************************************************** *Product Name: Biscuits & Nebreah2 ChokerDress *Copyright: Biscuits & Nebreah2 ************************************************** Product Description: The ChokerDress is a Dynamic Prop Dress and can be used in: - Clothroom (Poser) - VWD Cloth & Hair (Poser and Daz Studio) - dForce (Daz Studio, Timeline Play Range*) Figure Fits for: - Victoria 4 (Default) - Dawn - Pauline - Project Evolution (PE) - Genesis 3 Female - Genesis 8 Female The dress comes in 8 material Styles (MC6) and Iray Styles (DUF). It's user friendly as the groups are built into the dress and included is a RIP VWD file preset (V4). Morphs FITS Pauline Fit Dawn Fit PE Fit G3F Fit G8F Fit ADJUSTMENTS ADJ Choker 1 ADJ Choker Scale ADJ Choker Sides ADJ Choker Front ADJ Choker Back ADJ Tighten ADJ Chest ADJ Skirt ADJ Belt ADJ TopTrim ADJ TopTrim Curve 1 ADJ TopTrim Curve 2 *Note: This is a nonconforming, boneless dress, a step by step tutorial in readme. -------------------------------------- System Requirements: - PC - For Poser 9 and higher (http://poser.smithmicro.com) - Can be used in DazStudio with dForce -------------------------------------- Required/Optional product/software: - Victoria 4 from www.daz3d.com - Dawn from www.hivewire3d.com - Pauline comes with Poser 11 - Project Evolution from CGBytes - Genesis 3 and 8 Female come with Daz Studio (www.daz3d.com) - For Poser 9 and higher (http://poser.smithmicro.com) - Daz Studio with dForce - VWD Cloth & Hair by VirtualWorldDynamics -------------------------------------- Installation Instructions: POSER INSTALLATION ============================================================================================================== Unzip this archive to your Poser directory. Make sure that all of the files are placed in the correct directories within your Poser Runtime directory. All files in the "Geometries"-folder go into: Poser/Runtime/Geometries/... All files in the "textures"-folder go into: Poser/Runtime/textures/... All files in the "Materials"-folder go into: Poser/Runtime/libraries/Materials/... All files in the "Props"-folder go into: Poser/Runtime/libraries/Props/... DAZ STUDIO INSTALLATION ============================================================================================================== This product is installed within *two* directories: 1 The Dress prop (Runtime) itself is located within the Tab > Content Library. next click on *Poser Formats* and within there choose this runtime directory > My DAZ 3D Library > Props > Biscuits > ChokerDress 2 The Iray materials are located within the Tab > Content Library. next click on *DAZ Studio Formats* within there choose this runtime directory > My DAZ 3D Library > People > Genesis 8 Female > Clothing > Biscuits > ChokerDress If you cannot find a Poser Runtime Directory because it is the first time you install poser content in DAZ Studio then follow this instructions to add a Poser Runtime Directory: Open DAZ Studio > Click on the Tab called Content Library > Click on Poser Formats with your right mouse button and choose add a Runtime Directory > Browse to your Runtime folder and Select that folder now hit the button below in this window that says Select Folder Now you see your Poser Runtime Directory within The Poser Formats and you can locate this product within there. Make sure that all of the files are placed in the correct directories within your DAZ Studio directory. This is the Path to the Default DAZ Studio Directory: C:\Users\Public\Documents\My DAZ 3D Library All Files in the "People" -folder go into: People\genesis 8 female\Clothing\Biscuits All Files in the "Textures" -folder go into: Runtime\Textures\Biscuits INSTALL IN DS Install ALL zips! THERE IS A SEPARATE ZIPFILE WITH IRAY MATERIALS) Install this Zip in the following path: This PC > Local Disk (C) > Users > Public > Public Documents > My DAZ 3D Library The textures are in Runtime folder (Runtime\Textures\Biscuits\ChokerDress). The Iray materials for DAZ Studio are in this folder (People\genesis 8 female\Clothing\Biscuits\ChokerDress\Materials\Iray). DAZSTUDIO TIPS ============================================================================================================== Step by Step dForce How to use a Prop Dress (without bones, nonconforming) with Dforce in DazStudio. - Load your Figure. - Load the Dress from the Content Library > Poser Formats (Props). - In the Parameters Tab fit the dress to the figure. - Check in the Scene Tab if the Dress is parented to the hip of the figure. - Open the Timeline. - Set the total frame count to 50. - In the Simulation Tab press the