====================================================================== ************************************************************ *Product Name: Dynamic Halter Top Combo Lafemme *Copyright 17/2 2019 *By: Gustaf Grefberg *Contact: fireserpenttongue@gmail.com ************************************************************ Cute, casual haltertop combo for LaFemme. Enjoy a tubetop and a haltertop that can be used perfectly together with matching materials, or separately if you wish. All materials are optimized for Superfly with PBR, but work fine with Firefly for those who still prefer to render this way. It is a high-resolution cloth for Poser's clothroom, which yields highly detailed drapes. Resolution is high, with full 4K and 2K texture maps. 26 materials is included, both for the tubetop and the haltertop. See instructions in the readme for suggestions on how to best fit the cloth for different body types during the draping process. The tubetop is built specifically with hidden areas for constraints. This is because more curvy characters tend to get a very clingy seam where the chest and other parts bend. By moving the constraintsa bit further away from the seams, this can be made to look much more natural for most types of characters. Included in this product: Haltertop for LaFemme Tubetop for LaFemme (with 2 different constrain options) 26 PBR materials with textures -------------------------------------- System Requirements: Poser 11 or higher LaFemme by RPublishing -------------------------------------- Installation Instructions: Unzip the files into your poser directory. To open a clothing item, you go to props, then into the ShaaraMuse3D folder and then into the Dynamit Tshirt folder. To apply a material, go to materials, and then into the ShaaraMuse3D folder and into the DynamicHalterTop folder. -------------------------------------- Usage Tips or Limitations: ************************** * Cloth Room quick start * ************************** This quick start breaks down the process into simple steps how to use the clothing in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. LaFemme is used as a reference here. 1. Load LaFemme. 2. On frame 1, load the draping pose, without any body morphs loaded. (You can have facial morphs, since they don't affect the clothing.) Make sure to have Inverse Kinematics off, found in the Figure menu. 3. Somewhere between frame 15-30 (Or more if you feel its needed), put LaFemme in the final pose that you want. Here you can also load or apply any custom LaFemme morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko, The Girl, or Stephanie.) The cloth simulation needs to start with LaFemme in the draping pose in the first frame, so that the clothing can drape or stretch into the final frame. If you are doing an animation, it's also from this frame and forward you will start it. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have LaFemme selected. Then load the clothing. Now, the clothing is parented to LaFemme, so if you scale LaFemme, the clothing is scaled as well. This can be very useful. The clothing can stretch, if you scale LaFemme down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale LaFemme down a bit in the starting pose. Make sure you have LaFemme's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 6. Then select "Collide against", and as collision object choose LaFemme. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. (Although you may want the feet checked if you are calculating the pants) A good collision offset value is somewhere between 0.300-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. "Start draping from zero pose" should be unchecked, or you may get very strange results! 7. