Product Name : Bess Set and 14 Styles for Project Evolution, V4, Dawn and Pauline ************************************************************************************* © Copyright 2018 Kerstin Weihe (karanta) All Rights Reserved The product was designed on a PC with Windows 7 and not tested on a MAC. *********************************************************************************** All of the content in this package was created by karanta. Resources on file with Renderosity. ****************************************************************************** The prop clothes in this set can only be used in the Poser Cloth Room. For using this set you need to have Poser 8 or higher and Project Evolution, V4, Dawn or Pauline. =================================================================================================== Included in this set are: - Top (smart prop / dynamic clothing) - Skirt (smart prop / dynamic clothing) - 14 Material settings (mc6) - 20 Textures Included morphs: Top: - Flat Chest - Fit V4 - Fit Dawn - Fit Pauline - Fit Pauline 2 Skirt: - Skirt Length - Skirt Bottom Width - Fit V4 - Fit Dawn - Fit Pauline - Fit Pauline 2 The clothing set has external obj files in the geometries folder. =================================================================================================== Unzip all files to your Poser Runtime Directory. ::::::::::: Usage notes for PE (or a woman from the fit morph list) ::::::::::: Please follow these steps for your first clothing simulation, or have a look at your Poser manual if you are not familiar with the Cloth Room: Load the woman of your choice into your scene: - Click on PE then in the Menue on "Figure --> Use Inverse Kinematics" and make sure all is unchecked. - Click on "Figure", select PE and click on "Zero Figure" - Open your props library and load the cloth / clothes into your scene. - Open the Cloth Room and click on "New simulation" - You can leave the setting as they are or if you just want to make a quicker try - lower the end frame for example to 15. ::: IMPORTANT:::::: Cloth self collision needs to be checked for your simulation. ::::::::::::::::::: - Click on "ok" - Click Clothify and choose the cloth / clothes - it / they will be listed under props - then hit Clothify to exit the dialog box. Select Collide Against, then Add/Remove, and choose PE. (The simulation will be quicker if you uncheck all bodyparts which will not affect the cloth) Hit "ok". Back in the Collide Against dialog, make sure that the 'Current Collision Object' has PE displayed. You may want to enable the 'Start draping from zero pose' option. Quick hint on Collide settings: Collision Offset is the distance of the cloth from the collision object and Collision Depth is the thickness of the cloth. Play with these numbers as needed to get the results you want. The default "1.0" is usually way to high. Try something between 0.3 and 0.5 instead. Hit "ok" If you work with the default settings (30 frames), go to about frame 15 - 20 and add a pose to PE. I never apply the pose in the last (30th) frame. You will get nicer and smoother folds if you have some frames after the frame you added the pose. When the simulation is finished and the result is not to your taste, you can always go a few frames back. - Click on "start simulation". It will take a bit time until the simulation will be done. How much time depends on you computer. If you are not satisfied with the result you have, you can play around with the fabric settings. Changes in the settings can give a large difference for the end result of the simulation. I often use different fabric settings for different poses. There is nothing like "best settings" for all poses. Please have a look at your manual for further, detailed informations to get the best settings for the look you want. ::::::::::::::::::: I highly recommend using the Poser morph brush after your simulation if neccessary. With dynamic clothes you will sometimes have wrinkles or strange looking areas which need a little bit of work with the morph brush! ::::::::::::::::::: If you use this dress for V4, Dawn or Pauline, use the matching fit morph and change it to "1". If you notice that the dress does not fit any more, when the simulation is finished, just change the fit morph for the dress back to zero. ::::::::::::::::::: I hope you will have fun with this set :) Kerstin Weihe / karanta **************************************************************** Product list: ..\Documentation\ PE_Bess_Set-karanta.txt Renderosity License.txt ..\Runtime\Geometries\karanta\Evolution\ karanta_PE_BessSkirt.obj karanta_PE_BessTop.obj ..\Runtime\Libraries\Materials\Evolution\Karanta\PE Bess Set\ 01 Skirt.mc6 01 Skirt.png 01 Top.mc6 01 Top.png 02 Skirt.mc6 02 Skirt.png 02 Top.mc6 02 Top.png 03 Skirt.mc6 03 Skirt.png 03 Top.mc6 03 Top.png 04 Skirt.mc6 04 Skirt.png 04 Top.mc6 04 Top.png 05 Skirt.mc6 05 Skirt.png 05 Top.mc6 05 Top.png 06 Skirt.mc6 06 Skirt.png 06 Top.mc6 06 Top.png 07 Skirt.mc6 07 Skirt.png 07 Top.mc6 07 Top.png 08 Skirt.mc6 08 Skirt.png 08 Top.mc6 08 Top.png 09 Skirt.mc6 09 Skirt.png 09 Top.mc6 09 Top.png 10 Skirt.mc6 10 Skirt.png 10 Top.mc6 10 Top.png 11 Skirt.mc6 11 Skirt.png 11 Top.mc6 11 Top.png 12 Skirt.mc6 12 Skirt.png 12 Top.mc6 12 Top.png 13 Skirt.mc6 13 Skirt.png 13 Top.mc6 13 Top.png 14 Skirt.mc6 14 Skirt.png 14 Top.mc6 14 Top.png ..\Runtime\Libraries\Props\Clothing\Evolution\karanta\ Bess Skirt.png Bess Skirt.pp2 Bess Top.png Bess Top.pp2 ..\Runtime\Textures\Karanta\Evolution\karanta_PE_Bess\ karanta_ATH_PE_Bess_GLIT001.png karanta_ATH_PE_Bess_GLIT_TR.png karanta_ATH_PE_Bess_Lace01.jpg karanta_ATH_PE_Bess_Lace02.jpg karanta_ATH_PE_Bess_Lace03.jpg karanta_ATH_PE_Bess_Lace04.jpg karanta_ATH_PE_Bess_Lace05.jpg karanta_ATH_PE_Bess_Lace06.jpg karanta_PE_BessSet_GL1.jpg karanta_PE_BessSet_GL2.jpg karanta_PE_BessSet_GL3.jpg karanta_PE_BessSet_GL4.jpg karanta_PE_BessSet_GL5.jpg karanta_PE_BessSet_GLB.jpg karanta_PE_Bess_B01.jpg karanta_PE_Bess_Tx01.jpg karanta_PE_Bess_Tx02.jpg karanta_PE_Bess_Tx03.jpg karanta_PE_Bess_Tx04.jpg karanta_PE_Bess_Tx05.jpg