-------------------------------------- Product Name: STRATCOM War Room Copyright 02-15-2016 (c) Robert Blanda By: Robert Blanda Contact: Cybertenko -------------------------------------- System Requirements: PC, Poser 6 and higher, (not tested on MAC, need minor adjustments in DAZ studio, some materials may look differently in DaZ Studio)Poser 11 for superfly materials -------------------------------------- Product Description: Deep underground is placed the control room of the Supreme Strategic Command, to which last session group of top generals, mr. president and his closest associates gathered to their sinister machinations. From this sanctuary of evil they governed final destruction of life on Earth. They are sending nuclear missiles on enemy cities and simultaneously record which of their own city has been already destroyed by the enemy. This is a doomsday of humanity. What is included: Poser ERC figure: STRATCOM War Room Props: Executive Chair Operator Chair Computer console (SF or FF) CPU (SF or FF) Telephone Prop Collection: Mainframe Set (SF or FF) Operator Chairs Board Chairs 18 fullbody M4 Poses 29 positions poses 4 light presets 5 camera presets 5 L or R screen display content. Scaled to poser people, 4kx4k textures, product is intended for midrange to closeups, selected dials with limits on, suitable for animations. Ownership Statement: All of this product's content was created by Robert Blanda. Installation Instructions: Poser: Unzip into any poser runtime. You will find the items in camera, Character, Light, Pose and Props folders named Cybertenko/War Room 2. Geometries, Textures and Reflection Maps are stored in respective folders. -------------------------------------- Usage Tips or Limitations: Load room figure and provided props. Choose between superfly or firefly material options. For posing load M4 human figure and with position pose set the proper position around big table or at operator stations.Load fullbody pose and manually adjust figure to particular chair. There left and right screen to which you can load any of five provided pcitures or use your own picture. Yo dont need to format it any way, just load it into diffuse/ambient channel.Additional tips and guides for using the model you will find on promo pictures. Model is completely UV mapped. For certain parts of models are provided texture templates, other material zones are textured by procedural materials or by tiled textures and templates are not applicable for them. Tiled textures and procedural materials may need adjustments in DAZ studio, Carrara or other 3d applications. All poser props have extracted geometry to obj. mesh files which you can use for importing to other modeling or rendering application. -------------------------Files Included in the Product: \Documentation LICENSE.txt STRATCOM_War_Room_README.txt \Promo SWR 00 CONCEPT.jpg SWR 00 MAIN.jpg SWR 01 FEATURES.jpg SWR 02 FEATURES.jpg SWR 03 POSES.jpg SWR 04 POSES.jpg SWR 05 PROPS.jpg SWR 06 SCREENS.jpg SWR-00-THUMB.jpg \runtime\Geometries\Cybertenko\War Room 2 cybertenko_warrom2_mgf_unit.obj cybertenko_warrom2_room.obj cybertenko_warrom2_telephone.obj cybertenko_warroom2_console.obj cybertenko_warroom2_echair.obj cybertenko_warroom2_opchair.obj \runtime\libraries\camera\Cybertenko\War Room 2 01.cm2 01.png 02.cm2 02.png 03.cm2 03.png 04.cm2 04.png 05.cm2 05.png \runtime\libraries\Character\Cybertenko\War Room 2 STRATCOM War Room.cr2 STRATCOM War Room.png \runtime\libraries\light\Cybertenko\War Room 2 Aftermath Lights.lt2 Aftermath Lights.png Blue Shelter.lt2 Blue Shelter.png Chandelier.lt2 Chandelier.png Red Alert.lt2 Red Alert.png \runtime\libraries\pose\Cybertenko\War Room 2 Chandelier FF.png Chandelier FF.pz2 Chandelier OFF.png Chandelier OFF.pz2 Chandelier SF.png Chandelier SF.pz2 \runtime\libraries\pose\Cybertenko\War Room 2\M4 Poses Operator 01.png Operator 