====================================================================== ************************************************************ *Product Name: Dynamic Drawstring pants by Grappo *Copyright 24/3 2010 *By: Gustaf Grefberg *Contact: fireserpenttongue@gmail.com ************************************************************ Dynamic drawstring pants is back with a major overhaul! Dynamic drawstring pants with tons of options. They come with a bunch of different morphs for different fittings and styles, they are also parented to Vicky so you can scale them in the zero pose to adjust the size during cloth simulation. They will fit any Victoria 4, but the morphs and scaling can get just the kind of fit you want, for your special character. The morphs include adjustments for hips, buttocks, flare, drawstring style, and tightening of different areas. It also comes with an object with the strings removed, if you are using it with another dynamic object over it (Like a long shirt) or just want it without them. Tons of UV-mapped materials with displacement maps are included: Basic (Stonewashed fabric) Tiedyed Rhinestone ornaments Silky Silky pajamas Sweatpants -------------------------------------- System Requirements: Poser 6 or higher Victoria 4 by Daz3d -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a clothing item, you go to props, then into the Grappo folder and then into the DrawstringPants folder. To apply a material, go to materials, and then into the Grappo folder and into the Drawstringpants folder. -------------------------------------- Usage Tips or Limitations: ************************** * Cloth Room quick start * ************************** This quick start breaks down the process into simple steps how to use the clothing in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. 1. Load Victoria. 2. On frame 1, load the zero pose, without any body morphs loaded. (You can have facial morphs, since they don't affect the clothing.) Make sure to have Inverse Kinematics off, found in the Figure menu. 3. Somewhere between frame 15-30 (Or more if you feel its needed), put Vicky in the final pose that you want. Here you can also load or apply any custom V4 morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko, The Girl, or Stephanie.) The cloth simulation needs to start with Vicky zeroed in the first frame, so that the clothing can drape or stretch into the final frame. If you are doing an animation, it's also from this frame and forward you will start it. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have Vicky selected. Then load the clothing. Now, the clothing is parented to Victoria, so if you scale Victoria, the clothing is scaled as well. This can be very useful. The clothing can stretch, if you scale victoria down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale victoria down a bit in the starting pose. Make sure you have victoria's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 6. Then select "Collide against", and as collision object choose Victoria 4. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. (Although you may want the feet checked if you are calculating the pants) A good collision offset value is somewhere between 0.300-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. "Start draping from zero pose" should be unchecked, or you may get very strange results! 7. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other values), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance will work well with these clothes and give very nice, detailed draping. When you have everything set up the way you like click "Calculate Simulation" For tweaking the cloth simulation, and how to use the dress together with the pants, look into the sections below for some tips. ********************************************** * Using morphs and parented scale * ********************************************** If you want a different result for your simulation, here are some methods below: -- Morphs -- The drawstring pants come with morphs, which enables you to have different fits and styles, both depending on what character you have (long, short, bigger, thinner etc) and also the type of fit you want. (Loose, tight, flare, shorter, etc) Buttocks More fabric for that whole area (Works well for bigger women) Buttocks 2 More fabric specifically for the buttocks (Works well or bigger women) Hips If you want looser fabric (or tighter) for the hips in proportion to the rest Flare If you want flare style for the hem. Tighten front If you want the pants to remain loose, but be tighter in the pelvic area Tighten frontback Same as above, but will tighten the fabric between the buttocks as well. Shorter If you want a shorter style Drawstring long Longer drawstrings Drawstring thick Thicker, more pronounced drawstrings Please note that extreme values may stretch the texture. Also, negative values work, but may give strange results. 1. Before you apply any morphs, make sure to unclothify the object! 2. Clothify the object again, and run the simulation. 3. If you wish to adjust the object further, unclothify, adjust the morphs, and run the simulation again. 