Interiors HandspanStudios, copyright 2002 ingrid@handspanstudios.com Thanks for purchasing 'Interiors'. Here's a key to what the file names refer to: w=wall wp=wallpaper wp...border=wallpaper border (such as wp42_border) covering=cloth for upholstery etc the rest are self explanatory I think- wood, carpet, tile etc. There should be two sub folders, one titled 'TilesOneWay'- this contains borders and moldings, meant to tile one direction only, usually horizontal. These designs are used along the edges and borders of walls for decoration. The other folder titled 'Extras' has a couple of PSP layers in it. You would use these by adding one as a layer to a uv map texture as illustrated in the sample wall set I made. I used Medallion3.psp as a layer on the ceiling texture. Most of these textures will generate a nice bump map just by loading the same .jpg as a bump. Test to see which renders better, plus or minus values. Most stone looks best at minus values, most mouldings or raised designs at plus values. Place these files anywhere you like, they will unzip automatically to your Runtime directory in a folder titled 'Interiors' but you can move them to wherever is more convenient. If you own 'Cloth textures Vol 1 or 2', it's not recommended to try to keep these in the same folder as there is some cross or duplicate file naming. You can make any tile here a 'pattern' for use in PSP7. Just convert the tile to .bmp and place it in your folder: Paint Shop Pro 7/Patterns. These tiles will show up when you have pattern selected on the style menu. You can then use the pattern with any brush, you can reorient the direction, scale them and vary the density and opacity using your brush settings. You can also import a pattern (without changing the format from .jpg) just by opening the file and leaving it open while you work on your project. You can use these as procedural textures in 3d programs that use tiling textures, such as Bryce too. These are sized about right for making uv map textures in the 1000 to 2000 pixels size range. If you use PSP texture fill you can change the scale easily. For more please visit my website. http://www.handspanstudios.com and look at the Cloth Textures tutorial, which has pictures too. This product may be used to create uv map textures for sale, provided the textures aren't redistributed in their original tiling form.