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other values), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance will work well with these clothes and give very nice, detailed draping. When you have everything set up the way you like click "Calculate Simulation" For tweaking the cloth simulation, and how to use the clothing together with the pants, look into the sections below for some tips. *********************************** * Using parented scale * *********************************** In the promos, some pictures show a loose or a tight fit. This tutorial below describes how to create this effect with the shirt. The clothing comes parented to LaFemme. This means that if you move or scale her, the clothing will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the clothing to stretch or fit tighter in the final pose, just scale LaFemme down. When you do this scaling, make sure to have LaFemme's BODY selected. This is very useful if you want the clothing to fit tightly to your character. Now, this clothing is loose and has a "one size fits all", but if you have a very dainty or very curvy character and want a different fit, it can be beneficial to experiment a bit with the scaling. If your LaFemme figure is named to something else than "LaFemme" sometimes the parent doesn't set when you load the garment, if that's the case, just go into the object menu and parent it to LaFemme's "body" This applies to V6 and Dawn, too. ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the ShaaraMuse3D folder and into the DynamicHalterTop folder. Just click on a material and it's applied all the zones. Just make sure the clothing is selected. - My own photos and textures ****************************** Troubleshooting (By Frequency) ****************************** #1. “Messy” simulation of fabric in a sitting or lying down pose ---------------------------------------------------------------- When simulating against the GROUND object (or something else like a chair), it may be necessary to raise the Fold Resist in order to avoid ugly looking fabric self-intersections. A lower Fold Resistance will create softer folds on the fabric but may increase polygon collision problems in certain poses, so you will have to see this as a trade-off. #2. Tip: Quick morph brush trick for fabric self-intersection ------------------------------------------------------------- It is not always necessary to raise Fold Resistance until all intersections are gone. If they are not too bad, they are pretty easy to fix with the morph brush: 1. Go to Render settings, and turn off ‘Remove backfacing polys’ in the Preview tab. This will help you to see clearly where the back of a section of cloth intersects with another piece of cloth. 2. If you now try to use the Morph Tool (Pull), you will find that it moves both pieces of fabric. This is not what you want. Turn off ‘Average Normals’ a bit further down in the Morphs Tool panel (it is a check box) and you will find that you can now pull only the top level of fabric. 3. If you also have intersections that are the front of fabric sticking through, you will probably need to increase Fold Resistance a little further, since I haven’t found an easy fix for this yet. It can be worked on with the morph brush, but you will need to select the very smallest brush and work vertex by vertex, so it can be a little more time consuming. #3. A piece of clothing stretches out and becomes too long when simulating (when not colliding with GROUND) ----------------------------------------------------------------------------------------------------------- You can try these: Increase Stretch Resistance, lower Cloth Density and/or experiment with any adjustment morphs included. #4. Minor poke through around feet or fingers after simulating cloth --------------------------------------------------------------------- This is common, probably because the main figure’s polygon angles are sharper on hands and feet than on the rest of the body. The solution is to make a tiny adjustment on the figures pose after simulating. Usually the adjustment needed is very small and is hardly noticeable at all. If you do want the *exact pose*, just move (exaggerate) the feet a tiny bit before simulating, then move them back to the original pose afterwards. #5. (General) Minor poke through -------------------------------- Poke through in places like back armpits and the crotch area are a common problem on Dynamic garments. It is usually helpful to add a few (10 is a good start) extra simulation frames after the final pose, so that the cloth has enough time to settle and find its place. Also, check the pose. If the arms are intersecting with the body of the figure, (which would never happen in real life) you can understand how that will cause problems with the cloth room simulation, which is attempting to create a realistic result. A lot of poses were made with conforming clothing in mind, so you may need to make some adjustments. ************************ * General Stuff * ************************ If you wish to make your own textures, you will find an UV maps in the Templates folder. