*****THE NEXT GENERATION*********************************** SOUL TAKER REVOLVER poseable revolver model for Poser & DS ************************************MODELED WITH PRIDE***** 1. DESCRIPTION 2. INSTALLATION 3. DAZ STUDIO COMPATIBILITY (DS users, please read) 4. FILE LIST 5. COPYRIGHT 6. OWNERSHIP STATEMENT ********************** DESCRIPTION ************************* Big, robust, 5-bullet revolver with stylized barrel. Caliber is unknown, but big enough to take down an elephant on sunny day. Poseable parts: Crack open barrel Rotate cylinder Cock a hammer Pull trigger MAT poses: Black style Silver style. Props: 5 bullets in cylinder (smart prop) 1 bullet in cylinder (smart prop) 1 bullet casing in cylinder (smart prop) 5 bullet casings falling down from cylinder (emptying the gun) ********************** INSTALATION ************************* Unpack zip files to Your Poser Runtime folder. Props are placed in runtime/library/Character/Coflek Gnorg/Soul Taker ****************** DAZ STUDIO COMPATIBILITY ********************** My models are in Poser format (pz2, pz3, cr2, pp2...). They can be imported in DS with all movable and morphable parts working like in Poser. As You already know, importing Poser's characters and props into DAZ Studio won't import some additional textures and their parameters. To get best render results, You'll have to place some textures manually. This is not big job because I don't use many textures for my models. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. For Space sphere environment prop: Select sphere's materials (all 6 together) - set diffuse color to white - set diffuse strenght to 0 - set specular strenght to 0 - set ambient strenght to 100 ************************** FILE LIST *************************** \Documentation\ Soul Taker_readme.txt license.txt \Runtime\Geometries\Coflek Gnorg\Soul Taker\ Revolver.obj bullet.obj bulletcasing.obj bulletcasings.obj bullets.obj \Runtime\Libraries\Character\Coflek Gnorg\Soul Taker\ Revolver.cr2 Revolver.png \Runtime\Libraries\Pose\Coflek Gnorg\Soul Taker\ Black.png Black.pz2 Silver.png Silver.pz2 \Runtime\Libraries\Props\Coflek Gnorg\Soul Taker\ Bullet Casing.png Bullet Casing.pp2 Bullet Casings Falling.png Bullet Casings Falling.pp2 Bullet.png Bullet.pp2 Bullets.png Bullets.pp2 \Runtime\Textures\Coflek Gnorg\Soul Taker\ Revolver.mtl cgst_blackstyle_bump.jpg cgst_blackstyle_diff.jpg cgst_blackstyle_spec.jpg cgst_silverstyle_bump.jpg cgst_silverstyle_diff.jpg cgst_silverstyle_refl.jpg cgst_silverstyle_refmap.jpg cgst_silverstyle_spec.jpg ************************* COPYRIGHTS ************************** All output forms of models (still pictures,animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. ******************* OWNERSHIP STATEMENT ********************** All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 07.10.2014. Dominik Lenardo