====================================================================== ************************************************************ *Product Name: Dynamic Tshirt *Copyright 15/2 2015 *By: Gustaf Grefberg and HolyWonderWorld *Contact: fireserpenttongue@gmail.com ************************************************************ Dynamic Tshirt is back with a complete overhaul. New high-resolution mesh and support for multiple Poser figures: Victoria 4 Victoria 6 Dawn Michael 4 Michael 6 This shirt is a high-resolution cloth for Poser's clothroom, which yields highly detailed drapes. The UV and texture resolution is also significantly increased, with 4096x4096 texture maps. It's very simple to add your own logo or pattern to the textures. You may use the included white or black colored texture to make your own textures for the shirt. The shirt comes with over 90 materials, including simple cotton colors, batiks, paints, logos, strips, satin, tiedye and more. Some of the textures are available to be reused for content creators of this shirt for making their own textures. This is further described in the readme file. Please note, this is only for Poser's cloth room. Poser's dynamic cloth does not work in Daz Studio. -------------------------------------- System Requirements: Poser 6 or higher Victoria 4 or Victoria 6 by Daz3d, Dawn by HiveWire 3d, Michael 4 or Michael 6 by Daz3d -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a clothing item, you go to props, then into the Grappo folder and then into the Dynamit Tshirt folder. To apply a material, go to materials, and then into the Grappo folder and into the Dynamic Tshirt folder. -------------------------------------- Usage Tips or Limitations: ************************** * Cloth Room quick start * ************************** This quick start breaks down the process into simple steps how to use the clothing in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. Victoria is used as a reference here, but it of course applies to Dawn as well. 1. Load Victoria. 2. On frame 1, load the draping pose, without any body morphs loaded. (You can have facial morphs, since they don't affect the clothing.) Make sure to have Inverse Kinematics off, found in the Figure menu. 3. Somewhere between frame 15-30 (Or more if you feel its needed), put Vicky in the final pose that you want. Here you can also load or apply any custom V4 morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko, The Girl, or Stephanie.) The cloth simulation needs to start with Vicky in the draping pose in the first frame, so that the clothing can drape or stretch into the final frame. If you are doing an animation, it's also from this frame and forward you will start it. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have Vicky selected. Then load the clothing. Now, the clothing is parented to Victoria, so if you scale Victoria, the clothing is scaled as well. This can be very useful. The clothing can stretch, if you scale victoria down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale victoria down a bit in the starting pose. Make sure you have victoria's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 6. Then select "Collide against", and as collision object choose Victoria 4. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. (Although you may want the feet checked if you are calculating the pants) A good collision offset value is somewhere between 0.300-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. "Start draping from zero pose" should be unchecked, or you may get very strange results! 7. