Product Title: P3D Chantal Author: P3Design Product Date: 2015 Product Copyright: P3Design ***************************************************************************************** Please feel free to contact me with any comments, feedback or suggestions. ***************************************************************************************** Thank you very much for purchasing my character. I hope you'll have lots of rendering fun :) ***************************************************************************************** System requirements Poser 6+ or DAZ Studio 4.5+ *Note: Can also be used in DS3A and DS4.0 with surface setting adjustments". Victoria 4.2 Base: http://www.daz3d.com/victoria-4-2-base Victoria 4.2 Morphs++ http://www.daz3d.com/victoria-4-2-morphs This package has been tested in Poser 7 and up This package has been tested in DAZ studio 3 and up This package has been tested on pc ***************************************************************************************** Installation Instructions: Please unzip first (e.g. WinZip or another zip-program). You can: For Poser: 1. unzip the file directly into your main Poser directory. 2. unzip the file on your hard drive and then drag the unzipped folder right into your main Poser directory. Manually: All files in the "Pose"-folder go into: Poser/Runtime/Libraries/Pose/... All files in the "Textures"-folder go into: Poser/Runtime/Textures/... For DAZ Studio: 1. unzip in Daz 3D/Studio/My Library Manually: All files in the "My Library"-folder go into: My Library/... **************************************************************************************** This package contains the following: /Runtime/Libraries/Pose/P3D Chantal/!Morphs +Head INJ.png +Head INJ.pz2 +Head REM.png +Head REM.pz2 Body INJ.png Body INJ.pz2 Body REM.png Body REM.pz2 Gens Off.png Gens Off.pz2 Nipples Off.png Nipples Off.pz2 /Runtime/Libraries/Pose/P3D Chantal/Basic Mats/Eyes E01.png E01.pz2 E02.png E02.pz2 E03.png E03.pz2 E04.png E04.pz2 E05.png E05.pz2 E06.png E06.pz2 /Runtime/Libraries/Pose/P3D Chantal/Basic Mats/Mat Default Mat Complete.png Mat Complete.pz2 /Runtime/Libraries/Pose/P3D Chantal/Basic Mats/Mat Default/Face MU00.png MU00.pz2 MU01.png MU01.pz2 MU02.png MU02.pz2 MU03.png MU03.pz2 MU04.png MU04.pz2 MU05.png MU05.pz2 MU06.png MU06.pz2 MU07.png MU07.pz2 MU08.png MU08.pz2 MU09.png MU09.pz2 /Runtime/Libraries/Pose/P3D Chantal/Basic Mats/Mat Default/Lips L00.png L00.pz2 L01.png L01.pz2 L02.png L02.pz2 L03.png L03.pz2 L04.png L04.pz2 L05.png L05.pz2 L06.png L06.pz2 L07.png L07.pz2 L08.png L08.pz2 L09.png L09.pz2 /Runtime/Libraries/Pose/P3D Chantal/Basic Mats/Mat Sun Mat Complete Sun.png Mat Complete Sun.pz2 Mat Complete Tanlines.png Mat Complete Tanlines.pz2 /Runtime/Libraries/Pose/P3D Chantal/Basic Mats/Mat Sun/Face MU00.png MU00.pz2 MU01.png MU01.pz2 MU02.png MU02.pz2 MU03.png MU03.pz2 MU04.png MU04.pz2 MU05.png MU05.pz2 MU06.png MU06.pz2 MU07.png MU07.pz2 MU08.png MU08.pz2 MU09.png MU09.pz2 /Runtime/Libraries/Pose/P3D Chantal/Basic Mats/Mat Sun/Lips L00.png L00.pz2 L01.png L01.pz2 L02.png L02.pz2 L03.png L03.pz2 L04.png L04.pz2 L05.png L05.pz2 L06.png L06.pz2 L07.png L07.pz2 L08.png L08.pz2 L09.png L09.pz2 /Runtime/Libraries/Pose/P3D Chantal/DS Mats/Eyes E01.duf E01.png E01.pz2 E02.duf E02.png E02.pz2 E03.duf E03.png E03.pz2 E04.duf E04.png E04.pz2 E05.duf E05.png E05.pz2 E06.duf E06.png E06.pz2 /Runtime/Libraries/Pose/P3D Chantal/DS Mats/Mat Default Mat Complete.duf Mat Complete.png Mat Complete.pz2 /Runtime/Libraries/Pose/P3D Chantal/DS Mats/Mat Default/Face MU00.duf MU00.png MU00.pz2 MU01.duf MU01.png MU01.pz2 MU02.duf MU02.png MU02.pz2 MU03.duf MU03.png MU03.pz2 MU04.duf MU04.png MU04.pz2 MU05.duf MU05.png MU05.pz2 MU06.duf MU06.png MU06.pz2 MU07.duf MU07.png MU07.pz2 MU08.duf MU08.png MU08.pz2 MU09.duf MU09.png MU09.pz2 /Runtime/Libraries/Pose/P3D Chantal/DS Mats/Mat Default/Lips L00.duf L00.png L00.pz2 L01.duf L01.png L01.pz2 L02.duf L02.png L02.pz2 L03.duf L03.png L03.pz2 L04.duf L04.png L04.pz2 L05.duf L05.png L05.pz2 L06.duf L06.png L06.pz2 L07.duf L07.png L07.pz2 L08.duf L08.png L08.pz2 