camera 1', in Poser, and won't override your current cameras. Note : Cameras are Poser only. _____________________________________ Files included : ------------*Poser Zip*-------------- ...\Runtime\Libraries\Pose\BreathTakers3\ !Hint1.png !Hint1.pz2 !Hint2.png !Hint2.pz2 !Hint3.png !Hint3.pz2 !Hint4.png !Hint4.pz2 !Hint5.png !Hint5.pz2 !Zero.png !Zero.pz2 !zeroPerfectToesReset.png !zeroPerfectToesReset.pz2 BT3-01.png BT3-01.pz2 BT3-01M.png BT3-01M.pz2 BT3-02.png BT3-02.pz2 BT3-02M.png BT3-02M.pz2 BT3-03.png BT3-03.pz2 BT3-03M.png BT3-03M.pz2 BT3-04.png BT3-04.pz2 BT3-04M.png BT3-04M.pz2 BT3-05.png BT3-05.pz2 BT3-05M.png BT3-05M.pz2 BT3-06.png BT3-06.pz2 BT3-06M.png BT3-06M.pz2 BT3-07.png BT3-07.pz2 BT3-07M.png BT3-07M.pz2 BT3-08.png BT3-08.pz2 BT3-08M.png BT3-08M.pz2 BT3-09.png BT3-09.pz2 BT3-09M.png BT3-09M.pz2 BT3-10.png BT3-10partial.png BT3-10partial.pz2 BT3-10partialM.png BT3-10partialM.pz2 BT3-10.pz2 BT3-10M.png BT3-10M.pz2 BT3-11.png BT3-11.pz2 BT3-11M.png BT3-11M.pz2 BT3-12.png BT3-12.pz2 BT3-12M.png BT3-12M.pz2 BT3-13.png BT3-13.pz2 BT3-13M.png BT3-13M.pz2 BT3-14.png BT3-14.pz2 BT3-14M.png BT3-14M.pz2 BT3-15.png BT3-15.pz2 BT3-15M.png BT3-15M.pz2 BT3-16.png BT3-16.pz2 BT3-16M.png BT3-16M.pz2 BT3-17.png BT3-17.pz2 BT3-17M.png BT3-17M.pz2 BT3-18.png BT3-18.pz2 BT3-18M.png BT3-18M.pz2 BT3-19.png BT3-19.pz2 BT3-19M.png BT3-19M.pz2 BT3-20.png BT3-20.pz2 BT3-20M.png BT3-20M.pz2 BT3-21.png BT3-21.pz2 BT3-21M.png BT3-21M.pz2 BT3-22.png BT3-22.pz2 BT3-22M.png BT3-22M.pz2 BT3-23.png BT3-23.pz2 BT3-23M.png BT3-23M.pz2 BT3-23v2.png BT3-23v2.pz2 BT3-23v2M.png BT3-23v2M.pz2 BT3-24.png BT3-24.pz2 BT3-24M.png BT3-24M.pz2 BT3-25.png BT3-25.pz2 BT3-25M.png BT3-25M.pz2 BT3-26.png BT3-26.pz2 BT3-26M.png BT3-26M.pz2 ...\Runtime\Libraries\Pose\BreathTakers3\Morphed_Partials\ BT3-12partial.png BT3-12partial.pz2 BT3-12partialM.png BT3-12partialM.pz2 BT3-14partial.png BT3-14partial.pz2 BT3-14partialM.png BT3-14partialM.pz2 BT3-15partial.png BT3-15partial.png ...\Libraries\Camera\BreathTakers3\ CamBT3_06-13.cm2 CamBT3_06-13.png CamBT3_14.cm2 CamBT3_14.png CamBT3_15.cm2 CamBT3_15.png CamBT3_15M.cm2 CamBT3_15M.png CamBT3_17.cm2 CamBT3_17.png CamBT3_18.cm2 CamBT3_18.png CamBT3_19.cm2 CamBT3_19.png CamBT3_19M.cm2 CamBT3_19M.png CamBT3_20-22.cm2 CamBT3_20-22.png CamBT3_24.cm2 CamBT3_24.png ...\Runtime\Libraries\Props\BreathTakers3\Bench_NoSSS\ BT3_LongGriffinBench.png BT3_LongGriffinBench.pp2 BT3_ShortGriffinBench.png BT3_ShortGriffinBench.pp2 ...