Title: KelenkenDR All content is created and owned by Raul Lunia 02.11.2011 Limitations: The geometries or textures included herein will not be modified,resold, shared, repackaged or distributed. __________________________________________________________________ Description: Kelenken is an extinct genus of giant flightless predatory birds of the family Phorusrhacidae or "terror birds". These birds lived in the Middle Miocene, some 15 million years ago, in Argentina along with Argentavis. It had the largest head of any known bird and was one of the largest carnivorous birds of all time, possibly reaching 2.28 to 3 meters (7.5 to 10 feet) tall. __________________________________________________________________ System requirements: PC/MAC Needed software: Poser 5-8 or Daz Studio Installation instructions: Poser: copy Runtime folder into your Poser Runtime folder. DAZ Studio: copy Runtime content into your DAZ Studio Runtime folder (content\Runtime). You need to adjust bump and specularity/glossiness settings as DS is not importing material presets correctly. Poser scene to Vue import - bump conversion ratio should be approximately 0.5 (but still needs some individual adjustments, especially specularity channels as imported settings are reversed). Use Poser scene (pz3) for importing into Vue. NB! Fast pose dials (Tail All,Neck All) are not saved with pose file (pz2),they are only for fast posing (it is better to reset neck and tail first or reset all figure).Fast dials are saved only with scene file (pz3). __________________________________________________________________ Morphs: Tongue Bend Eyes Closed Beak Top Down-Up Beak Front Size Beak Tip Size __________________________________________________________________ Files list: Documentation folder: License.txt KelenkenDR_ReadMe.txt Runtime folder: Textures: \Runtime\Textures\Animals\KelenkenDR\ Kelenken_B.jpg Kelenken_B_2048.jpg Kelenken_C1.jpg Kelenken_C1_2048.jpg Kelenken_C2.jpg Kelenken_C2_2048.jpg Template: \Runtime\Templates\Animals\ KelenkenDR_map.jpg Reset poses: \Runtime\Libraries\Pose\Animals\KelenkenDR\Reset Poses\ All.png All.pz2 Eyes.png Eyes.pz2 Neck.png Neck.pz2 Tail.png Tail.pz2 Toes L.png Toes L.pz2 Toes R.png Toes R.pz2 Wing L.png Wing L.pz2 Wing R.png Wing R.pz2 Material poses: \Runtime\Libraries\Pose\Animals\KelenkenDR\MAT Poses\ Kelenken1_2048.png Kelenken1_2048.pz2 Kelenken1_4096.png Kelenken1_4096.pz2 Kelenken2_2048.png Kelenken2_2048.pz2 Kelenken2_4096.png Kelenken2_4096.pz2 Full poses: \Runtime\Libraries\Pose\Animals\KelenkenDR\Full Poses\ 01.png 01.pz2 02.png 02.pz2 03.png 03.pz2 04.png 04.pz2 05.png 05.pz2 06.png 06.pz2 07.png 07.pz2 08.png 08.pz2 09.png 09.pz2 Material presets: \Runtime\Libraries\Materials\Animals\KelenkenDR\ Kelenken1_2048.mc6 Kelenken1_2048.png Kelenken1_4096.mc6 Kelenken1_4096.png Kelenken2_2048.mc6 Kelenken2_2048.png Kelenken2_4096.mc6 Kelenken2_4096.png Character: \Runtime\Libraries\Character\Animals\ KelenkenDR.cr2 KelenkenDR.png Geometry: \Runtime\Geometries\Animals\ DR_Kelenken.obj