Product Name: Cloisonne for Druid Staff Product Date: May 20th, 2014 Author: Spiritfoxy aka SusanAnn Avery Thank You for your purchase ~~~ Please feel free to contact me with any comments, technical problems, feedback or suggestions. Feel free to show me what you create with these, I would love to see it! *smile* ---------------------------------------------------------------------^..^-~~ Copyright Information: The entire contents of this product are copyright © 2004-2013 by SusanAnn Avery, FaeDesigns by Spiritfoxy, SilverFox Studios. All rights reserved. [FaeDesigns by Spiritfoxy, SilverFox Studios is a division of StArtiste Productions] ---------------------------------------------------------------------^..^-~~ Ownership Statements & Usage Rights: All of the content in this package was created by Spiritfoxy aka SusanAnn Avery *Any Resources Used are on file with Renderosity* You may use this package in any commercial or non commercial renders. You may NOT give it away as a free gift, or offer it for free downloading. ---------------------------------------------------------------------^..^-~~ Product Description: Cloisonne - 8 highly detailed custom texture collections for SV's Druid Staff by Sveva FEATURES: Druid Staff - 53 MAT pose files Complete Staff - 08 STAFF PARTIALS Staff - 18 Gems - 08 Crystals - 08 Mushrooms - 08 Greenery - 03 TOTALS: 43 Texture Maps 12 Bump/Specular/Ambient/Displacement Maps 01 TRANSparency Map 07 Reflection Maps 53 MAT Pose files ---------------------------------------------------------------------^..^-~~ REQUIRED PROGRAMS: PC and Mac compatible / Poser 8+ / Daz Studio Compatible with adjustments PRODUCT REQUIREMENTS: Victoria 4.2; SV's Druid Staff by Sveva ---------------------------------------------------------------------^..^-~~ RENDERING: I have included screen shots of my render settings for both test renders and final renders for your information. These can be located in the read me folder. These settings should give you a good render no matter what lighting you use. Sometimes lighting is too bright and it will tend to wash out your renders. To bring back a little color, you can fix this in post by duplicating your image with a new layer and changing the attributes to burn, set between 6 to 12% opacity. This will bring back a little life to flat renders and make your colors "pop" just a tiny bit. A very little goes a long way! DAZ STUDIO: This product is optimized for Poser Pro. Settings may need to be tweaked/adjusted to get similar results in Daz Studio. ---------------------------------------------------------------------^..^-~~ INSTALLATION: The following files will be installed to the following locations: ..\Runtime\Libraries\Pose\Spiritfoxy\CloisonneDruidStaff\Staff Partials\ 00 - STAFF.png 00 - STAFF.pz2 01 - Staff 01.png 01 - Staff 01.pz2 01 - Staff 02.png 01 - Staff 02.pz2 01 - Staff 03a.png 01 - Staff 03a.pz2 01 - Staff 03b.png 01 - Staff 03b.pz2 01 - Staff 03c.png 01 - Staff 03c.pz2 01 - Staff 04a.png 01 - Staff 04a.pz2 01 - Staff 04b.png 01 - Staff 04b.pz2 01 - Staff 05.png 01 - Staff 05.pz2 01 - Staff 06.png 01 - Staff 06.pz2 01 - Staff 07a.png 01 - Staff 07a.pz2 01 - Staff 07b.png 01 - Staff 07b.pz2 01 - Staff 08a.png 01 - Staff 08a.pz2 01 - Staff 08b.png 01 - Staff 08b.pz2 02 - GEMS.png 02 - GEMS.pz2 03 - Gems 01.png 03 - Gems 01.pz2 03 - Gems 02.png 03 - Gems 02.pz2 03 - Gems 03.png 03 - Gems 03.pz2 03 - Gems 04.png 03 - Gems 04.pz2 03 - Gems 05.png 03 - Gems 05.pz2 03 - Gems 06.png 03 - Gems 06.pz2 03 - Gems 07.png 03 - Gems 07.pz2 03 - Gems 08.png 03 - Gems 08.pz2 ..