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other values), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance will work well with these clothes and give very nice, detailed draping. When you have everything set up the way you like click "Calculate Simulation" For tweaking the cloth simulation, and how to use the clothing together with the pants, look into the sections below for some tips. *********************************** * Using parented scale * *********************************** In the promos, some pictures show a loose or a tight fit. This tutorial below describes how to create this effect with the shirt. The clothing comes parented to Victoria 4. This means that if you move or scale her, the clothing will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the clothing to stretch or fit tighter in the final pose, just scale vicky down. When you do this scaling, make sure to have Victoria's BODY selected. This is very useful if you want the clothing to fit tightly to your character. Now, this clothing is loose and has a "one size fits all", but if you have a very dainty or very curvy character and want a different fit, it can be beneficial to experiment a bit with the scaling. If your V4 figure is named to something else than "Victoria 4" sometimes the parent doesn't set when you load the garment, if that's the case, just go into the object menu and parent it to Victoria 4's "body" This applies to V6 and Dawn, too. ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the Grappo folder and into the Dynamic Tshirt folder. Just click on a material and it's applied all the zones. Just make sure the dress is selected. For the necklaces, go into Dynamic Jewelry and BlocksAndChisel ***************** * Render tips * ***************** Make sure to render with displacement maps on on the render options, if you want the neckline and hem to have thickness! If you think that the displacement map is too strong or too weak, you can also adjust their strength in the material room (advanced tab) Just make sure to adjust it in all the zones. ************************* * FOR TEXTURE CREATORS! * ************************* If you want to make your own textures for the shirt, you may use some of the base textures in this package and do so, as long as you don't redistribute them as they are, and provided they are intended for this shirt. You may use the following textures in conjunction with your own materials for this purpose: (They can be found in the textures folder in your runtime, where the clothing is installed) DTS_Base.jpg DTS_Base_Disp.jpg DTS_Clr_Black.jpg DTS_Clr_Purple.jpg DTS_Clr_Red.jpg DTS_Clr_Teal.jpg DTS_Greysweats.jpg DTS_Speckled.jpg If you are using Photoshop, Paintshop or Gimp, try experimenting with layer types. For example, if you are applying a logo onto the white shirt, try applying one layer with Multiply and one with Soft Light and mix them until you get the right strength. This will "burn" the graphics into the fabric and make it look much more realistic. You can also experiment with the opposite, applying the shirt textures as a multiply and/or soft light over your graphics. ****************************** ** Merchant resources used: ** ******************************* - My own photos and textures ****************************** Troubleshooting (By Frequency) ****************************** #1. “Messy” simulation of fabric in a sitting or lying down pose ---------------------------------------------------------------- When simulating against the GROUND object (or something else like a chair), it may be necessary to raise the Fold Resist in order to avoid ugly looking fabric self-intersections. A lower Fold Resistance will create softer folds on the fabric but may increase polygon collision problems in certain poses, so you will have to see this as a trade-off. #2. Tip: Quick morph brush trick for fabric self-intersection ------------------------------------------------------------- It is not always necessary to raise Fold Resistance until all intersections are gone. If they are not too bad, they are pretty easy to fix with the morph brush: 1. Go to Render settings, and turn off ‘Remove backfacing polys’ in the Preview tab. This will help you to see clearly where the back of a section of cloth intersects with another piece of cloth. 2. If you now try to use the Morph Tool (Pull), you will find that it moves both pieces of fabric. This is not what you want. Turn off ‘Average Normals’ a bit further down in the Morphs Tool panel (it is a check box) and you will find that you can now pull only the top level of fabric. 