1) PRODUCT TITLE, COPYRIGHT, DATE: 1926 Cunningham Ambulance for Poser (c) Proactive International, 2012, 2020. Meshbox (tm) Proactive International, 2001-2020, Meshbox Design (tm) Proactive International, 2002-2020. All of this products content was created by Proactive International. 2) SUPPORT: contact by Renderosity sitemail to Meshbox 3) DESCRIPTION: The 1926 Cunningham Ambulance design was used both for ambulances and for early hearses, and were sold by Rochester, New York based James Cunningham, Son and Company. -Door (Open) -Hood (Open) -Wheel (Rotate) -Steering Wheel (Steer) If you are looking to make authentic art of the Prohibition era of the United States, art for the stories of H.P. Lovecraft or other art of the 1920s to 1930s, then this is an excellent model. 3) COMPLETE FILES LIST & LOCATIONS: Name Format Path ------------------------------------------------------------------------ Documentation DIR Documentation 1926_Cunningham_Ambulance_for_Poser_Readme.txt TXT Documentation\1926_Cunningham_Ambulance_for_Poser_Readme.txt Renderosity_License.txt TXT Documentation\Renderosity_License.txt Runtime DIR Runtime libraries DIR Runtime\libraries Character DIR Runtime\libraries\Character Cunningham Ambulance R2 DIR Runtime\libraries\Character\Cunningham Ambulance R2 ambulance.cr2 CR2 Runtime\libraries\Character\Cunningham Ambulance R2\ambulance.cr2 ambulance.obj OBJ Runtime\libraries\Character\Cunningham Ambulance R2\ambulance.obj ambulance.png PNG Runtime\libraries\Character\Cunningham Ambulance R2\ambulance.png textures DIR Runtime\textures Cunningham Ambulance R2 DIR Runtime\textures\Cunningham Ambulance R2 AMBUL.jpg JPG Runtime\textures\Cunningham Ambulance R2\AMBUL.jpg amper.jpg JPG Runtime\textures\Cunningham Ambulance R2\amper.jpg dial01.jpg JPG Runtime\textures\Cunningham Ambulance R2\dial01.jpg dial02.jpg JPG Runtime\textures\Cunningham Ambulance R2\dial02.jpg dial02b.jpg JPG Runtime\textures\Cunningham Ambulance R2\dial02b.jpg fabr01.jpg JPG Runtime\textures\Cunningham Ambulance R2\fabr01.jpg fabr01b.jpg JPG Runtime\textures\Cunningham Ambulance R2\fabr01b.jpg glass_o.jpg JPG Runtime\textures\Cunningham Ambulance R2\glass_o.jpg leather1.jpg JPG Runtime\textures\Cunningham Ambulance R2\leather1.jpg leather2.jpg JPG Runtime\textures\Cunningham Ambulance R2\leather2.jpg leatherb.jpg JPG Runtime\textures\Cunningham Ambulance R2\leatherb.jpg light b.jpg JPG Runtime\textures\Cunningham Ambulance R2\light b.jpg metal01.jpg JPG Runtime\textures\Cunningham Ambulance R2\metal01.jpg metal02.jpg JPG Runtime\textures\Cunningham Ambulance R2\metal02.jpg metal03.jpg JPG Runtime\textures\Cunningham Ambulance R2\metal03.jpg paint01.jpg JPG Runtime\textures\Cunningham Ambulance R2\paint01.jpg paint02.jpg JPG Runtime\textures\Cunningham Ambulance R2\paint02.jpg paint04.jpg JPG Runtime\textures\Cunningham Ambulance R2\paint04.jpg tyre001b.jpg JPG Runtime\textures\Cunningham Ambulance R2\tyre001b.jpg wheel b.jpg JPG Runtime\textures\Cunningham Ambulance R2\wheel b.jpg wheel.jpg JPG Runtime\textures\Cunningham Ambulance R2\wheel.jpg wheel_b.jpg JPG Runtime\textures\Cunningham Ambulance R2\wheel_b.jpg wood01.jpg JPG Runtime\textures\Cunningham Ambulance R2\wood01.jpg wood02.jpg JPG Runtime\textures\Cunningham Ambulance R2\wood02.jpg w_mesh.jpg JPG Runtime\textures\Cunningham Ambulance R2\w_mesh.jpg w_mesh_a.jpg JPG Runtime\textures\Cunningham Ambulance R2\w_mesh_a.jpg w_mesh_b.jpg JPG Runtime\textures\Cunningham Ambulance R2\w_mesh_b.jpg --------------------------------------------------------------------------------------------- 39 Files - 140.236 MB 4) NEEDED FILES LIST (Files/Programs needed that are not in the zip): None. 5) DETAILED INSTALLATION INSTRUCTIONS: Exit (or Quit) from target application. Extract using .zip compatible software. Depending on your software, follow the directions for installing an entire runtime folder. 6) EXACT FOLDER NAMES & LOCATIONS: See Complete Files List & Locations (what is included) above. 7) CONVERSION AND/OR APPLICATION INSTRUCTIONS: None. 8) USAGE TIPS / RESTRICTIONS - Meshbox Design structures are generally scaled for standard Poser character sizes but are not guaranteed to be exactly to scale - All walls are a part of the structure - Optimize according to the best practices of your software (for remapping textures, materials, etc)