\Runtime\Libraries\Pose\Spiritfoxy\CloisonneDruidStaff\ 00 - STAFF.png 00 - STAFF.pz2 01 - Staff 01.png 01 - Staff 01.pz2 01 - Staff 02.png 01 - Staff 02.pz2 01 - Staff 03.png 01 - Staff 03.pz2 01 - Staff 04.png 01 - Staff 04.pz2 01 - Staff 05.png 01 - Staff 05.pz2 01 - Staff 06.png 01 - Staff 06.pz2 01 - Staff 07.png 01 - Staff 07.pz2 01 - Staff 08.png 01 - Staff 08.pz2 02 - CRYSTALS.png 02 - CRYSTALS.pz2 03 - Crystals 01.png 03 - Crystals 01.pz2 03 - Crystals 02.png 03 - Crystals 02.pz2 03 - Crystals 03.png 03 - Crystals 03.pz2 03 - Crystals 04.png 03 - Crystals 04.pz2 03 - Crystals 05.png 03 - Crystals 05.pz2 03 - Crystals 06.png 03 - Crystals 06.pz2 03 - Crystals 07.png 03 - Crystals 07.pz2 03 - Crystals 08.png 03 - Crystals 08.pz2 04 - MUSHROOMS.png 04 - MUSHROOMS.pz2 05 - Mushrooms 01.png 05 - Mushrooms 01.pz2 05 - Mushrooms 02.png 05 - Mushrooms 02.pz2 05 - Mushrooms 03.png 05 - Mushrooms 03.pz2 05 - Mushrooms 04.png 05 - Mushrooms 04.pz2 05 - Mushrooms 05.png 05 - Mushrooms 05.pz2 05 - Mushrooms 05a.png 05 - Mushrooms 05a.pz2 05 - Mushrooms 05b.png 05 - Mushrooms 05b.pz2 05 - Mushrooms 05c.png 05 - Mushrooms 05c.pz2 05 - Mushrooms 06.png 05 - Mushrooms 06.pz2 05 - Mushrooms 07.png 05 - Mushrooms 07.pz2 05 - Mushrooms 08.png 05 - Mushrooms 08.pz2 06 - GREENERY.png 06 - GREENERY.pz2 07 - Greenery 01.png 07 - Greenery 01.pz2 07 - Greenery 02.png 07 - Greenery 02.pz2 07 - Greenery 03.png 07 - Greenery 03.pz2 ..\Runtime\Textures\Spiritfoxy\sfs_reflects\ sfs_reflectAntqCppr1.jpg sfs_reflectAntqGldCppr1.jpg sfs_reflectAntqRuby1.jpg sfs_reflectAntqSlvr1.jpg sfs_reflectAntqTaupe1.jpg sfs_reflectAntqTurq1.jpg sfs_reflectBluGrnGry1.jpg ..\Runtime\Textures\Spiritfoxy\sf_DruidWings\ sfDWngs_BFthrsD.jpg sfDWngs_BFthrs_01a.jpg sfDWngs_BFthrs_01b.jpg sfDWngs_BFthrs_02a.jpg sfDWngs_BFthrs_02b.jpg sfDWngs_BFthrs_03a.jpg sfDWngs_BFthrs_03b.jpg sfDWngs_BFthrs_03c.jpg sfDWngs_BFthrs_04a.jpg sfDWngs_BFthrs_04b.jpg sfDWngs_BFthrs_05a.jpg sfDWngs_BFthrs_05b.jpg sfDWngs_BFthrs_06a.jpg sfDWngs_BFthrs_06b.jpg sfDWngs_BFthrs_07a.jpg sfDWngs_BFthrs_07b.jpg sfDWngs_BFthrs_08a.jpg sfDWngs_BFthrs_08b.jpg sfDWngs_Bark01.jpg sfDWngs_Bark01D.jpg sfDWngs_Crystal_01a.jpg sfDWngs_Leaf01.jpg sfDWngs_Leaf01D.jpg sfDWngs_Leaf01TR.jpg sfDWngs_Leaf02.jpg sfDWngs_Leaf03.jpg sfDWngs_Wood_01.jpg sfDWngs_Wood_01D.jpg sfDWngs_Wood_02.jpg sfDWngs_Wood_03a.jpg sfDWngs_Wood_03b.jpg sfDWngs_Wood_03c.jpg sfDWngs_Wood_04a.jpg sfDWngs_Wood_04b.jpg sfDWngs_Wood_05.jpg sfDWngs_Wood_06.jpg sfDWngs_Wood_07a.jpg sfDWngs_Wood_07b.jpg sfDWngs_Wood_08a.jpg sfDWngs_Wood_08b.jpg ..\Runtime\Textures\Spiritfoxy\sf_HairMaps\sf_cloisonne\ sf_Dhair_1.jpg sf_Dhair_1DS.jpg sf_Dhair_2.jpg sf_Dhair_2DS.jpg sf_Dhair_3.jpg sf_Dhair_3DS.jpg sf_Dhair_4.jpg sf_Dhair_4DS.jpg sf_Dhair_5.jpg sf_Dhair_5DS.jpg sf_Dhair_6.jpg sf_Dhair_6DS.jpg sf_Dhair_7.jpg sf_Dhair_7DS.jpg sf_Dhair_8.jpg sf_Dhair_8DS.jpg ..\Documentation\ Renderosity License.txt Spiritfoxy_CloisonneDruidStaff.txt Spiritfoxy_RenderSetting_test.jpg Spiritfoxy_RenderSettingsPP2012.jpg ---------------------------------------------------------------------^..^-~~