====================================================================== ************************************************************ *Product Name: 3D Scenery: Ancient Cliffs *Copyright 8/7 2017 *By: ShaaraMuse3D and HWW0 *Contact: Renderosity Sitemail ************************************************************ Take your runtime straight into photo-realism with the Ancient Cliffs! Ancient Cliffs! is a set with over 12 different pieces! It contains 7 cliffs, 2 rock segments, 1 landscape, one preload and 18 different plants from the plant library (With new, unique textures) A preload scene is included as well; an example of what you can do with the items. Many of the props come with morps that enable to you "push down" the edges into the ground and the cliffs, push "back" if you want to make layers of cliffs.. This is due to their photo based nature, they are not always entirely even (nature almost never is!) Everything is in high resolution, with 4K textures. Of course, all these items can easily be used in any other scene, as all these itmes, can be loaded and used independently. The following is included: 7 High realistic cliff segments 2 High realistic rock segments 1 landscape 1 preload 18 Plant pieces (2 texture types) The scene is made for Poser, but loads fine in Daz Studio! A few tweaks may be needed, such as scaling the tiling terrain texture and applying Iray shaders. (Uber shader works fine, but you may need to set the displacements manually) (Or other material settings) Everything else works as they should, including the morphs. More info included in the readme. -------------------------------------- System Requirements: Poser 6 or higher -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a a prop, you go to props, then into the ShaaraMuse3D folder and then into the Scenery and 3S_AncientCliffs folder. To apply a material, go to materials, and then into the ShaaraMuse3D folder and into the 3S_AncientCliffs folder. -------------------------------------- Usage Tips or Limitations: Some useful tips for getting the most out of the product: * The terrain and segments are very bumpy and not suited for a flat surface, so most likely you'll want to hide the ground prop if you are using Poser * If you are using Poser and have Displacement maps on, be aware that if you scale the models it may affect the displacements. This will be noticable particularily on small/thin items like trees. Either turn off the displacement maps in the material tabs, or reduce their strength if this occurs. * DS: You need to apply Iray shaders yourself, such as the uber shader (easily done) * DS: The bump and displacement strength is made for Poser, so it usually needs to be increased. You will need to add the bump map to the displacement channel if you want displacements * DS: For the terrain props that use tiling textures, depending on the scale/size you use for it. This is easily done by setting the "Horizontal Tiles" and "Vertical Tiles" to the desired values ****************************** ** Merchant resources used: ** ****************************** - My own photos and textures ************************ * General Stuff * ************************ Templates for creating textures can be found in the Templates folder. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial renders, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ..Documentation\ 3S_AC_Readme.txt RENDEROSITY-LICENSE.txt ..Templates\ShaaraMuse3D\Scenery\3S_AncientCliffs\ AQ_Cliff01.jpg AQ_Cliff02.jpg AQ_Cliff03.jpg AQ_Cliff04.jpg AQ_Cliff05.jpg AQ_Cliff06.jpg AQ_Cliff07.jpg AQ_Landscape.jpg AQ_Rocks01.jpg AQ_Rocks02.jpg ..Templates\ShaaraMuse3D\Scenery\PP_Plants\ BF02_Leaf.jpg ..Runtime\Geometries\ShaaraMuse3D\Scenery\3S_AncientCliffs\ AQ_Cliff01.obj AQ_Cliff02.obj AQ_Cliff03.obj AQ_Cliff04.obj AQ_Cliff05.obj AQ_Cliff06.obj