Allied Fleets Research Station: Poser,OBJ,3DS,MAX Copyright 2012 Keith Hazelet ============ Author: ============ Keith Hazelet (skynet3020) with poser specific files by Simon Schild (Simon-3D) ============ Product Description: ============ This is a highly detailed 3D (OBJ, 3DS, MAX and Poser formats) model of a large science-fiction space station. The high detail level serves two purposes: communicate a sense of scale, and allow for realistic closeups. The Allied Fleets Reararch Station houses a number of weapons development and other R&D projects for the Allied Fleets. It is not a battlestation, and thus does not have a very large number of weapons (only 40 medium-sized turrets). Rather, it relies on the fleet assigned to it for defense. The Allied Fleets Reararch Station is huge, it is modeled to look 4000 meters (2.5 miles) tall, and 2200 meters from one side of the main ring to the other. The entire station is well-decorated with details, including five large hangar bays and 16 smaller ones inside of the main ring. The objects are grouped according to detail level and all objects have UVW mapping coordinates. Textures are included. It is easy to change the color scheme of the ship by modifying the texture bitmaps. The model has 380,268 polygons (primarily quads, with some triangles) and 546,264 vertices spread across 213 objects. Note :- Conversion to poser by Simon-3D (Simon Schild), Please direct any poser specific questions to Simon-3D ============ System Requirements ============ OBJ VERSION: A software package that can import OBJ files. Most 3D packages will do this, although you may have to "import" the files rather than "open" them. 3DS VERSION: A software package that can import 3ds files. Most 3D packages will do this, although you may have to "import" the files rather than "open" them. MAX VERSION: 3D Studio MAX 2008 or later POSER VERSION: Poser 5+ / Daz Studio 3+ ============ Ownership statements: ============ All of this product's content was created by Keith Hazelet (skynet3020) with poser specific files by Simon Schild (Simon-3D) ============ Needed Files: ============ The contents of the package are the only needed files. ============ Installation instructions: ============ Import/open the model and accompanying materials OBJ ONLY: Set up the materials using the instructions below (in case it doesn't look correct after import) OBJ ONLY: set up lighting and effects render Poser version: To install this product simply Unzip the files and:- copy the SN3020-afr-tex Folder from Runtime>Textures to C:\Program Files\** \Poser #\Runtime\textures copy the SN3020-afr-objs Folder from Runtime>geometries to C:\Program Files\** \Poser #\Runtime\geometries And continue this for all the folders in the runtime zip. ** this will be Curious Labs, Metacreation, e-frontier or smith Micro depending on which version of poser you have. # this will be the version number. ============ Usage Tips/Limitations: ============ The OBJ file does not come with any lighting effects. Those will need to be re-created once the file has been imported. the 3DS version does not have the hangar light glow effects, but the hangar lights are present. The MAX and Poser versions come ready to use with all lighting and effects. VUE: When VUE imports OBJ files it tends to smooth everything, even shapes with sharp angles. This can result in "pillow-like" bumps on the models where cubes should be. Disable smoothing or set the smoothing angle to be small to avoid this. Cinema: Use Riptide for importing to get the best results. Lightwave: If importing the 3ds version results in objects being scattered, use the OBJ version instead. OBJ: Does not come with any lighting effects or object heirarchy. Those will need to be re-created once the file has been imported. Smoothing data is not in the file: a smoothing angle of 20 works well and can be applied after importing. 3ds: Comes ready to use with all lighting and heirarchy. MAX: Comes ready to use with all lighting, effects and animations, but can only be opened in 3D Studio MAX. The hangar light glow effects are video post effects, which means that the quick render won't render them all. You need to use rendering->video post to get all effects. The materials included in the MAX version point to c:\textures\exported\ for the textures. If you wish to put the textures elsewhere you'll need to edit the materials. The units in the 3DS, MAX and OBJ files are 1.2 feet each. All renderings were produced from the included 3DS MAX and Poser versions. Background items are not contained in this package. ============ Files list ============ ..\ afr.3ds afr.max afr.mtl afr.obj ..\Documentation\ license.txt AlliedFleetsResearchStationPoserOBJ3DSMAXReadme.txt ..\images\ close.jpg hangar.jpg modules.jpg overview.jpg poser1.jpg poser2.jpg poser3.jpg wire.jpg ..\runtime\libraries\character\SN3020-AF Research Base\ Allied Research Base.cr2 Allied Research Base.png ..\runtime\textures\SN3020-afr-tex\ sn3020-windows_b.jpg sn3020_windows_lum.jpg sn3020-h_b_diff.jpg sn3020-h_g_diff.jpg sn3020-h_spec.jpg ..\runtime\gemoetries\SN3020-afr-obj\ sn3020-afr.obj ..\textures\ dg_w_b.png g_w_b.png h_b_diff.jpg h_bump.jpg h_ddg.jpg h_dg.jpg h_g_diff.jpg h_spec.jpg ..\UVtemplates\ grey_hullUVs.jpg