01.pz2 Operator 02.png Operator 02.pz2 Sitting 01.png Sitting 01.pz2 Sitting 02.png Sitting 02.pz2 Sitting 03.png Sitting 03.pz2 Sitting 04.png Sitting 04.pz2 Sitting 05.png Sitting 05.pz2 Sitting 06.png Sitting 06.pz2 Sitting 07.png Sitting 07.pz2 Sitting 08.png Sitting 08.pz2 Standing 01.png Standing 01.pz2 Standing 02.png Standing 02.pz2 Standing 03.png Standing 03.pz2 Standing 04.png Standing 04.pz2 Table 01.png Table 01.pz2 Table 02.png Table 02.pz2 Table 03.png Table 03.pz2 Table 04.png Table 04.pz2 \runtime\libraries\pose\Cybertenko\War Room 2\M4 Position Poses Operator 01.png Operator 01.pz2 Operator 02.png Operator 02.pz2 Operator 03.png Operator 03.pz2 Operator 04.png Operator 04.pz2 Operator 05.png Operator 05.pz2 Position 01.png Position 01.pz2 Position 02.png Position 02.pz2 Position 03.png Position 03.pz2 Position 04.png Position 04.pz2 Position 05.png Position 05.pz2 Position 06.png Position 06.pz2 Position 07.png Position 07.pz2 Position 08.png Position 08.pz2 Position 09.png Position 09.pz2 Position 10.png Position 10.pz2 Position 11.png Position 11.pz2 Position 12.png Position 12.pz2 Position 13.png Position 13.pz2 Position 14.png Position 14.pz2 Position 15.png Position 15.pz2 Position 16.png Position 16.pz2 Position 17.png Position 17.pz2 Position 18.png Position 18.pz2 Position 19.png Position 19.pz2 Position 20.png Position 20.pz2 Position 21.png Position 21.pz2 Position 22.png Position 22.pz2 Position 23.png Position 23.pz2 Position 24.png Position 24.pz2 \runtime\libraries\pose\Cybertenko\War Room 2\Screens USA L.png USA L.pz2 USA R.png USA R.pz2 USSR L.png USSR L.pz2 USSR R.png USSR R.pz2 War 1 L.png War 1 L.pz2 War 1 R.png War 1 R.pz2 War 2 L.png War 2 L.pz2 War 2 R.png War 2 R.pz2 War 3 L.png War 3 L.pz2 War 3 R.png War 3 R.pz2 World L.png World L.pz2 World R.png World R.pz2 \runtime\libraries\props\Cybertenko\War Room 2 Board Chairs.png Board Chairs.pp2 Computer Console FF.png Computer Console FF.pp2 Computer Console SF.png Computer Console SF.pp2 CPU FF.png CPU FF.pp2 CPU SF.png CPU SF.pp2 Executive Chair.png Executive Chair.pp2 Mainframe Set FF.png Mainframe Set FF.pp2 Mainframe Set SF.png Mainframe Set SF.pp2 Operator Chair.png Operator Chair.pp2 Operator Chairs.png Operator Chairs.pp2 Telephone.png Telephone.pp2 \runtime\textures\Cybertenko\War Room 2 cybertenko_warroom2_chairs.jpg cybertenko_warroom2_chairs_b.jpg cybertenko_warroom2_chairs_n.jpg cybertenko_warroom2_chairs_s.jpg cybertenko_warroom2_chandelier.jpg cybertenko_warroom2_chandelier_b.jpg cybertenko_warroom2_chandelier_n.jpg cybertenko_warroom2_chandelier_s.jpg cybertenko_warroom2_console.jpg cybertenko_warroom2_console_b.jpg cybertenko_warroom2_console_n.jpg cybertenko_warroom2_console_s.jpg cybertenko_warroom2_door.jpg cybertenko_warroom2_door_b.jpg cybertenko_warroom2_door_n.jpg cybertenko_warroom2_door_s.jpg cybertenko_warroom2_floor.jpg cybertenko_warroom2_floor_b.jpg cybertenko_warroom2_floor_n.jpg cybertenko_warroom2_floor_s.jpg cybertenko_warroom2_frame.jpg cybertenko_warroom2_frame_b.jpg cybertenko_warroom2_frame_n.jpg cybertenko_warroom2_frame_s.jpg cybertenko_warroom2_screens.jpg cybertenko_warroom2_screens_n.jpg cybertenko_warroom2_screens_s.jpg cybertenko_warroom2_table.jpg cybertenko_warroom2_table_b.jpg cybertenko_warroom2_table_n.jpg cybertenko_warroom2_table_s.jpg cybertenko_warroom2_telephone.jpg cybertenko_warroom2_telephone_b.jpg cybertenko_warroom2_telephone_n.jpg cybertenko_warroom2_telephone_s.jpg cybertenko_warroom2_usa.jpg cybertenko_warroom2_ussr.jpg cybertenko_warroom2_walls.jpg cybertenko_warroom2_walls_b.jpg cybertenko_warroom2_walls_n.jpg cybertenko_warroom2_walls_s.jpg cybertenko_warroom2_war1.jpg cybertenko_warroom2_war2.jpg cybertenko_warroom2_war4.jpg cybertenko_warroom2_world.jpg \Templates chairs.tif chandelier.tif console.tif doors.tif frame.tif phone.tif table.tif walls.tif