************************************************************ *Product Name: InsectDino *Copyright 22.11.2006 *By: Stefan Beckhusen, CorporateArts *Contact: (please check my website) ************************************************************ System Requirements: PC ONLY Poser 5 -------------------------------------- Ownership Statement: All of this product's content was created by Stefan Beckhusen, CorporateArts -------------------------------------- Installation Instructions: Extract the InsectDino.zip and copy the runtime-Folder to your POSER directory. Start POSER , go to FIGURES/!CorporateArts and load "InsectDino". The figure starts with Default-Mat. Then go to POSES/!!CorporateArts/InsectDino and apply any pose you like. To use the Background-Image go to the Material-Room. -------------------------------------- Usage Tips or Limitations: "InsectDino" requires POSER 5 and up, and renders well with the P4 Engine and FireFly. For best results you may try different render settings, ..... THAT'S YOUR JOB ;-) TEXTURE: If you scale "InsectDino" up to 500% with the standart Mat-File you may discover some parts where the texture will stretch a little bit too much. This may require some postwork, depending on the pose and light-setting. In my Promo-Images i didn't hide this and you can see exactly what i mean. For 500% Scales please use the special added HiScale Mat-File. The original size of the model is much smaller than a typical Poser-Figure like Jessy, JAMES, or else. In this normal size you shouldn't see the impairment. If your computer is too slow you may use the LowScale Mat-File or the special NoTexture Mat-Files. Wings and Tail: Wings and Tail are easy poseable with ERC-Settings. Dials are restriced with typically Min/Max. Unneccessary Dials are deleted. Poses: By changing Poses the Dials from ERC-Settings don't change. Don't ask me why. These Dials must be changed manual by yourself. The Standart-Poses are all set without ERC. BACKGROUND: You may apply the Background-Image in the Material-Room. Normally that's not working , but if you render with Firefly you should only change the node and apply the Image to Background-Colour. If this is even not working well or you prefer to render with the P4 Engine, apply the Background-Image in your usual way by importing from ": textures : CorporateArts_de : Backgrounds : ......". You'll find the Background-Image in 2 usually sizes, 4:3 and 4:4 (1440x1440 and 1440x1080). -------------------------------------- Files Included in the Product: ..\runtime\geometries\ InsectDino.obj ..\runtime\libraries\character\!!CorporateArts\ InsectDino.cr2 InsectDino.png ..\runtime\libraries\materials\!CorporateArts\Backgrounds\ Apo 061008-198b 4-3.mt5 Apo 061008-198b 4-3.png Apo 061008-198b 4-4.mt5 Apo 061008-198b 4-4.png ..\runtime\libraries\pose\!!CorporateArts\InsectDino\ !!Mat DefHiScale.png !!Mat DefHiScale.pz2 !!Mat DefLowScale.png !!Mat DefLowScale.pz2 !!Mat Default.png !!Mat Default.pz2 !!Mat Glowing Eye.png !!Mat Glowing Eye.pz2 !!Mat No Glow.png !!Mat No Glow.pz2 !!Mat Shimmering Skin.png !!Mat Shimmering Skin.pz2 !!NoTexture - From Hell.png !!NoTexture - From Hell.pz2 !!NoTexture - Taurus.png !!NoTexture - Taurus.pz2 !Default Pose.png !Default Pose.pz2 Courious 01.png Courious 01.pz2 Dangerous 01.png Dangerous 01.pz2 Defence 01.png Defence 01.pz2 Fear 01.png Fear 01.pz2 In Rage 01.png In Rage 01.pz2 Jump 01.png Jump 01.pz2 Jump 02.png Jump 02.pz2 Jump or Fly 01.png Jump or Fly 01.pz2 ToonGhost.png ToonGhost.pz2 Weak 01.png Weak 01.pz2 ..\runtime\textures\CorporateArts_de\Backgrounds\ Apo061008-198b_14401080.jpg Apo061008-198b_14401440.jpg ..\runtime\textures\CorporateArts_de\ insect_dinoM_bump.jpg insect_dinoM_global30.jpg insect_dinoM_global30s.jpg