Product Name : Melissa Dress and 10 Styles for PE, Miki 4, V4, Dawn, Pauline and Roxie *************************************************************************************** © Copyright 2018 Kerstin Weihe (karanta) All Rights Reserved The product was designed on a PC with Windows 7 and not tested on a MAC. *********************************************************************************** All of the content in this package was created by karanta. ****************************************************************************** The prop cloth in this set can only be used in the Poser Cloth Room. For using this product you need to have Project Evolution, Miki 4, V4, Dawn, Pauline or Roxie =================================================================================================== Included in this set are: - Dress (smart prop / dynamic clothing) with constrained waistband - Dress (smart prop / dynamic clothing) without constrained groups - 10 Material settings for different styles (mc6) - 01 Material setting white no bumps (mc6) - 01 Material setting white with bumps (mc6) - 11 textures (bump included) - 4096 x 4096 pixel The dress has an external obj file in the geometries folder. The dress fits by default to PE and has the following morphs: - Fit Dawn - Fit Miki 4 - Fit Pauline - Fit Pauline 2 - Fit Roxie - Fit V4 =================================================================================================== Unzip all files to your Poser Runtime Directory. =================================================================================================== ::::::::::: Usage notes for PE ::::::::::: Please follow these steps for your first clothing simulation, or have a look at your Poser manual if you are not familiar with the Cloth Room: Load Project Evolution (PE) into your scene: - Click on PE then in the Menue on "Figure --> Use Inverse Kinematics" and make sure all is unchecked. - Click on "Figure", select PE and click on "Zero Figure" - Open your props library and load the cloth / clothes into your scene. - Open the Cloth Room and click on "New simulation" - You can leave the setting as they are or if you just want to make a quicker try - lower the end frame for example to 15. - Click on "ok" - Click Clothify and choose the cloth / clothes - it / they will be listed under props - then hit Clothify to exit the dialog box. Select Collide Against, then Add/Remove, and choose PE. (The simulation will be quicker if you uncheck all bodyparts which will not affect the cloth) Hit "ok". Back in the Collide Against dialog, make sure that the 'Current Collision Object' has PE displayed. You may want to enable the 'Start draping from zero pose' option. Quick hint on Collide settings: Collision Offset is the distance of the cloth from the collision object and Collision Depth is the thickness of the cloth. Play with these numbers as needed to get the results you want. The default "1.0" is usually way to high. Try something between 0.3 and 0.5 instead. Hit "ok" If you work with the default settings (30 frames), go to about frame 15 - 20 and add a pose to PE. I never apply the pose in the last (30th) frame. You will get nicer and smoother folds if you have some frames after the frame you added the pose. When the simulation is finished and the result is to smooth for your taste, you can always go a few frames back. - Click on "start simulation". It will take a bit time until the simulation will be done. How much time depends on you computer. If you are not satisfied with the result you have, you can play around with the fabric settings. Changes in the settings can give a large difference for the end result of the simulation. I often use different fabric settings for different poses. There is nothing like "best settings" for all poses. Please have a look at your manual for further, detailed informations to get the best settings for the look you want. ::::::::::: Usage notes for Dawn, Pauline, Miki 4, V4 and Roxie ::::::::::: If you use this dress for Dawn, Pauline, Miki 4, V4 or Roxie use the matching fit morph and change it to "1". I you notice that the dress does not fit any more, when the simulation is finished, just change the fit morph for the dress back to zero. :::::::::: I highly recommend using the Poser morph brush after your simulation. In dynamic clothes you will sometimes have wrinkles or strange looking areas which need a little bit of work with the morph brush! It is neccessary to check "cloth self-collision" in your simulation settings. :::::::::: I hope you will have fun with this set :) Kerstin Weihe / karanta **************************************************************** Filelist: ..\Documentation\ MelissaDress-karanta.txt Renderosity License.txt ..\Runtime\Geometries\karanta\Evolution\ karanta_PE_MelissaDress.obj ..\Runtime\Libraries\Materials\Evolution\Karanta\PE Melissa Dress\ 00 white + bump.mc6 00 white + bump.png 00 white no bump.mc6 00 white no bump.png 01.mc6 01.png 02.mc6 02.png 03.mc6 03.png 04.mc6 04.png 05.mc6 05.png 06.mc6 06.png 07.mc6 07.png 08.mc6 08.png 09.mc6 09.png 10.mc6 10.png ..\Runtime\Libraries\Props\Clothing\Evolution\karanta\ Melissa Dress constr waist.png Melissa Dress constr waist.pp2 Melissa Dress.png Melissa Dress.pp2 ..\Runtime\Textures\Karanta\Evolution\karanta_PE_MelissaDress\ karanta_PE_MelissaDress_B1.jpg karanta_PE_MelissaDress_Tx1.jpg karanta_PE_MelissaDress_Tx10.jpg karanta_PE_MelissaDress_Tx2.jpg karanta_PE_MelissaDress_Tx3.jpg karanta_PE_MelissaDress_Tx4.jpg karanta_PE_MelissaDress_Tx5.jpg karanta_PE_MelissaDress_Tx6.jpg karanta_PE_MelissaDress_Tx7.jpg karanta_PE_MelissaDress_Tx8.jpg karanta_PE_MelissaDress_Tx9.jpg