icon next to the blue Simulate Button > show hidden > duration 0-50. - On frame zero set a keyframe. - Go to frame 15 and morph your figure. > Set a keyframe. - Go to frame 25 and pose your figure. > Set a keyframe. - Select the dress. - Open the Simulations Tab, select from the dropdownmenu next to the blue Simulation Button, - dForce > Add dForce Modifier: Dynamic Surface. - In the Surfaces Tab, Editor, select all the surface zones from the dress. - Set the Bend Stiffness to 0.25 for all. - In the Simulation Tab > Initialization > Start Bones from Memorized Pose > OFF. - In the Simulation Tab > Duration > Frames to Simulate > Animated (Use Timeline Play Range) - In the Simulation Tab press the blue Simulate Button. - When the simulation is done, fix any pokethrough with the Adjustments Morphs built in the dress (Parameters). - Select the dress Edit > Object > Geometry > Convert to SubD. - Select the dress Edit > Object > Geometry > Add Smoothing Modifier. - In the Parameters Tab > General > Mesh Smoothing > Collision Item > set to your figure. (optional) - Load the Iray Materials for the dress from the Daz Studio Formats (People > genesis 8 female > Clothing > Biscuits > Dress > Materials > Iray). How to Parent the dress to the hip of the Figure, the way to do this is > you either select the whole figure within the tab scene or you select the hip of the figure within the scene tab and then apply the dress from the content library. To see the Dress prop within your scene tab > select your figure within the scene tab and right click and choose expand > expand from selected. Next scroll down until you reach the hip of the figure and below the hip you will see the Dress prop. Once you have the Dress prop selected within the scene tab you can play with the morphs of the Dress prop within the Parameter Tab. SUBDIVIDE IN DS For Optimal render result I suggest to apply Subd to the Dress. The Dress is by Default on Resolution Level Base, you can see this within your Parameter Tab (Pane). This is the way to do that in DAZ Studio: Go in the menu above within DAZ Studio to Edit > Object > Geometry > Convert to SubD. Now the SubD is applied and you should now see within your Parameter Tab under Resolution Level that Base has Changed into High Resolution this is right because the Dress was converted to SubD. Below the Resolution level there is the View SubD Level and this should be set to 1. POSER TIPS ============================================================================================================== Step by Step ClothRoom - Open Poser - Load the Figure - Load the Figure Morphs++ and/or custom morphs (Don’t activate any morphs yet) - Un-check Inverse Kinematics on both the legs - Load the dress - Change Frame: 00001 of 00030 to 00001 of 00020 so you only left with 20 frames (OPTIONAL) - You get a pop-up asking if you are sure you want to delete some of your frames > OK (unless you need them off course) (OPTIONAL) - On frame 1 it's the *default* figure pose which will fit the dress (not the zero pose) - Go to frame 8, morph the Figure > Key frame (plus sign on the right of the time line) - Go to frame 15 (or frame 20 when no settling is needed), pose your figure > Key frame (plus sign on the right of the time line) - Go to the cloth room - Make a new simulation - Start frame 1, end frame 20, steps per frame 5. (more steps more time it takes to sim, but more accurate.) - Check additional cloth collision options - Cloth draping NONE - Press OK - Clothify the dress - Collide against, check the Figure or for a quicker simulation only the body parts of the Figure that touch the dress, if the Figure sits on the floor, check also the floor, this goes also for any furniture which will come in contact with the dress. - The collision offset and collision depth on value 0.2 if you have problems with arms or hands getting stuck in folds set it 1 or higher. - Do NOT check start draping from zero pose - Check the boxes: Ignore the head and feet collisions, optional check the hands ignore box. - The dynamic controls/groups are already built into the dress - Pick the Cartoon Document Display Style during simulation it is sometimes faster (OPTIONAL) - Calculate simulation - Switch the display style back to Texture Shaded (Ctrl 9) after finishing the sim (OPTIONAL) ________________________________ CLOTHING SIMULATIONS AND MORPHS ________________________________ There are several issues you have to think about when simulating a cloth when you are using body morphs. These are some methods you can use to solve these issues. In general what you do is to start from Start Pose with all body