3. If you also have intersections that are the front of fabric sticking through, you will probably need to increase Fold Resistance a little further, since I haven’t found an easy fix for this yet. It can be worked on with the morph brush, but you will need to select the very smallest brush and work vertex by vertex, so it can be a little more time consuming. #3. A piece of clothing stretches out and becomes too long when simulating (when not colliding with GROUND) ----------------------------------------------------------------------------------------------------------- You can try these: Increase Stretch Resistance, lower Cloth Density and/or experiment with any adjustment morphs included. #4. Minor poke through around feet or fingers after simulating cloth --------------------------------------------------------------------- This is common, probably because the main figure’s polygon angles are sharper on hands and feet than on the rest of the body. The solution is to make a tiny adjustment on the figures pose after simulating. Usually the adjustment needed is very small and is hardly noticeable at all. If you do want the *exact pose*, just move (exaggerate) the feet a tiny bit before simulating, then move them back to the original pose afterwards. #5. (General) Minor poke through -------------------------------- Poke through in places like back armpits and the crotch area are a common problem on Dynamic garments. It is usually helpful to add a few (10 is a good start) extra simulation frames after the final pose, so that the cloth has enough time to settle and find its place. Also, check the pose. If the arms are intersecting with the body of the figure, (which would never happen in real life) you can understand how that will cause problems with the cloth room simulation, which is attempting to create a realistic result. A lot of poses were made with conforming clothing in mind, so you may need to make some adjustments. ************************ * General Stuff * ************************ If you wish to make your own textures, you will find an UV maps in the Templates folder. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial projects, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ..Documentation\ DT_Readme.txt RENDEROSITY-LICENSE.txt ..Templates\Grappo\ DT_V4_Norm.jpg ..Runtime\Geometries\Grappo\Dynamic Tshirt\ DTS_Dawn.obj DTS_M4_Norm.obj DTS_M6_Norm.obj DTS_V4_Norm.obj DTS_V6_Norm.obj ..Runtime\Libraries\Materials\Grappo\Dynamic Tshirt\ Art01_01.mc6 Art01_01.png Art01_01.xmp Art01_02.mc6 Art01_02.png Art01_02.xmp Art01_03.mc6 Art01_03.png Art01_03.xmp Art02_01.mc6 Art02_01.png Art02_01.xmp Colorful_01.mc6 Colorful_01.png Colorful_01.xmp Colorful_02.mc6 Colorful_02.png Colorful_02.xmp Colorful_03.mc6 Colorful_03.png Colorful_03.xmp Fishbatik_01.mc6 Fishbatik_01.png Fishbatik_01.xmp Fishbatik_02.mc6 Fishbatik_02.png Fishbatik_02.xmp HolyWonderWorld_Blue.mc6 HolyWonderWorld_Blue.png HolyWonderWorld_Blue.xmp HolyWonderWorld_Purple.mc6 HolyWonderWorld_Purple.png HolyWonderWorld_Purple.xmp HolyWonderWorld_Teal.mc6 HolyWonderWorld_Teal.png HolyWonderWorld_Teal.xmp Meditation_Blue.mc6 Meditation_Blue.png Meditation_Blue.xmp Meditation_Purple.mc6 Meditation_Purple.png Meditation_Purple.xmp Meditation_Teal.mc6 Meditation_Teal.png Meditation_Teal.xmp Print_Flower01_Blue.mc6 Print_Flower01_Blue.png Print_Flower01_Blue.xmp Print_Flower01_Cream.mc6 Print_Flower01_Cream.png Print_Flower01_Cream.xmp Print_Flower01_Pink.mc6 Print_Flower01_Pink.png Print_Flower01_Pink.xmp Print_Yinyang_White.mc6 Print_Yinyang_White.png Print_Yinyang_White.xmp Ptn_Colormix01_01.mc6 Ptn_Colormix01_01.png Ptn_Colormix01_01.xmp Ptn_Colormix01_02.mc6 Ptn_Colormix01_02.png Ptn_Colormix01_02.xmp Ptn_Colormix01_03.mc6 Ptn_Colormix01_03.png Ptn_Colormix01_03.xmp Ptn_Colormix01_04.mc6 Ptn_Colormix01_04.png Ptn_Colormix01_04.xmp Ptn_Colormix02_01.mc6 Ptn_Colormix02_01.png Ptn_Colormix02_01.xmp Ptn_Colormix02_02.mc6 Ptn_Colormix02_02.png Ptn_Colormix02_02.xmp Ptn_Colormix02_03.mc6 Ptn_Colormix02_03.png Ptn_Colormix02_03.xmp Ptn_Colormix02_04.mc6 Ptn_Colormix02_04.png Ptn_Colormix02_04.xmp Satin_Black.mc6 Satin_Black.png Satin_Black.xmp Satin_Blue.mc6 Satin_Blue.png Satin_Blue.xmp Satin_Dark_Blue.mc6 Satin_Dark_Blue.png Satin_Dark_Blue.xmp Satin_Dark_Gold.mc6 Satin_Dark_Gold.png Satin_Dark_Gold.xmp Satin_Dark_Green.mc6 Satin_Dark_Green.png Satin_Dark_Green.xmp