*****THE NEXT GENERATION*********************************** RAZOR RIDER: Hotel Room for Poser & Daz Studio ************************************MODELED WITH PRIDE***** 1. DESCRIPTION 2. INSTALLATION 3. DAZ STUDIO COMPATIBILITY (DS users, please read) 4. FILE LIST 5. COPYRIGHT 6. OWNERSHIP STATEMENT ********************** DESCRIPTION ************************* After "Hotal reception" and "Hotel corridor", it's time to close this "Razor Rider Hotel" trilogy with hotel room. It's small and confined room, but compared to capsules in hotel corridor, this look like penthouse. Everything you need is here; toilet, shower, bed, table, refri- gerator, oven, closet... and nice balcony! Although you can't see all that at once, everything can be ready in second; assemble table or bed, rotate chamber to access shower or closet. Maximum efficiency in mini- mum space! Room is separated in few sections with posable parts attached to it: Room floor - parent for all other parts Toilet - with poseable toilet door and toilet lid Kitchen - with poseable cabinet doors (4 pcs), fridge door, oven, trash chute Balcony door - with poseable balcony door, shower (with two doors), closet (with two doors) and balcony exterior Bed wall - with poseable table or bed solution Entrance wall - with poseable room door Ceiling - with poseable TV set Chair - to sit on it Each part has adjusted limits and can be detached and moved/removed from scene to allow camera's access. One light set is included; containing four light (point light) sources in the room and one IBL light. - center light - toilet light - kitchen light - bed light Just turn on or off light source in light properties to illuminate desired part of the room. Additionally you can change ambient value in light material for each light source; ambient value=1 (ligh is on) ambient value=0 (light is off) DAZ Studio users, please refer to readme.txt regarding additional textures issue. Texture templates not included. ********************** INSTALATION ************************* Unpack zip files to Your Poser Runtime folder. Geometry are placed in runtime/library/character/Coflek Gnorg/Razor Rider_Hotel Room Model is assembled in Poser 8, so maybe You'll need to tweak some parameters (bump and specular) in other versions, my default is Poser's native units, but even without that You'll get impressive results. ********** DAZ STUDIO COMPATIBILITY - MINI TUTORIAL ************** My models are in Poser format (pz2, pz3, cr2, pp2...). They can be imported in DS with all movable and morphable parts working like in Poser. As You already know, importing Poser's characters and props into DAZ Studio won't import some additional textures and their parameters. To get best render results, You'll have to place some textures manually. This is not big job because I don't use many textures for my models. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. To change texture styles (like in Poser's MAT poses) just replace cg_texturename1_diff with cg_texturename2_diff, or 3 or 4. You don't have to change other sub-textures. ************************** FILE LIST *************************** ..\Documentation\ RR_Hotel Room_readme.txt license.txt ..\Runtime\Geometries\Coflek Gnorg\Razor Rider_Hotel Room\ Hotel Room.obj ..\Runtime\Libraries\Character\Coflek Gnorg\Razor Rider_Hotel Room\ Hotel Room.cr2 Hotel Room.png ..\Runtime\Libraries\Light\Coflek Gnorg\Razor Rider_Hotel Room\ Light Set.lt2 Light Set.png ..\Runtime\Textures\Coflek Gnorg\Razor Rider_Hotel Room\ LightProbe.hdr cghr_balcony_bump.jpg cghr_balcony_diff.jpg cghr_balcony_spec.jpg cghr_furniture_bump.jpg cghr_furniture_diff.jpg cghr_furniture_spec.jpg cghr_glass_diff.jpg cghr_glass_opac.jpg cghr_glass_spec.jpg cghr_lights_ambi.jpg cghr_lights_diff.jpg cghr_lights_spec.jpg cghr_roomfloor_bump.jpg cghr_roomfloor_diff.jpg cghr_roomfloor_spec.jpg cghr_roomwalls_bump.jpg cghr_roomwalls_diff.jpg cghr_roomwalls_spec.jpg cghr_shower_bump.jpg cghr_shower_diff.jpg cghr_shower_spec.jpg ************************* COPYRIGHTS ************************** All output forms of models (still pictures,animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. ******************* OWNERSHIP STATEMENT ********************** All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 21.01.2012. Dominik Lenardo