morphs set to 0. Then you set the complete morph in a frame after that. Which frame, depends on how extreme the morph is. If it is a small morph set the morph at frame 5, it is more extreme set it at frame 10. In frame 1 you can 80% scale the figure in z and x axis to make the dynamic cloth smaller. Make sure you reparent the dress from the Hip to the Universe if you scale your figure. This method is called shrinkwrapping. The figure will push the cloth outward until it reaches its final size at the morph frame where the scale should be back to 100%. It is a good practice to set a spline break for the entire figure at the morph frame. The spline breaks makes sure that the scales and morphs do not “overshoot”. You can set the spline break in the Animation Palette: Open it up from the Window menu. You will see a grid and all elements should have been collapsed. Now select the morph frame for your figure. Once selected press the Toggle Spline Break button in the top right (intersected wave, next to the line). There will now appear a slash in the morph frame position. This will take care of the overshooting problem. There are several other important options. The Steps per frame in the simulation settings will instruct the simulater how many calculations it will do between each frame. Under normal circumstances the default of 2 is sufficient, but with tight fitting clothing you might want to increase this. The Collision Depth controls the maximum distance between cloth and figure. So you can set it low to get very tight fitting clothing. If you do this, make sure you have enough steps per frame otherwise the next calculation may be inside the figure. The Collision Offset is the distance of the cloth and figure where the calculations should begin. If the figures bends are large for each frame, increase the offset so the simulator has a larger range which it can cover. Next the Pose frame. You should give the simulator enough chance to do a good simulation. So if the movements of the body are large, set the pose frame some distance away. For normal standing positions 15 frames should be enough – so default pose figure at frame 1, morphed figure at frame 8 and posed figure at frame 15. With large movements you should possibly go to frame 30 for the pose frame. It is also good practice to add a few simulation frames after the pose frame to give the cloth the chance to drape nicely. How much depends on your preference. Once you have a good simulation you can use the smooth brush to soften the folds. (Thank you to Wimvdb for writing this explanation) _______________ TROUBLESHOOTING _______________ Adding extra frames to let the fabric settle is not always needed. Keep in mind when you dial the dress fit morph for other figures on frame 1 and run the simulation, you can get unexpected results in your final frame, just dial the original dress fit back again in that case. If you experience explosions in the sim, try the following: Set the steps to 5 and set the collision offset and depth to 0.6. Also to avoid that the skirt moves upward, you can shorten the number of frames. For example: Instead of 30 frames, frame 10 morph, frame 20 pose. Rather try 20 frames and on frame 10 morph, frame 20 pose. or try 30 frames and on frame 15 morph, frame 30 pose. So basically no extra or only few frames to settle the cloth. If you prefer the dress to have more volume, give it the extra frames to "settle" upwards. *** If your simulation goes very slow, make sure that you deselect every object or prop that the dress doesn't touch from the collision objects. Or add them after you ran the simulation to the scene (strandbased transmapped hair can slow the simulation for example). Best to run the simulation with only the Figure and the dress in the scene. *** If your simulation gives you a popup with a failed message. Clear the simulation (not delete but clear under dynamic controls). Go to edit constrains and remove all. Try to increase the steps to 4, and both collisions to 1. Only check selfcollision, not the other two options. *** To "bake" the dress at the final frame when the sim is done you can go to the menu > object and spawn a morph target. That way you baked the pose of the dress in a morph. _________ SMOOTHING _________ If you experience poke-through after the simulation, go to the PoseRoom and select the Morphing Tool, select the create tab and brush on the dress with the dress selected on poke-throughs with the Pull option and the middle brush size, decrease the magnitude, after that Smooth it out with the Smooth Brush if necessary. Note: While brushing with the morph tool start on