Title: EogyrinusDR All content is created and owned by Raul Lunia 31.08.2011 Limitations: The geometries or textures included herein will not be modified,resold, shared, repackaged or distributed. __________________________________________________________________ Description: Eogyrinus was one of the largest Late Carboniferous predators, up to 4.6 meters (15 ft) in length. It was a powerful swimmer that moved quickly through the water by swishing its long tail from side to side. Eogyrinus could probably have also made a grab for prey passing close by on land. Fossils of Eogyrinus are known from England. __________________________________________________________________ System requirements: PC/MAC Needed software: Poser 5-8 or Daz Studio Installation instructions: Poser: copy Runtime folder into your Poser Runtime folder. DAZ Studio: copy Runtime content into your DAZ Studio Runtime folder (content\Runtime). You need to adjust bump and specularity/glossiness settings as DS is not importing material presets correctly. Poser scene to Vue import - bump conversion ratio should be approximately 0.5 (but still needs some individual adjustments, especially specularity channels as imported settings are reversed). Use Poser scene (pz3) for importing into Vue. NB! Fast pose dials (Tail All,Neck All) are not saved with pose file (pz2),they are only for fast posing (it is better to reset neck and tail first or reset all figure).Fast dials are saved only with scene file (pz3). __________________________________________________________________ Complete list of morphs: Eyes Closed Fantasy morphs for head: Brow Horns Back Edges Up-Down Nasal Ridges Nasal Up-Down Nasal Horn __________________________________________________________________ Files list: Documentation folder: License.txt EogyrinusDR_ReadMe.txt Runtime folder: Textures: \Runtime\Textures\Animals\EogyrinusDR\ Eogyrinus_B.jpg Eogyrinus_B_2048.jpg Eogyrinus_C1.jpg Eogyrinus_C1_2048.jpg Eogyrinus_C2.jpg Eogyrinus_C2_2048.jpg Template: \Runtime\Templates\Animals\ EogyrinusDR_map.jpg Reset poses: \Runtime\Libraries\Pose\Animals\EogyrinusDR\Reset Poses\ All.png All.pz2 Body.png Body.pz2 Eyes.png Eyes.pz2 Tail End.png Tail End.pz2 Tail.png Tail.pz2 Material poses: \Runtime\Libraries\Pose\Animals\EogyrinusDR\MAT Poses\ Eogyrinus1_2048.png Eogyrinus1_2048.pz2 Eogyrinus1_4096.png Eogyrinus1_4096.pz2 Eogyrinus2_2048.png Eogyrinus2_2048.pz2 Eogyrinus2_4096.png Eogyrinus2_4096.pz2 Full poses: \Runtime\Libraries\Pose\Animals\EogyrinusDR\Full Poses\ 01.png 01.pz2 02.png 02.pz2 03.png 03.pz2 04.png 04.pz2 05.png 05.pz2 06.png 06.pz2 07.png 07.pz2 08.png 08.pz2 Material presets: \Runtime\Libraries\Materials\Animals\EogyrinusDR\ Eogyrinus1_2048.mc6 Eogyrinus1_2048.png Eogyrinus1_4096.mc6 Eogyrinus1_4096.png Eogyrinus2_2048.mc6 Eogyrinus2_2048.png Eogyrinus2_4096.mc6 Eogyrinus2_4096.png Character: \Runtime\Libraries\Character\Animals\ EogyrinusDR.cr2 EogyrinusDR.png Geometry: \Runtime\Geometries\Animals\ DR_Eogyrinus.obj