Product Name : Dusk Pyjama and 7 Styles *************************************************** © Copyright 2017 Kerstin Weihe (karanta) All Rights Reserved The product was designed on a PC with Windows 7 and not tested on a MAC. *********************************************************************************** All of the content in this package was created by karanta ****************************************************************************** The prop clothes in this set can only be used in the Poser Cloth Room. For using this product you need to have Dusk. =================================================================================================== Included in this set are: - Pyjama Top (one version with morphs / one without morphs) - Pyjama Bottom (one version with morphs / one without morphs) - 7 Material settings for different styles (mc6) - 01 Material setting for default white (mc6) - 01 Material setting for default white and bumps (mc6) - 8 textures (bump included) - 4000 x 4000 pixel =================================================================================================== Unzip all files to your Poser Runtime Directory. =================================================================================================== ::::::::::: Usage notes ::::::::::: Please follow these steps for your first clothing simulation, or have a look at your Poser manual if you are not familiar with the Cloth Room: Load Dusk into your scene: - Click on Dusk, then in the Menue on "Figure --> Use Inverse Kinematics" and make sure all is unchecked. - Click on "Figure", select Dusk and click on "Zero Figure" - Open your props library and load the pants into your scene. - Open the Cloth Room and click on "New simulation" - You can leave the setting as they are or if you just want to make a quicker try - lower the end frame for example to 15. - Click on "ok" - Click Clothify and choose the pants - the item will be listed under props - then hit Clothify to exit the dialog box. Select Collide Against, then Add/Remove, and choose Dusk. (The simulation will be quicker if you uncheck all bodyparts which will not affect the cloth) Hit "ok". Back in the Collide Against dialog, make sure that the 'Current Collision Object' has Dusk displayed. You may want to enable the 'Start draping from zero pose' option. Quick hint on Collide settings: Collision Offset is the distance of the cloth from the collision object and Collision Depth is the thickness of the cloth. Play with these numbers as needed to get the results you want. Usually you don't want to use the default "1" because the clothes will not fit nicely with this value. Try to change it to something between 0.2 to 0.5. Hit "ok" If you work with the default settings (30 frames), go to about frame 15 - 20 and add a pose to Dusk. I never apply the pose in the last (30th) frame. You will get nicer and smoother folds if you have some frames after the frame you added the pose. When the simulation is finished and the result is to smooth for your taste, you can always go a few frames back. - Click on "start simulation". After that add a second simulation for the pyjama top and make sure you have Dusk and the pants as collision objects selected. It will take a bit time until the simulation will be done. How much time depends on you computer. If you are not satisfied with the result you have, you can play around with the fabric settings. Changes in the settings can give a large difference for the end result of the simulation. I often use different fabric settings for different poses. There is nothing like "best settings" for all poses. Please have a look at your manual for further, detailed informations to get the best settings for the look you want. After the simulation I suggest using the morph brush in the editing tools (the small hand) to smooth out the folds a bit. I hope you will have fun with this set :) Kerstin Weihe / karanta **************************************************************** Included morphs: - Pants - HemTight_Both HemWidthL HemWidthR Legs FrontTighten_Both LegsBackTighten_Both LegsInsideTighten_Both LegsOutsideTighten_Both Length_Both WaistLowerAll WaistLowerBack WaistLowerFront WaistLowerL WaistLowerR WaistOutBack WaistOutFront WaistOutL WaistOutR LowerLegL_MoveFrontBack LowerLegR_MoveFrontBack LowerLegL_MoveSide LowerLegR_MoveSide - Top - BottomWide BackBW FrontFW LeftOut RightOut Length ShouldersUp ________________________________________________________________ Filelist: ..\Documentation\ DuskPyjamaAnd7Styles-karanta.txt Renderosity License.txt ..\Runtime\Geometries\karanta\Dusk\Dusk_Pyjama\ KW_DuskPyjPants.obj KW_DuskPyjTop.obj ..\Libraries\Materials\Dusk Clothes karanta\Pyjama\ 00 Pants white + bump.mc6 00 Pants white + bump.png 00 Pants white no bump.mc6 00 Pants white no bump.png 00 Top white + bump.mc6 00 Top white + bump.png 00 Top white no bump.mc6 00 Top white no bump.png 01 Pants.mc6 01 Pants.png 01 Top.mc6 01 Top.png 02 Pants.mc6 02 Pants.png 02 Top.mc6 02 Top.png 03 Pants.mc6 03 Pants.png 03 Top.mc6 03 Top.png 04 Pants.mc6 04 Pants.png 04 Top.mc6 04 Top.png 05 Pants.mc6 05 Pants.png 05 Top.mc6 05 Top.png 06 Pants.mc6 06 Pants.png 06 Top.mc6 06 Top.png 07 Pants.mc6 07 Pants.png 07 Top.mc6 07 Top.png ..\Runtime\Libraries\Props\Dusk Clothes karanta\Pyjama\ Pyjama Pants no Morphs.png Pyjama Pants no Morphs.pp2 Pyjama Pants with Morphs.png Pyjama Pants with Morphs.pp2 Pyjama Top no Morphs.png Pyjama Top no Morphs.pp2 Pyjama Top with Morphs.png Pyjama Top with Morphs.pp2 ..\Runtime\Textures\karanta\KWDusk_Pyjama\ KWDusk_PyjamaB01.jpg KWDusk_PyjamaT01.jpg KWDusk_PyjamaT02.jpg KWDusk_PyjamaT03.jpg KWDusk_PyjamaT04.jpg KWDusk_PyjamaT04.psd KWDusk_PyjamaT05.jpg KWDusk_PyjamaT06.jpg KWDusk_PyjamaT07.jpg