5. Sometimes the morph is doubled upon the end of the simulation, it happens more commonly in earlier versions of Poser. If you are using a fully patched Poser 7 or up this shouldn't happen often. If it does however, just select the affected morphs and reset them. (Click on the little arrow on the right and choose reset) The end result will now look as it should, the doubled morph removed. --! Make sure that only the starting/zero frame has morphs on the garment! If there are keyframes in any of the other poses, delete them. You can do this by opening the graph by each morph !-- -- Parented figure with scaling -- The pants come parented to Victoria 4. This means that if you move or scale her, the pants will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the pants to stretch or fit tighter in the final pose, just scale vicky down. When you do this scaling, make sure to have Victoria's BODY selected. There is an occasional bug where a parented object resets after a simulation, usually all you have to do is to run the simulation again. If your V4 figure is named to something else than "Victoria 4" sometimes the parent doesn't set when you load the garment, if that's the case, just go into the object menu and parent it to Victoria 4's "body" ****************** * Too big? * ****************** If you have a very thin or petite character you may notice that the pants can look oversized. For this, a good idea is to scale down Victoria in the zero/starting pose, which will make the pants smaller, and they will stretch as she "grows" into them. Scaling the whole character, x, y or z values will render different types of results. If you want to keep the length of the pants intact, use only z and x. If you want a tighter fit for the pelvic area, use y. ****************** * Too small? * ****************** If you have a bigger beautiful woman, you may notice that the clothing can look very stretched and unnaturally tight. (Assuming this is not what you want of course) Morphs can be very helpful here. The buttocks and hips morphs can be beneficial If she has wider hips, the front fabric can become very wrinkled sometimes. If this happens, try scaling Vicky's BODY Y axis down a bit in the starting pose, this will stretch it out a little. The "tighten front" morph also works well for this. You can also scale vicky up, especially the x and z values in the starting pose, which will make the pants bigger. Nice if you want that loose, fluffy look to them! ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the Grappo folder and into the Dynamicpants2/drawstring folder. Just click on a material and it's applied all the zones ****************************** Troubleshooting (By Frequency) ****************************** #1. “Messy” simulation of fabric in a sitting or lying down pose ---------------------------------------------------------------- When simulating against the GROUND object (or something else like a chair), it may be necessary to raise the Fold Resist in order to avoid ugly looking fabric self-intersections. A lower Fold Resistance will create softer folds on the fabric but may increase polygon collision problems in certain poses, so you will have to see this as a trade-off. #2. Tip: Quick morph brush trick for fabric self-intersection ------------------------------------------------------------- It is not always necessary to raise Fold Resistance until all intersections are gone. If they are not too bad, they are pretty easy to fix with the morph brush: 1. Go to Render settings, and turn off ‘Remove backfacing polys’ in the Preview tab. This will help you to see clearly where the back of a section of cloth intersects with another piece of cloth. 2. If you now try to use the Morph Tool (Pull), you will find that it moves both pieces of fabric. This is not what you want. Turn off ‘Average Normals’ a bit further down in the Morphs Tool panel (it is a check box) and you will find that you can now pull only the top level of fabric. 3. If you also have intersections that are the front of fabric sticking through, you will probably need to increase Fold Resistance a little further, since I haven’t found an easy fix for this yet. It can be worked on with the morph brush, but you will need to select the very smallest brush and work vertex by vertex, so it can be a little more time consuming. #3. A piece of clothing stretches out and becomes too long when simulating (when not colliding with GROUND) ----------------------------------------------------------------------------------------------------------- You can try these: Increase Stretch Resistance, lower Cloth Density and/or experiment with any adjustment morphs included. #4. Minor poke through around feet or fingers after simulating cloth --------------------------------------------------------------------- This is common, probably because the main figure’s polygon angles are sharper on hands and feet than on the rest of the body. The solution is to make a tiny adjustment on the figures pose after simulating. Usually the adjustment needed is very small and is hardly noticeable at all. If you do want the *exact pose*, just move (exaggerate) the feet a tiny bit before simulating, then move them back to the original