Product Name : Jill Dress and 14 Styles for Project Evolution, V4, Dawn and Pauline ************************************************************************************* © Copyright 2018 Kerstin Weihe (karanta) All Rights Reserved The product was designed on a PC with Windows 7 and not tested on a MAC. *********************************************************************************** All of the content in this package was created by karanta. Resources on file with Renderosity. ****************************************************************************** The prop cloth in this set can only be used in the Poser Cloth Room. For using this set you need to have Poser 8 or higher and Project Evolution, V4, Dawn or Pauline. =================================================================================================== Included in this set are: - Dress (smart prop / dynamic clothing) - 14 Material settings (mc6) - 23 Textures Included morphs: - Flat Chest - Skirt Length - Skirt Bottom Width - Fit V4 - Fit Dawn - Fit Pauline 1 - Fit Pauline 2 The clothing item has an external obj file in the geometries folder. =================================================================================================== Unzip all files to your Poser Runtime Directory. ::::::::::: Usage notes for PE (or a woman from the fit morph list) ::::::::::: Please follow these steps for your first clothing simulation, or have a look at your Poser manual if you are not familiar with the Cloth Room: Load the woman of your choice into your scene: - Click on the woman then in the Menue on "Figure --> Use Inverse Kinematics" and make sure all is unchecked. - Click on "Figure", select the woman and click on "Zero Figure" - Open your props library and load the cloth / clothes into your scene. - Open the Cloth Room and click on "New simulation" - You can leave the setting as they are or if you just want to make a quicker try - lower the end frame for example to 15. ::: IMPORTANT:::::: Cloth self collision needs to be checked for your simulation. ::::::::::::::::::: - Click on "ok" - Click Clothify and choose the dress. It will be listed under props - then hit Clothify to exit the dialog box. Select Collide Against, then Add/Remove, and choose the woman. (The simulation will be quicker if you uncheck all bodyparts which will not affect the cloth) Hit "ok". Back in the Collide Against dialog, make sure that the 'Current Collision Object' has the woman displayed. You may want to enable the 'Start draping from zero pose' option. Quick hint on Collide settings: Collision Offset is the distance of the cloth from the collision object and Collision Depth is the thickness of the cloth. Play with these numbers as needed to get the results you want. The default "1.0" is usually way to high. Try something between 0.3 and 0.5 instead. Hit "ok" If you work with the default settings (30 frames), go to about frame 15 - 20 and add a pose to the woman. I never apply the pose in the last (30th) frame. You will get nicer and smoother folds if you have some frames after the frame you added the pose. When the simulation is finished and the result is not to your taste, you can always go a few frames back. - Click on "start simulation". It will take a bit time until the simulation will be done. How much time depends on you computer. If you are not satisfied with the result you have, you can play around with the fabric settings. Changes in the settings can give a large difference for the end result of the simulation. I often use different fabric settings for different poses. There is nothing like "best settings" for all poses. Please have a look at your manual for further, detailed informations to get the best settings for the look you want. ::::::::::::::::::: I highly recommend using the Poser morph brush after your simulation if neccessary. With dynamic clothes you will sometimes have wrinkles or strange looking areas which need a little bit of work with the morph brush! ::::::::::::::::::: If you use this dress for V4, Dawn or Pauline, use the matching fit morph and change it to "1". If you notice that the dress does not fit any more, when the simulation is finished, just change the fit morph for the dress back to zero. ::::::::::::::::::: I hope you will have fun with this set :) Kerstin Weihe / karanta **************************************************************** Product list: ..\Documentation\ PE_JillDress-karanta.txt Renderosity License.txt ..\Runtime\Geometries\karanta\Evolution\ karanta_PE_JillDress.obj ..\Runtime\Libraries\Materials\Evolution\Karanta\PE Jill Dress\ 01.mc6 01.png 02.mc6 02.png 03.mc6 03.png 04.mc6 04.png 05.mc6 05.png 06.mc6 06.png 07.mc6 07.png 08.mc6 08.png 09.mc6 09.png 10.mc6 10.png 11.mc6 11.png 12.mc6 12.png 13.mc6 13.png 14.mc6 14.png ..\Runtime\Libraries\Props\Clothing\Evolution\karanta\ Jill Dress.png Jill Dress.pp2 ..\Runtime\Textures\Karanta\Evolution\karanta_PE_JillDress\ KW_ATH_JillDress_FTGLIT001.png KW_ATH_JillDress_FTGLIT_TR.png KW_ATH_JillDress_Trans01.jpg KW_ATH_JillDress_Trans02.jpg KW_ATH_JillDress_Trans03.jpg KW_ATH_JillDress_Trans04.jpg KW_ATH_JillDress_Trans05.jpg KW_ATH_JillDress_Tx01.png KW_ATH_JillDress_Tx02.png KW_ATH_JillDress_Tx03.png KW_ATH_JillDress_Tx04.png KW_ATH_JillDress_Tx05.png KW_ATH_JillDress_Tx06.png KW_ATH_JillDress_Tx07.png KW_ATH_JillDress_Tx08.png KW_ATH_JillDress_Tx09.png KW_ATH_JillDress_Tx10.png KW_ATH_JillDress_Tx11.png KW_ATH_JillDress_Tx12.png KW_ATH_JillDress_Tx13.jpg KW_ATH_JillDress_Tx14.jpg KW_ATH_JillDress_Tx15.png karanta_PE_Jill_B01.jpg