Product Name : Pyjama and 7 Styles for Project Evolution - Poser ***************************************************************************** © Copyright 2018 Kerstin Weihe (karanta) All Rights Reserved The product was designed on a PC with Windows 7 and not tested on a MAC. *********************************************************************************** All of the content in this package was created by karanta ****************************************************************************** The prop clothes in this set can only be used in the Poser Cloth Room. For using this product you need to have Project Evolution. =================================================================================================== Included in this set are: - Pyjama pants (smart prop / dynamic clothing) with constrained waistband - Pyjama pants (smart prop / dynamic clothing) no constrained group - Pyjama top (smart prop / dynamic clothing) - 14 Material settings for different styles (mc6) - 8 textures (bump included) - 4000 x 4000 pixel =================================================================================================== Unzip all files to your Poser Runtime Directory. =================================================================================================== ::::::::::: Usage notes ::::::::::: Please follow these steps for your first clothing simulation, or have a look at your Poser manual if you are not familiar with the Cloth Room: Load Project Evolution (PE) into your scene: - Click on PE, then in the Menue on "Figure --> Use Inverse Kinematics" and make sure all is unchecked. - Click on "Figure", select PE and click on "Zero Figure" - Open your props library and load the clothes into your scene. - Open the Cloth Room and click on "New simulation" - You can leave the setting as they are or if you just want to make a quicker try - lower the end frame for example to 15. - Click on "ok" - Click Clothify and choose the clothing items - they will be listed under props - then hit Clothify to exit the dialog box. Select Collide Against, then Add/Remove, and choose PE. (The simulation will be quicker if you uncheck all bodyparts which will not affect the cloth) Hit "ok". Back in the Collide Against dialog, make sure that the 'Current Collision Object' has PE displayed. You may want to enable the 'Start draping from zero pose' option. Quick hint on Collide settings: Collision Offset is the distance of the cloth from the collision object and Collision Depth is the thickness of the cloth. Play with these numbers as needed to get the results you want. The default "1.0" is usually way to high. Try something between 0.3 and 0.5 instead. Hit "ok" If you work with the default settings (30 frames), go to about frame 15 - 20 and add a pose to PE. I never apply the pose in the last (30th) frame. You will get nicer and smoother folds if you have some frames after the frame you added the pose. When the simulation is finished and the result is to smooth for your taste, you can always go a few frames back. - Click on "start simulation". It will take a bit time until the simulation will be done. How much time depends on you computer. If you are not satisfied with the result you have, you can play around with the fabric settings. Changes in the settings can give a large difference for the end result of the simulation. I often use different fabric settings for different poses. There is nothing like "best settings" for all poses. Please have a look at your manual for further, detailed informations to get the best settings for the look you want. :::::::::: I highly recommend using the Poser morph brush after your simulation. Dynamic clothes will often have wrinkles or strange looking areas which need a little bit of work with the morph brush! :::::::::: I hope you will have fun with this set :) Kerstin Weihe / karanta **************************************************************** Filelist: ..\Documentation\ ProjectEvolution-Pyjama-karanta.txt Renderosity License.txt ..\Runtime\Geometries\karanta\Evolution\ karanta_PE_Pyjama_Pants.obj karanta_PE_Pyjama_Top.obj ..\Runtime\Libraries\Materials\Evolution\Karanta\PE Pyjama\ 01 Pants.mc6 01 Pants.png 01 Top.mc6 01 Top.png 02 Pants.mc6 02 Pants.png 02 Top.mc6 02 Top.png 03 Pants.mc6 03 Pants.png 03 Top.mc6 03 Top.png 04 Pants.mc6 04 Pants.png 04 Top.mc6 04 Top.png 05 Pants.mc6 05 Pants.png 05 Top.mc6 05 Top.png 06 Pants.mc6 06 Pants.png 06 Top.mc6 06 Top.png 07 Pants.mc6 07 Pants.png 07 Top.mc6 07 Top.png ..\Runtime\Libraries\Props\Clothing\Evolution\karanta\ Pyjama Pants Constrained.png Pyjama Pants Constrained.pp2 Pyjama Pants.png Pyjama Pants.pp2 Pyjama Top.png Pyjama Top.pp2 ..\Runtime\Textures\Karanta\Evolution\karanta_PE_Pyjama\ karanta_PE_Pyjama_B_1.jpg karanta_PE_Pyjama_Tx_1.jpg karanta_PE_Pyjama_Tx_2.jpg karanta_PE_Pyjama_Tx_3.jpg karanta_PE_Pyjama_Tx_4.jpg karanta_PE_Pyjama_Tx_5.jpg karanta_PE_Pyjama_Tx_6.jpg karanta_PE_Pyjama_Tx_7.jpg