L09.duf L09.png L09.pz2 /Runtime/Libraries/Pose/P3D Chantal/DS Mats/Mat Sun Mat Complete Sun.duf Mat Complete Sun.png Mat Complete Sun.pz2 Mat Complete Tanlines.duf Mat Complete Tanlines.png Mat Complete Tanlines.pz2 /Runtime/Libraries/Pose/P3D Chantal/DS Mats/Mat Sun/Face MU00.duf MU00.png MU00.pz2 MU01.duf MU01.png MU01.pz2 MU02.duf MU02.png MU02.pz2 MU03.duf MU03.png MU03.pz2 MU04.duf MU04.png MU04.pz2 MU05.duf MU05.png MU05.pz2 MU06.duf MU06.png MU06.pz2 MU07.duf MU07.png MU07.pz2 MU08.duf MU08.png MU08.pz2 MU09.duf MU09.png MU09.pz2 /Runtime/Libraries/Pose/P3D Chantal/DS Mats/Mat Sun/Lips L00.duf L00.png L00.pz2 L01.duf L01.png L01.pz2 L02.duf L02.png L02.pz2 L03.duf L03.png L03.pz2 L04.duf L04.png L04.pz2 L05.duf L05.png L05.pz2 L06.duf L06.png L06.pz2 L07.duf L07.png L07.pz2 L08.duf L08.png L08.pz2 L09.duf L09.png L09.pz2 /Runtime/Libraries/Pose/P3D Chantal/SSS Mats/Eyes E01.png E01.pz2 E02.png E02.pz2 E03.png E03.pz2 E04.png E04.pz2 E05.png E05.pz2 E06.png E06.pz2 /Runtime/Libraries/Pose/P3D Chantal/SSS Mats/Mat Default Mat Complete.png Mat Complete.pz2 /Runtime/Libraries/Pose/P3D Chantal/SSS Mats/Mat Default/Face MU00.png MU00.pz2 MU01.png MU01.pz2 MU02.png MU02.pz2 MU03.png MU03.pz2 MU04.png MU04.pz2 MU05.png MU05.pz2 MU06.png MU06.pz2 MU07.png MU07.pz2 MU08.png MU08.pz2 MU09.png MU09.pz2 /Runtime/Libraries/Pose/P3D Chantal/SSS Mats/Mat Default/Lips L00.png L00.pz2 L01.png L01.pz2 L02.png L02.pz2 L03.png L03.pz2 L04.png L04.pz2 L05.png L05.pz2 L06.png L06.pz2 L07.png L07.pz2 L08.png L08.pz2 L09.png L09.pz2 /Runtime/Libraries/Pose/P3D Chantal/SSS Mats/Mat Sun Mat Complete Sun.png Mat Complete Sun.pz2 Mat Complete Tanlines.png Mat Complete Tanlines.pz2 /Runtime/Libraries/Pose/P3D Chantal/SSS Mats/Mat Sun/Face MU00.png MU00.pz2 MU01.png MU01.pz2 MU02.png MU02.pz2 MU03.png MU03.pz2 MU04.png MU04.pz2 MU05.png MU05.pz2 MU06.png MU06.pz2 MU07.png MU07.pz2 MU08.png MU08.pz2 MU09.png MU09.pz2 /Runtime/Libraries/Pose/P3D Chantal/SSS Mats/Mat Sun/Lips L00.png L00.pz2 L01.png L01.pz2 L02.png L02.pz2 L03.png L03.pz2 L04.png L04.pz2 L05.png L05.pz2 L06.png L06.pz2 L07.png L07.pz2 L08.png L08.pz2 L09.png L09.pz2 /Runtime/Textures/!P3D/Chan P3DChanCornea.jpg P3DChanE01.jpg P3DChanE02.jpg P3DChanE03.jpg P3DChanE04.jpg P3DChanE05.jpg P3DChanE06.jpg P3DChanHead.jpg P3DChanHeadB.jpg P3DChanHeadS.jpg P3DChanHeadSun.jpg P3DChanL01.jpg P3DChanL01S.jpg P3DChanL02.jpg P3DChanL02S.jpg P3DChanL03.jpg P3DChanL03S.jpg P3DChanL04.jpg P3DChanL04S.jpg P3DChanL05.jpg P3DChanL05S.jpg P3DChanL06.jpg P3DChanL06S.jpg P3DChanL07.jpg P3DChanL07S.jpg P3DChanL08.jpg P3DChanL08S.jpg P3DChanL09.jpg P3DChanL09S.jpg P3DChanLashes.jpg P3DChanLimbs.jpg P3DChanLimbsB.jpg P3DChanLimbsS.jpg P3DChanLimbsSun.jpg P3DChanMU01.jpg P3DChanMU01S.jpg P3DChanMU02.jpg P3DChanMU02S.jpg P3DChanMU03.jpg P3DChanMU03S.jpg P3DChanMU04.jpg P3DChanMU04S.jpg P3DChanMU05.jpg P3DChanMU05S.jpg P3DChanMU06.jpg P3DChanMU06S.jpg P3DChanMU07.jpg P3DChanMU07S.jpg P3DChanMU08.jpg P3DChanMU08S.jpg P3DChanMU09.jpg P3DChanMU09S.jpg P3DChanSclera.jpg P3DChanScleraB.jpg P3DChanTeeth.jpg P3DChanTeethB.jpg P3DChanTorso.jpg P3DChanTorsoB.jpg P3DChanTorsoS.jpg P3DChanTorsoSun.jpg P3DChanTorsoTanline.jpg Documentation Renderosity License.txt Chantal_Readme.txt **************************************************************************************** Usage Tips/Limitations Information about usage rights: This product may be used in every of your commercial, or non-commercial renders. This product may not be included in any way in another commercial, non commercial, or free package. The content in this package may NOT be redistributed, copied or sold in any way. The content of this ZIP-package remains the property of P3Design. The user also agrees that P3Design cannot be held responsible for any damage or harm that may arise from the use of these files, although these files were tested and approved. You cannot copy my shaders and/or use them as base for other characters, they are my personal creation and are not meant to be used as a Merchant Resource. This product is not licensed for use in games or in Second Life.