Seafarers Union, for DAZ Studio c 2018 VanishingPoint All of this product's content was created by VanishingPoint. Author: VanishingPoint Original creator: Dark Anvil Uploaded and sold here with his permission. Directions: Extract the files into the specified folders: Put the dsf file into \data\auto_adapted\Seafarers Union_10343\geometry_5d4f0ec1_cb56_04f7_a590_b151b4832e8e\ Put the duf/ png into \Props\DarkAnvil\ Put the bmp files (templates) into \Runtime\Templates\ Put the jpg files (textures) into \Runtime\textures\Dark_Anvil\Seafarers Union\ Notes: 1) The bmp files are not used on the model: they are included in case you want to make your own textures. Using the figure: 1) Start DAZ Studio. 2) Go to the DAZ Content > Props > DarkAnvil Library. 3) Add the Seafarers Union to your scene. 4) Add people to your scene to suit your taste. 5) Pose the people to suit your taste: either standing or walking. Notes: Each of the moving parts are separate objects: simply click a part (such as a door) and look for the dial to open and close it. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. You may NOT sell or give away any files found in this zip package without express permission. ----------------------------------- File Listing for Seafarers Union (for DAZ Studio) ------------------------ Product Files: \Documentation !readme_Seafarers UnionDS.txt -this product's readme file license.txt -Renderosity end user license file \data\auto_adapted\door1_46\geometry_2a43bd4e_f0b7_e58f_fbf5_53e60b67937c\ door1.dsf \data\auto_adapted\door2_46\geometry_b8c24c13_c288_3da5_24d7_975f5da60f66\ door2.dsf \data\auto_adapted\door3_46\geometry_8b052004_be97_b925_d2bc_f060047c4c77\ door3.dsf \data\auto_adapted\door4_46\geometry_13851dc6_c998_3f83_8560_c56e11fb93a5\ door4.dsf \data\auto_adapted\Seafarers Union_10343\geometry_5d4f0ec1_cb56_04f7_a590_b151b4832e8e\ Seafarers Union.dsf \data\auto_adapted\topdoor1_180\geometry_1694e611_7230_7e17_28e9_9680acab4966\ topdoor1.dsf \data\auto_adapted\topdoor2_180\geometry_f330ffd4_9667_d2de_7ec5_2088b017296e\ topdoor2.dsf \data\auto_adapted\topdoor3_180\geometry_cb0dcc1a_eb2b_5137_0f00_46d19124c0fd\ topdoor3.dsf \data\auto_adapted\topdoor4_180\geometry_e4b188a4_855a_0a39_c02e_00af585b009e\ topdoor4.dsf \data\auto_adapted\topdoor5_180\geometry_b0368f5d_c9a8_18e9_9f20_fb589565ce30\ topdoor5.dsf \data\auto_adapted\topdoor6_180\geometry_f89f7f1c_d9a6_de1c_541e_d7392e2daa5f\ topdoor6.dsf \data\auto_adapted\topdoor7_180\geometry_eaba3d9c_5a55_6965_134d_0ff39dcb6e3f\ topdoor7.dsf \data\auto_adapted\topdoor8_180\geometry_05957c5b_4204_15d6_8662_3c9ae2e24c7c\ topdoor8.dsf \data\auto_adapted\tower_460\geometry_e60337a0_659c_9b08_a7aa_e5128a6cd453\ tower.dsf \Props\DarkAnvil\ SeafarersUnion.duf SeafarersUnion.duf.png SeafarersUnion.tip.png \Runtime\Templates\ door1.bmp door2.bmp door3.bmp door4.bmp Seafarers Union.bmp topdoor1.bmp topdoor2.bmp topdoor3.bmp topdoor4.bmp topdoor5.bmp topdoor6.bmp topdoor7.bmp topdoor8.bmp tower.bmp \Runtime\textures\Dark_Anvil\Seafarers Union\ house3.jpg house3_bamp.jpg windows3.jpg