Cyborg IT.A.02 Torso. - Collar left and right Mech. - Chest Mech. - Abdomen Mech. - Hip Mech IMPORTANT ! The Cyborg IT.A.02 mech. is created from another remapping geometry ! (uvmapper is needed ! ) You can find it here www.uvmapper.com IT_A_02_Mech_Torso_MAC.zip "WinZip" is required to open this .zip file. You can find it at: http://www.winzip.com/ contained: IT_A_02_Picture_Tutorial.jpg ( important for starting to work with IT.A.02 mech. ! ) Readme.txt License.txt in folder -Runtime/libraries/character/CYBORG IT_A_02 IT_A_02_M_T.cr2 IT_A_02_M_T.png in folder - Runtime/textures/TXT_CYBORG_IT_A_02_mech TXT_BUMP_IT_A_02_mech_TORSO.jpg TXT_IT_A_02_mech_TORSO.jpg "for IT.A.02 Mech head" ( trans map texture: optional for IT.A.02 Mech Head user ) TXT_trasp_body.jpg TXT_trasp_body2.jpg in folder - Runtime/Geometries/Cyborg_IT_A_02_mech_torso In this folder put the new obj geometry created with IT_A_02_Mech_Torso_UVS.uvs file from blMilWom.obj (Victoria geometry source) ATTENTION DON'T DELETE THE ORIGINAL OBJ blMilWom.obj .. BECAUSE IT'S IMPORTANT FOR LOAD THE VICTORIA FIGURE!!! For more info look at tutorial "IT_A_02_Picture_Tutorial.jpg" Cyborg IT.A.02 is an Andygraph creations! Cyborg IT.A.02 is the third of the series... others are in development! Cyborg IT.A.02 will have others options .. next on MarketPlace! next (about IT.A.02 ): Cyborg .IT.A.02 : new UVS file + Texture head and neck * Cyborg .IT.A.02 : new UVS file + Texture chest, abdomen and hip Cyborg .IT.A.02 : new UVS file + Texture arms and hands Cyborg .IT.A.02 : new UVS file + Texture legs and foots New cyborg : Cyborg IT.A.03 : Texture body CYBORG IT.A.03 For more information write me at: andrea.mazzone@tiscalinet.it Andygraph Andrea Mazzone Graphic Designer IT.A.02 Copyright © 2002 Andrea Mazzone All rights reserved