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#                                                      #
#               Steampunk Jet fighter                  # 
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       Character for Poser5 and above & DazStudio
          By Dominik Lenardo (coflek-gnorg)

1. INTRODUCTION
2. INSTALLATION
3. FILE LIST
4. COPYRIGHT
5. OWNERSHIP STATEMENT

-------------------- INTRODUCTION --------------------------

Actually, I imagined that this biplane is powered by jet 
engine not by steam. However, this design nicely fits to 
Steampunk theme.

Moving parts (all parts have adjusted limits):

- left aileron (up/down)
- right aileron (up/down)
- elevators (up/down)
- rudder (left/right)
- flight yoke (left/right - up/down)
- wheels (rotate)
- bomb - detachable prop

In addition, there are 5 different material poses.

------------------- INSTALATION ---------------------------

Unpack zip file to Your Poser Runtime folder.

If You import .pp2 props into DAZ Studio  You'll get all 
textures in place with proper mapping. To get all other 
parameters (bump maping, specular maping, ambient,opacity),
You'll need to place textures manually:

SPECULAR textures 
- under glossiness, color and strength put corresponding
 .jpg file with extension _s leave other parameters as they are.

BUMP textures 
- _b.jpg texture is already loaded but parameters aren't 
right: strength should be around 80-100. Positive from 
0.5 to 2 (depending on surface roughness)

AMBIENT texture - if there's lit objects on scene 
(like lanterns) I use ambient texture to light that part.
_i.jpg file should be placed under strength parameter. 
Color can stay as it is.

OPACITY texture - use _o.jpg map to define which part of 
surface is transparent and how much and should be placed
under strength parameter.

REFLECTION texture - use _r.jpg map to define which part of 
surface reflect already loaded texture and should be placed
under reflection strength.


Props are created in Poser 8, so maybe You'll need to tweak
some parameters (bump and opacity) in other versions, but
even without that You'll get impressive results.


------------------------- FILE LIST -----------------------


\Documentation\

   SP Jetfighter_readme.txt
   license.txt

\Runtime\Geometries\Steampunk Jetfighter\

   Jetfighter.obj


\Runtime\libraries\character\Steampunk Jetfighter\

   Jetfighter.cr2
   Jetfighter.png

\Runtime\libraries\Pose\Steampunk Jetfighter\

   Blue.png
   Blue.pz2
   Camo.png
   Camo.pz2
   Green.png
   Green.pz2
   Red.png
   Red.pz2
   Yellow.png
   Yellow.pz2


\Runtime\textures\Steampunk Jetfighter\

   bckwin1.jpg
   bckwin2.jpg
   bckwin3.jpg
   bckwin4.jpg
   bckwin5.jpg
   bckwin_b.jpg
   bckwin_s.jpg
   botwin1.jpg
   botwin2.jpg
   botwin3.jpg
   botwin4.jpg
   botwin5.jpg
   botwin_b.jpg
   botwin_s.jpg
   cocgau.jpg
   cocpit.jpg
   cocpit_b.jpg
   cocpit_s.jpg
   frguns.jpg
   frguns_s.jpg
   fusel11.jpg
   fusel12.jpg
   fusel13.jpg
   fusel14.jpg
   fusel15.jpg
   fusel1_b.jpg
   fusel1_s.jpg
   fusel21.jpg
   fusel22.jpg
   fusel23.jpg
   fusel24.jpg
   fusel25.jpg
   fusel2_b.jpg
   fusel2_s.jpg
   jeteng1.jpg
   jeteng2.jpg
   jeteng3.jpg
   jeteng4.jpg
   jeteng5.jpg
   jeteng_b.jpg
   jeteng_s.jpg
   lebomb.jpg
   lebomb_b.jpg
   lebomb_s.jpg
   topwin1.jpg
   topwin2.jpg
   topwin3.jpg
   topwin4.jpg
   topwin5.jpg
   topwin_b.jpg
   topwin_s.jpg
   underc.jpg
   underc_b.jpg
   underc_s.jpg




-------------------- COPYRIGHT ----------------------------

All output forms of models (still pictures,animations,etc)
are free to use in commercial or non-commercial purposes 
without any limitations.
Distributing or selling models in their original state 
(geometry files), or as part of another models is forbidden.

-------------- OWNERSHIP STATEMENT -------------------------

All of this product's content was created by Dominik Lenardo 
(coflek-gnorg of renderosity). 
Copyright 04.07.2011. Dominik Lenardo