AQ_Cliff07.obj AQ_Landscape.obj AQ_Rocks01.obj AQ_Rocks02.obj ..Runtime\Geometries\ShaaraMuse3D\Scenery\PP_Plants\Baseplant02\ BP02.obj BP02_0.obj BP02_1.obj BP02_2.obj BP02_3.obj BP02_4.obj BP02_5.obj BP02_6.obj BP02_7.obj BP02_8.obj BP02_9.obj ..Runtime\Libraries\Materials\ShaaraMuse3D\Scenery\3S_AncientCliffs\ AQ_Cliff01.mc6 AQ_Cliff01.png AQ_Cliff02.mc6 AQ_Cliff02.png AQ_Cliff03.mc6 AQ_Cliff03.png AQ_Cliff04.mc6 AQ_Cliff04.png AQ_Cliff05.mc6 AQ_Cliff05.png AQ_CLiff06.mc6 AQ_CLiff06.png AQ_CLiff07.mc6 AQ_CLiff07.png AQ_Landscape.mc6 AQ_Landscape.png AQ_Rocks01.mc6 AQ_Rocks01.png AQ_Rocks02.mc6 AQ_Rocks02.png ..Runtime\Libraries\Materials\ShaaraMuse3D\Scenery\PP_Plants\Baseplant02\ BP02_Wilted09.mc6 BP02_Wilted09.png BP02_Wilted10.mc6 BP02_Wilted10.png ..Runtime\Libraries\Props\ShaaraMuse3D\Scenery\3S_AncientCliffs\ AQ_Cliff01.png AQ_Cliff01.pp2 AQ_Cliff02.png AQ_Cliff02.pp2 AQ_Cliff03.png AQ_Cliff03.pp2 AQ_Cliff04.png AQ_Cliff04.pp2 AQ_Cliff05.png AQ_Cliff05.pp2 AQ_CLiff06.png AQ_CLiff06.pp2 AQ_CLiff07.png AQ_CLiff07.pp2 AQ_Landscape.png AQ_Landscape.pp2 AQ_Preload.png AQ_Preload.pp2 AQ_Rocks01.png AQ_Rocks01.pp2 AQ_Rocks02.png AQ_Rocks02.pp2 ..Runtime\Libraries\Props\ShaaraMuse3D\Scenery\PP_Plants\Baseplant02\Wilted09\ BP02_Wilted09_01.png BP02_Wilted09_01.pp2 BP02_Wilted09_02.png BP02_Wilted09_02.pp2 BP02_Wilted09_03.png BP02_Wilted09_03.pp2 BP02_Wilted09_04.png BP02_Wilted09_04.pp2 BP02_Wilted09_05.png BP02_Wilted09_05.pp2 BP02_Wilted09_06.png BP02_Wilted09_06.pp2 BP02_Wilted09_07.png BP02_Wilted09_07.pp2 BP02_Wilted09_08.png BP02_Wilted09_08.pp2 BP02_Wilted09_09.png BP02_Wilted09_09.pp2 BP02_Wilted09_10.png BP02_Wilted09_10.pp2 BP02_Wilted09_11.png BP02_Wilted09_11.pp2 ..Runtime\Libraries\Props\ShaaraMuse3D\Scenery\PP_Plants\Baseplant02\Wilted10\ BP02_Wilted10_01.png BP02_Wilted10_01.pp2 BP02_Wilted10_02.png BP02_Wilted10_02.pp2 BP02_Wilted10_03.png BP02_Wilted10_03.pp2 BP02_Wilted10_04.png BP02_Wilted10_04.pp2 BP02_Wilted10_05.png BP02_Wilted10_05.pp2 BP02_Wilted10_06.png BP02_Wilted10_06.pp2 BP02_Wilted10_07.png BP02_Wilted10_07.pp2 BP02_Wilted10_08.png BP02_Wilted10_08.pp2 BP02_Wilted10_09.png BP02_Wilted10_09.pp2 BP02_Wilted10_10.png BP02_Wilted10_10.pp2 BP02_Wilted10_11.png BP02_Wilted10_11.pp2 ..Runtime\Textures\ShaaraMuse3D\Scenery\3S_AncientCliffs\ AQ_Cliff01_Color.jpg AQ_Cliff01_Height.jpg AQ_Cliff02_Color.jpg AQ_Cliff02_Height.jpg AQ_Cliff03_Color.jpg AQ_Cliff03_Height.jpg AQ_Cliff04_Color.jpg AQ_Cliff04_Height.jpg AQ_Cliff05_Color.jpg AQ_Cliff05_Height.jpg AQ_Cliff06_Color.jpg AQ_Cliff06_Height.jpg AQ_Cliff07_Color.jpg AQ_Cliff07_Height.jpg AQ_Rocks01_Color.jpg AQ_Rocks01_Height.jpg AQ_Rocks02_Color.jpg AQ_Rocks02_Height.jpg ..Runtime\Textures\ShaaraMuse3D\Scenery\PP_Plants\Baseplant02\ BP02_Wilted09_01_Color.jpg BP02_Wilted09_01_Height.jpg BP02_Wilted09_01_TR.jpg BP02_Wilted09_02_Color.jpg BP02_Wilted09_02_Height.jpg BP02_Wilted09_02_TR.jpg BP02_Wilted09_03_Color.jpg BP02_Wilted09_03_Height.jpg BP02_Wilted09_03_TR.jpg BP02_Wilted09_04_Color.jpg BP02_Wilted09_04_Height.jpg BP02_Wilted09_04_TR.jpg BP02_Wilted09_05_Color.jpg BP02_Wilted09_05_Height.jpg BP02_Wilted09_05_TR.jpg BP02_Wilted09_06_Color.jpg BP02_Wilted09_06_Height.jpg BP02_Wilted09_06_TR.jpg BP02_Wilted10_01_Color.jpg BP02_Wilted10_01_Height.jpg BP02_Wilted10_01_TR.jpg BP02_Wilted10_02_Color.jpg BP02_Wilted10_02_Height.jpg BP02_Wilted10_02_TR.jpg BP02_Wilted10_03_Color.jpg BP02_Wilted10_03_Height.jpg BP02_Wilted10_03_TR.jpg BP02_Wilted10_04_Color.jpg BP02_Wilted10_04_Height.jpg BP02_Wilted10_04_TR.jpg BP02_Wilted10_05_Color.jpg BP02_Wilted10_05_Height.jpg BP02_Wilted10_05_TR.jpg BP02_Wilted10_06_Color.jpg BP02_Wilted10_06_Height.jpg BP02_Wilted10_06_TR.jpg BP02_Wilted10_Base.jpg ..Runtime\Textures\ShaaraMuse3D\Scenery\PT_SurfaceOfGround\ PT_SoG_Ancientcliff_Color.jpg PT_SoG_Ancientcliff_Height.jpg