pose afterwards. #5. (General) Minor poke through -------------------------------- Poke through in places like back armpits and the crotch area are a common problem on Dynamic garments. It is usually helpful to add a few (10 is a good start) extra simulation frames after the final pose, so that the cloth has enough time to settle and find its place. Also, check the pose. If the arms are intersecting with the body of the figure, (which would never happen in real life) you can understand how that will cause problems with the cloth room simulation, which is attempting to create a realistic result. A lot of poses were made with conforming clothing in mind, so you may need to make some adjustments. ************************ * General Stuff * ************************ If you wish to make your own textures, you will find an UV map called "Drawstringpants_UV" in the templates zip. Note that it's got some minor distortion at the very center of the crotch, which is not usually very visible in most poses. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial projects, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! ****************************** ** Merchant resources used: ** ******************************* - Tie Dye Brushes by Mystikel - Fabric Texture Brushes by Mystikel - 3DTM-WhiteRhineStones-01 by 3D TUBE MAGIC - Patterned Silks Resource Pack 03 2004 by Lynn Johnson - a.k.a "FanDancer" - Own resources -------------------------------------- Files Included in the Product: ..Documentation\ DSP_Readme.txt RENDEROSITY-LICENSE.txt ..Templates\Grappo\ Drawstringpants_UV.jpg ..Geometries\Grappo\Drawstringpants\ Drawstringpants.obj Drawstringpants_Nostrings.obj ..Runtime\Libraries\Materials\Grappo\DrawstringPants\Transparent\ Basic_Blue.mc6 Basic_Blue.png Basic_Blue.xmp Basic_Cyan.mc6 Basic_Cyan.png Basic_Cyan.xmp Basic_Green.mc6 Basic_Green.png Basic_Green.xmp Basic_Green_Washedout.mc6 Basic_Green_Washedout.png Basic_Green_Washedout.xmp Basic_Green2.mc6 Basic_Green2.png Basic_Green2.xmp Basic_Purple.mc6 Basic_Purple.png Basic_Purple.xmp Basic_Red.mc6 Basic_Red.png Basic_Red.xmp Pyjamas1.mc6 Pyjamas1.png Pyjamas1.xmp Pyjamas2.mc6 Pyjamas2.png Pyjamas2.xmp Pyjamas3.mc6 Pyjamas3.png Pyjamas3.xmp PyjamasSilk1.mc6 PyjamasSilk1.png PyjamasSilk1.xmp PyjamasSilk2.mc6 PyjamasSilk2.png PyjamasSilk2.xmp PyjamasSilk3.mc6 PyjamasSilk3.png PyjamasSilk3.xmp Silky_Blue.mc6 Silky_Blue.png Silky_Blue.xmp Silky_Gold.mc6 Silky_Gold.png Silky_Gold.xmp Silky_Green.mc6 Silky_Green.png Silky_Green.xmp Silky_Greenleaf.mc6 Silky_Greenleaf.png Silky_Greenleaf.xmp Silky_Pink.mc6 Silky_Pink.png Silky_Pink.xmp Silky_Purple.mc6 Silky_Purple.png Silky_Purple.xmp Silky_Teal.mc6 Silky_Teal.png Silky_Teal.xmp ..Runtime\Libraries\Materials\Grappo\DrawstringPants\ Basic_Blue.mc6 Basic_Blue.png Basic_Blue.xmp Basic_Cyan.mc6 Basic_Cyan.png Basic_Cyan.xmp Basic_Green.mc6 Basic_Green.png Basic_Green.xmp Basic_Green_Washedout.mc6 Basic_Green_Washedout.png Basic_Green_Washedout.xmp Basic_Green2.mc6 Basic_Green2.png Basic_Green2.xmp Basic_Purple.mc6 Basic_Purple.png Basic_Purple.xmp Basic_Red.mc6 Basic_Red.png Basic_Red.xmp Ornament_Beige.mc6 Ornament_Beige.png Ornament_Beige.xmp Ornament_Blue.mc6 Ornament_Blue.png Ornament_Blue.xmp Ornament_Green.mc6 Ornament_Green.png Ornament_Green.xmp Ornament_Purple.mc6 Ornament_Purple.png Ornament_Purple.xmp Pyjamas1.mc6 Pyjamas1.png Pyjamas1.xmp Pyjamas2.mc6 Pyjamas2.png Pyjamas2.xmp Pyjamas3.mc6 Pyjamas3.png Pyjamas3.xmp PyjamasSilk1.mc6 PyjamasSilk1.png PyjamasSilk1.xmp PyjamasSilk2.mc6 PyjamasSilk2.png PyjamasSilk2.xmp PyjamasSilk3.mc6 PyjamasSilk3.png PyjamasSilk3.xmp Silky_Blue.mc6 Silky_Blue.png Silky_Blue.xmp Silky_Gold.mc6 Silky_Gold.png Silky_Gold.xmp Silky_Green.mc6 Silky_Green.png Silky_Green.xmp Silky_Greenleaf.mc6 Silky_Greenleaf.png Silky_Greenleaf.xmp Silky_Pink.mc6 Silky_Pink.png Silky_Pink.xmp Silky_Purple.mc6 Silky_Purple.png Silky_Purple.xmp Silky_Teal.mc6 Silky_Teal.png Silky_Teal.xmp Sweats_Grey.mc6 Sweats_Grey.png Sweats_Grey.xmp Sweats_Mint.mc6 Sweats_Mint.png Sweats_Mint.xmp Sweats_Peach.mc6 Sweats_Peach.png Sweats_Peach.xmp Sweats_Pink.mc6 Sweats_Pink.png Sweats_Pink.xmp Tiedye1.mc6 Tiedye1.png Tiedye1.xmp Tiedye2.mc6 Tiedye2.png Tiedye2.xmp Tiedye3.mc6 Tiedye3.png Tiedye3.xmp Tiedye4.mc6 Tiedye4.png Tiedye4.xmp Tiedye5.mc6 Tiedye5.png Tiedye5.xmp ..Props\Grappo\DrawstringPants\ Drawstring Pants.pmd Drawstring pants.png Drawstring pants.pp2 Drawstring Pants.xmp Drawstring pants nostring.pmd Drawstring pants nostring.png Drawstring pants nostring.pp2 Drawstring pants nostring.xmp ..Runtime\Textures\Grappo\DrawstringPants\ Drawstringpants_001_Disp.jpg Drawstringpants_001_Green.jpg Drawstringpants_001_Red.jpg Drawstringpants_001_Silk.jpg Drawstringpants_001_Trans.jpg Drawstringpants_Ornaments_001.jpg Drawstringpants_Ornaments_001_Disp.jpg Drawstringpants_Pajamas_001.jpg Drawstringpants_Pajamas_002.jpg Drawstringpants_Sweats01.jpg Drawstringpants_Tiedye_001.jpg Drawstringpants_Tiedye_002.jpg Drawstringpants_Tiedye_003.jpg Drawstringpants_Tiedye_004.jpg Drawstringpants_Tiedye_005.jpg Metalref.jpg ..Runtime\Textures\Grappo\GenericTextures\ satin_grappo_bumpsoft-2000.jpg satin_grappo_difsoft-2000.jpg