\Runtime\Libraries\Props\BreathTakers3\BenchSSS\ BT3_LongGriffinBenchSSS.png BT3_LongGriffinBenchSSS.pp2 BT3_ShortGriffinBenchSSS.png BT3_ShortGriffinBenchSSS.pp2 ...\Runtime\Geometries\NM_BreathTakers\ BTLongGriffinBench.obj BTShortGriffinBench.obj ...\Runtime\Textures\NM_BreathTakers\ NM_BenchBase.jpg NM_BenchDeco.jpg NM_BenchTop.jpg NM_GriffinNormal.jpg NM_LongBenchTop.jpg ...\Documentation\ BreathTakers3_ReadMe.txt License.txt ------------*Daz 4.6 Zip*-------------- ..My Library\Runtime\Libraries\pose\BreathTakers3\ !Hint1.png !Hint1.pz2 !Hint2.png !Hint2.pz2 !Hint3.png !Hint3.pz2 !Hint4.png !Hint4.pz2 !Hint5.png !Hint5.pz2 !Hint6.png !Hint6.pz2 !zero.png !zero.pz2 !zeroPerfectToesReset.png !zeroPerfectToesReset.pz2 BT3-01.png BT3-01.pz2 BT3-01M.png BT3-01M.pz2 BT3-02.png BT3-02.pz2 BT3-02M.png BT3-02M.pz2 BT3-03.png BT3-03.pz2 BT3-03M.png BT3-03M.pz2 BT3-04.png BT3-04.pz2 BT3-04M.png BT3-04M.pz2 BT3-05.png BT3-05.pz2 BT3-05M.png BT3-05M.pz2 BT3-06.png BT3-06.pz2 BT3-06M.png BT3-06M.pz2 BT3-07.png BT3-07.pz2 BT3-07M.png BT3-07M.pz2 BT3-08.png BT3-08.pz2 BT3-08M.png BT3-08M.pz2 BT3-09.png BT3-09.pz2 BT3-09M.png BT3-09M.pz2 BT3-10.png BT3-10.pz2 BT3-10M.png BT3-10M.pz2 BT3-11.png BT3-11.pz2 BT3-11M.png BT3-11M.pz2 BT3-12.png BT3-12.pz2 BT3-12M.png BT3-12M.pz2 BT3-13.png BT3-13.pz2 BT3-13M.png BT3-13M.pz2 BT3-14.png BT3-14.pz2 BT3-14M.png BT3-14M.pz2 BT3-15.png BT3-15.pz2 BT3-15M.png BT3-15M.pz2 BT3-16.png BT3-16.pz2 BT3-16M.png BT3-16M.pz2 BT3-17.png BT3-17.pz2 BT3-17M.png BT3-17M.pz2 BT3-18.png BT3-18.pz2 BT3-18M.png BT3-18M.pz2 BT3-19.png BT3-19.pz2 BT3-19M.png BT3-19M.pz2 BT3-20.png BT3-20.pz2 BT3-20M.png BT3-20M.pz2 BT3-21.png BT3-21.pz2 BT3-21M.png BT3-21M.pz2 BT3-22.png BT3-22.pz2 BT3-22M.png BT3-22M.pz2 BT3-23.png BT3-23.pz2 BT3-23M.png BT3-23M.pz2 BT3-23v2.png BT3-23v2.pz2 BT3-23v2M.png BT3-23v2M.pz2 BT3-24.png BT3-24.pz2 BT3-24M.png BT3-24M.pz2 BT3-25.png BT3-25.pz2 BT3-25M.png BT3-25M.pz2 BT3-26.png BT3-26.pz2 BT3-26M.png BT3-26M.pz2 ..My Library\Scene Subsets\BreathTakers3\ BT3_LongGriffinBench.duf BT3_LongGriffinBench.png BT3_ShortGriffinBench.duf BT3_ShortGriffinBench.png ..My Library\Runtime\Libraries\pose\BreathTakers3\Partials\ BT3-10partial.png BT3-10partial.pz2 BT3-10partialM.png BT3-10partialM.pz2 BT3-12partial.png BT3-12Partial.pz2 BT3-12partialM.png BT3-12PartialM.pz2 BT3-14partial.png BT3-14partial.pz2 BT3-14partialM.png BT3-14partialM.pz2 ..My Library\Runtime\Textures\ NM_BreathTakers\ NM_BenchBase.jpg NM_BenchDeco.jpg NM_BenchTop.jpg NM_GriffinNormal.jpg NM_LongBenchTop.jpg ..My Library\Runtime\Geometries\Libraries\NM_BreathTakers\ BT_LongGriffinBench.obj BT_ShortGriffinBench.obj ..My Library\data\auto_adapted\BT_LongGriffinBench_49908\geometry_440630cf_788e_945f_73ae_8d06c6bbb8b2\ BT_LongGriffinBench.dsf ..My Library\data\auto_adapted\BT_ShortGriffinBench_43354\geometry_7460e611_ef31_4018_7039_16edb314591e\ BT_ShortGriffinBench.dsf ..Documentation\ BreathTakers3ReadMeDS4.6.txt License.txt ------------*Daz 3+ Zip*-------------- ...