*****THE NEXT GENERATION*********************************** GIANT SPIDER for Poser & Daz Studio ************************************MODELED WITH PRIDE***** 1. DESCRIPTION 2. INSTALLATION 3. DAZ STUDIO COMPATIBILITY (DS users, please read) 4. FILE LIST 5. COPYRIGHT 6. OWNERSHIP STATEMENT ********************** DESCRIPTION ************************* Stand alone, poseable character of the giant spider. 36 moving body parts + removable saddle prop Including: 10 spider poses Initial pose for M4 & V4 (in saddle) texture templates Character can be scalled to any size. Moving parts, poses and limits works in DAZ Studio. ********************** INSTALATION ************************* Unpack zip files to Your Poser Runtime folder. Props are placed in runtime/library/character/Coflek Gnorg/Giant Spider Model is assembled in Poser 8, so maybe You'll need to tweak some parameters (bump and specular) in other versions, my default is Poser's native units, but even without that You'll get impressive results. ****************** DAZ STUDIO COMPATIBILITY ********************** My models are in Poser format (pz2, pz3, cr2, pp2...). They can be imported in DS with all movable and morphable parts working like in Poser. As You already know, importing Poser's characters and props into DAZ Studio won't import some additional textures and their parameters. To get best render results, You'll have to place some textures manually. This is not big job because I don't use many textures for my models. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. ************************** FILE LIST *************************** ..\Documentation\ GiantSpider_readme.txt license.txt ..\Giant Spider Templates\ cgsp_abdomen.png cgsp_cephalo.png cgsp_legs.png ..\Runtime\Geometries\Coflek Gnorg\Spider\ Giant Spider.obj ..\Runtime\Libraries\Character\Coflek Gnorg\Spider\ Giant Spider.cr2 Giant Spider.png ..\Runtime\Libraries\Pose\Coflek Gnorg\Spider\ !Default.png !Default.pz2 !M4 in saddle.png !M4 in saddle.pz2 !V4 in saddle.png !V4 in saddle.pz2 Pose 01.png Pose 01.pz2 Pose 02.png Pose 02.pz2 Pose 03.png Pose 03.pz2 Pose 04.png Pose 04.pz2 Pose 05.png Pose 05.pz2 Pose 06.png Pose 06.pz2 Pose 07.png Pose 07.pz2 Pose 08.png Pose 08.pz2 Pose 09.png Pose 09.pz2 ..\Runtime\Textures\Coflek Gnorg\Spider\ cgsp_abdomen_bump.jpg cgsp_abdomen_diff.jpg cgsp_abdomen_spec.jpg cgsp_cephalo_bump.jpg cgsp_cephalo_diff.jpg cgsp_cephalo_refl.jpg cgsp_cephalo_spec.jpg cgsp_legs_bump.jpg cgsp_legs_diff.jpg cgsp_legs_spec.jpg cgsp_saddle_bump.jpg cgsp_saddle_diff.jpg cgsp_saddle_spec.jpg ************************* COPYRIGHTS ************************** All output forms of models (still pictures,animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. ******************* OWNERSHIP STATEMENT ********************** All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 09.09.2013. Dominik Lenardo