Satin_Dark_Purple.mc6 Satin_Dark_Purple.png Satin_Dark_Purple.xmp Satin_Dark_Red.mc6 Satin_Dark_Red.png Satin_Dark_Red.xmp Satin_Dark_Teal.mc6 Satin_Dark_Teal.png Satin_Dark_Teal.xmp Satin_Green.mc6 Satin_Green.png Satin_Green.xmp Satin_Pink.mc6 Satin_Pink.png Satin_Pink.xmp Satin_Purple.mc6 Satin_Purple.png Satin_Purple.xmp Satin_Red.mc6 Satin_Red.png Satin_Red.xmp Satin_Teal.mc6 Satin_Teal.png Satin_Teal.xmp Satin_White.mc6 Satin_White.png Satin_White.xmp Satin_Yellow.mc6 Satin_Yellow.png Satin_Yellow.xmp Simple_Black.mc6 Simple_Black.png Simple_Black.xmp Simple_Blue.mc6 Simple_Blue.png Simple_Blue.xmp Simple_Green.mc6 Simple_Green.png Simple_Green.xmp Simple_Lightblue.mc6 Simple_Lightblue.png Simple_Lightblue.xmp Simple_Lightgreen.mc6 Simple_Lightgreen.png Simple_Lightgreen.xmp Simple_Mint.mc6 Simple_Mint.png Simple_Mint.xmp Simple_Peach.mc6 Simple_Peach.png Simple_Peach.xmp Simple_Pink.mc6 Simple_Pink.png Simple_Pink.xmp Simple_Purple.mc6 Simple_Purple.png Simple_Purple.xmp Simple_Red.mc6 Simple_Red.png Simple_Red.xmp Simple_Teal.mc6 Simple_Teal.png Simple_Teal.xmp Simple_White.mc6 Simple_White.png Simple_White.xmp Simple_Wine.mc6 Simple_Wine.png Simple_Wine.xmp Simple_Yellow.mc6 Simple_Yellow.png Simple_Yellow.xmp Speckled_Green.mc6 Speckled_Green.png Speckled_Green.xmp Speckled_Grey.mc6 Speckled_Grey.png Speckled_Grey.xmp Speckled_Lavender.mc6 Speckled_Lavender.png Speckled_Lavender.xmp Speckled_Lightblue.mc6 Speckled_Lightblue.png Speckled_Lightblue.xmp Speckled_Mint.mc6 Speckled_Mint.png Speckled_Mint.xmp Speckled_Peach.mc6 Speckled_Peach.png Speckled_Peach.xmp Speckled_Pink.mc6 Speckled_Pink.png Speckled_Pink.xmp Speckled_White.mc6 Speckled_White.png Speckled_White.xmp Speckled_Yellow.mc6 Speckled_Yellow.png Speckled_Yellow.xmp Stripes01_Blue.mc6 Stripes01_Blue.png Stripes01_Blue.xmp Stripes01_Brown.mc6 Stripes01_Brown.png Stripes01_Brown.xmp Stripes01_Mint.mc6 Stripes01_Mint.png Stripes01_Mint.xmp Stripes01_Pink.mc6 Stripes01_Pink.png Stripes01_Pink.xmp Stripes01_Purple.mc6 Stripes01_Purple.png Stripes01_Purple.xmp Stripes02_Blue.mc6 Stripes02_Blue.png Stripes02_Blue.xmp Stripes02_Purple.mc6 Stripes02_Purple.png Stripes02_Purple.xmp Tiedye01_Blue.mc6 Tiedye01_Blue.png Tiedye01_Blue.xmp Tiedye01_Bluegreen.mc6 Tiedye01_Bluegreen.png Tiedye01_Bluegreen.xmp Tiedye01_Pink.mc6 Tiedye01_Pink.png Tiedye01_Pink.xmp Tiedye02_Blue.mc6 Tiedye02_Blue.png Tiedye02_Blue.xmp Tiedye02_Purple.mc6 Tiedye02_Purple.png Tiedye02_Purple.xmp Tiedye02_Teal.mc6 Tiedye02_Teal.png Tiedye02_Teal.xmp TiedyeMandala01_01.mc6 TiedyeMandala01_01.png TiedyeMandala01_01.xmp TiedyeMandala01_02.mc6 TiedyeMandala01_02.png TiedyeMandala01_02.xmp TiedyeMandala01_03.mc6 TiedyeMandala01_03.png TiedyeMandala01_03.xmp TiedyeMandala02_01.mc6 TiedyeMandala02_01.png TiedyeMandala02_01.xmp TiedyeMandala02_02.mc6 TiedyeMandala02_02.png TiedyeMandala02_02.xmp TiedyeMandala02_03.mc6 TiedyeMandala02_03.png TiedyeMandala02_03.xmp TiedyePeace_01.mc6 TiedyePeace_01.png TiedyePeace_01.xmp TiedyePeace_02.mc6 TiedyePeace_02.png TiedyePeace_02.xmp TiedyePeace_03.mc6 TiedyePeace_03.png TiedyePeace_03.xmp Wonderland_Blue.mc6 Wonderland_Blue.png Wonderland_Blue.xmp Wonderland_Bluegreen.mc6 Wonderland_Bluegreen.png Wonderland_Bluegreen.xmp Wonderland_Purple.mc6 Wonderland_Purple.png Wonderland_Purple.xmp ..Runtime\Libraries\Pose\Grappo\Draping Poses\ Dawn-DrapingPose-I.png Dawn-DrapingPose-I.pz2 M4_DrapingPose-II.png M4_DrapingPose-II.pz2 M6-DrapingPose-II.png M6-DrapingPose-II.pz2 V4_DrapingPose-II.png V4_DrapingPose-II.pz2 V6_DrapingPose-II.png V6_DrapingPose-II.pz2 ..Runtime\Libraries\Props\Grappo\Dynamic Tshirt\ Dawn.png Dawn.pp2 Dawn.xmp M4.png M4.pp2 M4.xmp M6.png M6.pp2 M6.xmp V4.png V4.pp2 V4.xmp V6.png V6.pp2 V6.xmp ..Runtime\Textures\Grappo\Dynamic Tshirt\ DTS_Art01.jpg DTS_Art02.jpg DTS_Base.jpg DTS_Base_Disp.jpg DTS_Batik01.jpg DTS_Batik02.jpg DTS_Clr_Black.jpg DTS_Clr_Purple.jpg DTS_Clr_Red.jpg DTS_Clr_Teal.jpg DTS_Greysweats.jpg DTS_HWW01.jpg DTS_HWW02.jpg DTS_HWW03.jpg DTS_Mandala01.jpg DTS_Mandala02.jpg DTS_PTN01.jpg DTS_PTN02.jpg DTS_Sb_Flower01.jpg DTS_Sb_YinYang01.jpg DTS_Speckled.jpg DTS_Stripes01.jpg DTS_Stripes02.jpg DTS_Tiedye01.jpg DTS_Tiedye02.jpg DTS_TiedyePeace.jpg