\Runtime\Libraries\Pose\BreathTakers3\ !Hint1.png !Hint1.pz2 !Hint2.png !Hint2.pz2 !Hint3.png !Hint3.pz2 !Hint4.png !Hint4.pz2 !Hint5.png !Hint5.pz2 !Zero.png !Zero.pz2 !zeroPerfectToesReset.png !zeroPerfectToesReset.pz2 BT3-01.png BT3-01.pz2 BT3-01M.png BT3-01M.pz2 BT3-02.png BT3-02.pz2 BT3-02M.png BT3-02M.pz2 BT3-03.png BT3-03.pz2 BT3-03M.png BT3-03M.pz2 BT3-04.png BT3-04.pz2 BT3-04M.png BT3-04M.pz2 BT3-05.png BT3-05.pz2 BT3-05M.png BT3-05M.pz2 BT3-06.png BT3-06.pz2 BT3-06M.png BT3-06M.pz2 BT3-07.png BT3-07.pz2 BT3-07M.png BT3-07M.pz2 BT3-08.png BT3-08.pz2 BT3-08M.png BT3-08M.pz2 BT3-09.png BT3-09.pz2 BT3-09M.png BT3-09M.pz2 BT3-10.png BT3-10partial.png BT3-10partial.pz2 BT3-10partialM.png BT3-10partialM.pz2 BT3-10.pz2 BT3-10M.png BT3-10M.pz2 BT3-11.png BT3-11.pz2 BT3-11M.png BT3-11M.pz2 BT3-12.png BT3-12.pz2 BT3-12M.png BT3-12M.pz2 BT3-13.png BT3-13.pz2 BT3-13M.png BT3-13M.pz2 BT3-14.png BT3-14.pz2 BT3-14M.png BT3-14M.pz2 BT3-15.png BT3-15.pz2 BT3-15M.png BT3-15M.pz2 BT3-16.png BT3-16.pz2 BT3-16M.png BT3-16M.pz2 BT3-17.png BT3-17.pz2 BT3-17M.png BT3-17M.pz2 BT3-18.png BT3-18.pz2 BT3-18M.png BT3-18M.pz2 BT3-19.png BT3-19.pz2 BT3-19M.png BT3-19M.pz2 BT3-20.png BT3-20.pz2 BT3-20M.png BT3-20M.pz2 BT3-21.png BT3-21.pz2 BT3-21M.png BT3-21M.pz2 BT3-22.png BT3-22.pz2 BT3-22M.png BT3-22M.pz2 BT3-23.png BT3-23.pz2 BT3-23M.png BT3-23M.pz2 BT3-23v2.png BT3-23v2.pz2 BT3-23v2M.png BT3-23v2M.pz2 BT3-24.png BT3-24.pz2 BT3-24M.png BT3-24M.pz2 BT3-25.png BT3-25.pz2 BT3-25M.png BT3-25M.pz2 BT3-26.png BT3-26.pz2 BT3-26M.png BT3-26M.pz2 ...\Runtime\Libraries\Pose\BreathTakers3\Morphed_Partials\ BT3-12partial.png BT3-12partial.pz2 BT3-12partialM.png BT3-12partialM.pz2 BT3-14partial.png BT3-14partial.pz2 BT3-14partialM.png BT3-14partialM.pz2 ...\Runtime\Libraries\Props\BreathTakers3\ BT3_LongGriffinBench.png BT3_LongGriffinBench.pp2 BT3_ShortGriffinBench.png BT3_ShortGriffinBench.pp2 ...\Runtime\Geometries\NM_BreathTakers\ BTLongGriffinBench.obj BTShortGriffinBench.obj ...\Runtime\Textures\NM_BreathTakers\ NM_BenchBase.jpg NM_BenchDeco.jpg NM_BenchTop.jpg NM_GriffinNormal.jpg NM_LongBenchTop.jpg ...\Documentation\ BreathTakers3_ReadMeDS3+.txt License.txt