the dress and work on towards the poke to prevent that something else keeps getting selected. If you have Poser Pro 2014 or higher try the Loosen Fit option for poke-throughs, it works wonders, select your figure as your goal then. You can also use the morph brush on groups, check the Group option in the Morphing Tool and select the part of the dress you want to work on without affecting the other parts. The Tighten Fit Option is great for tightening the sleeves after simulation. If you don't see anything happen when using the morphtool, make sure you select new and rename, the morph is saved there. - Use the Morph Brush with the Smooth Option on the clothing make the folds more pretty. - If you want the complete prop(s) to be smoothed, you can use Posers Subdivision Levels in the Properties from each prop. However that option is greyed out by default, to activate it you need to do the following: - Select your Figure (V4) - Menu > Figure > Skinning Method > Poser Unimesh - Select your prop and set the Subdivision Levels to 1 - Select the Figure and set the Skinning Method back to Poser Traditional (the props keep the subD 1 eventhough they are greyed out again). *** Make sure there is NO pokethrough on frame 1. You can find the dress in the Prop Library in a folder called Biscuits. All colors you can find in the Materials Library NOT in the Pose library. Select the Dress first if you want to apply a dress style. *** Check Use Displacement Maps in your render settings. (not needed for ChokerDress). Check Smooth Polygons in the render settings. --- A special note: It's possible that the material options do not show up well in Preview, however this doesn't affect the final render. --- >>>This is NOT a merchant resource, NONE of the files may be distributed in any way.<<< The content in this package may NOT be redistributed, copied or sold in any way. The content in this package may NOT be given away for free in any way. Tested on Poser Pro 14 and Poser Pro 11 on a PC. Tested in DazStudio 4.10. Not tested on a Mac. By buying/using this product the user agrees that Biscuits & Nebreah2 cannot be held responsible for any damage or harm that may arise from the use of these files. The creator(s) of this product is not responsible for any damages or loss of any kind due to the use/download of this product. -------------------------------------- Ownership Statement: All of this product's content was created by Biscuits & Nebreah2 Except for the following merchant resource: Medeina (Cristina Boroci) - Summer Fabric Prints - 80s Pop Prints - Rose Fabric Prints - Tropical Fabric Prints -------------------------------------- Files Included in the Product: \ChokerDress RUNTIME\Runtime\Textures\Biscuits\ChokerDress\ B01_ChokerDress_BIS.png BD_ChokerDress_BIS.png C01_ChokerDress_BIS.png C01_ChokerDress_NEB.png C02_ChokerDress_BIS.png C02_ChokerDress_NEB.png C03_ChokerDress_BIS.png C03_ChokerDress_NEB.png C04_ChokerDress_BIS.png C04_ChokerDress_NEB.png NM_ChokerDress_BIS.png T01_ChokerDress_BIS.png \ChokerDress RUNTIME\Runtime\Libraries\Props\Biscuits\ChokerDress\ ChokerDress BisNeb.png ChokerDress BisNeb.pp2 \ChokerDress RUNTIME\Runtime\Libraries\Materials\Biscuits\ChokerDress\ ColorZones.mc6 ColorZones.png ColorZonesInvisible.mc6 ColorZonesInvisible.png Invisible.mt5 Invisible.png Style 01.mc6 Style 01.png Style 02.mc6 Style 02.png Style 03.mc6 Style 03.png Style 04.mc6 Style 04.png Style 05.mc6 Style 05.png Style 06.mc6 Style 06.png Style 07.mc6 Style 07.png Style 08.mc6 Style 08.png \ChokerDress RUNTIME\Runtime\Geometries\Biscuits\ChokerDress\ ChokerDress2.obj \ChokerDress RUNTIME\People\genesis 8 female\Clothing\Biscuits\ChokerDress\Materials\Iray\ Style 01 Iray ChokerDress.duf Style 01 Iray ChokerDress.png Style 01B Iray ChokerDress.duf Style 02 Iray ChokerDress.duf Style 02 Iray ChokerDress.png Style 03 Iray ChokerDress.duf Style 03 Iray ChokerDress.png Style 04 Iray ChokerDress.duf Style 04 Iray ChokerDress.png Style 05 Iray ChokerDress.duf Style 05 Iray ChokerDress.png Style 06 Iray ChokerDress.duf Style 06 Iray ChokerDress.png Style 07 Iray ChokerDress.duf Style 07 Iray ChokerDress.png Style 08 Iray ChokerDress.duf Style 08 Iray ChokerDress.png \ChokerDress RUNTIME\Documentation\ Biscuits-Nebreah2 ChokerDress_Readme.txt Cloth Room Cloth Collision Objects.JPG Cloth Room Simulation Settings.JPG How to use a Prop Dress with Dforce in DAZ STUDIO.txt License.txt \ChokerDress RUNTIME\Documentation\VWD Recorded Import RIP\ ChokerDress BisNeb_04.04_17.55.rip \ChokerDress RUNTIME\ChokerDress TEMPLATES\ ChokerDress_4096_TEMPLATE.png Chokerdress_TEMP_Blocks_4096.jpg chokercolorblocks.png