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial projects, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: =================================================================== ..Documentation\ =================================================================== DY_HalterTopComboLF_Readme.txt RENDEROSITY-LICENSE.txt ================================================================================================================== ..Runtime\Geometries\ShaaraMuse3D\Clothing\DynamicHalterTopSet\ ================================================================================================================== HalterTop_LF.obj Tube_LF.obj ========================================================================================================================== ..Runtime\Libraries\Materials\ShaaraMuse3D\Clothing\DynamicHalterCombo\ ========================================================================================================================== DTHC_Halter_Black.mc6 DTHC_Halter_Black.png DTHC_Halter_Black.xmp DTHC_Halter_Blue.mc6 DTHC_Halter_Blue.png DTHC_Halter_Blue.xmp DTHC_Halter_Flowers01_01.mc6 DTHC_Halter_Flowers01_01.png DTHC_Halter_Flowers01_01.xmp DTHC_Halter_Flowers01_02.mc6 DTHC_Halter_Flowers01_02.png DTHC_Halter_Flowers01_02.xmp DTHC_Halter_Flowers02_01.mc6 DTHC_Halter_Flowers02_01.png DTHC_Halter_Flowers02_01.xmp DTHC_Halter_Flowers02_02.mc6 DTHC_Halter_Flowers02_02.png DTHC_Halter_Flowers02_02.xmp DTHC_Halter_Green.mc6 DTHC_Halter_Green.png DTHC_Halter_Green.xmp DTHC_Halter_Pattern01_01.mc6 DTHC_Halter_Pattern01_01.png DTHC_Halter_Pattern01_01.xmp DTHC_Halter_Pattern01_02.mc6 DTHC_Halter_Pattern01_02.png DTHC_Halter_Pattern01_02.xmp DTHC_Halter_Pattern02_01.mc6 DTHC_Halter_Pattern02_01.png DTHC_Halter_Pattern02_01.xmp DTHC_Halter_Pattern02_02.mc6 DTHC_Halter_Pattern02_02.png DTHC_Halter_Pattern02_02.xmp DTHC_Halter_Pink.mc6 DTHC_Halter_Pink.png DTHC_Halter_Pink.xmp DTHC_Halter_Purple.mc6 DTHC_Halter_Purple.png DTHC_Halter_Purple.xmp DTHC_Halter_Red.mc6 DTHC_Halter_Red.png DTHC_Halter_Red.xmp DTHC_Halter_Satin_Blue.mc6 DTHC_Halter_Satin_Blue.png DTHC_Halter_Satin_Blue.xmp DTHC_Halter_Satin_Purple.mc6 DTHC_Halter_Satin_Purple.png DTHC_Halter_Satin_Purple.xmp DTHC_Halter_Satin_Red.mc6 DTHC_Halter_Satin_Red.png DTHC_Halter_Satin_Red.xmp DTHC_Halter_Satin_Teal.mc6 DTHC_Halter_Satin_Teal.png DTHC_Halter_Satin_Teal.xmp DTHC_Halter_Satin_White.mc6 DTHC_Halter_Satin_White.png DTHC_Halter_Satin_White.xmp DTHC_Halter_Speckle.mc6 DTHC_Halter_Speckle.png DTHC_Halter_Speckle.xmp DTHC_Halter_Stripes_01.mc6 DTHC_Halter_Stripes_01.png DTHC_Halter_Stripes_01.xmp DTHC_Halter_Stripes_02.mc6 DTHC_Halter_Stripes_02.png DTHC_Halter_Stripes_02.xmp DTHC_Halter_Stripes_03.mc6 DTHC_Halter_Stripes_03.png DTHC_Halter_Stripes_03.xmp DTHC_Halter_Teal.mc6 DTHC_Halter_Teal.png DTHC_Halter_Teal.xmp DTHC_Halter_White.mc6 DTHC_Halter_White.png DTHC_Halter_White.xmp DTHC_Halter_Yellow.mc6 DTHC_Halter_Yellow.png DTHC_Halter_Yellow.xmp DTHC_Tube_Black.mc6 DTHC_Tube_Black.png DTHC_Tube_Black.xmp DTHC_Tube_Blue.mc6 DTHC_Tube_Blue.png DTHC_Tube_Blue.xmp DTHC_Tube_Flowers01_01.mc6 DTHC_Tube_Flowers01_01.png DTHC_Tube_Flowers01_01.xmp DTHC_Tube_Flowers01_02.mc6 DTHC_Tube_Flowers01_02.png DTHC_Tube_Flowers01_02.xmp DTHC_Tube_Flowers02_01.mc6 DTHC_Tube_Flowers02_01.png DTHC_Tube_Flowers02_01.xmp DTHC_Tube_Flowers02_02.mc6 DTHC_Tube_Flowers02_02.png DTHC_Tube_Flowers02_02.xmp DTHC_Tube_Green.mc6 DTHC_Tube_Green.png DTHC_Tube_Green.xmp DTHC_Tube_Pattern01_01.mc6 DTHC_Tube_Pattern01_01.png DTHC_Tube_Pattern01_01.xmp DTHC_Tube_Pattern01_02.mc6 DTHC_Tube_Pattern01_02.png DTHC_Tube_Pattern01_02.xmp DTHC_Tube_Pattern02_01.mc6 DTHC_Tube_Pattern02_01.png DTHC_Tube_Pattern02_01.xmp DTHC_Tube_Pattern02_02.mc6 DTHC_Tube_Pattern02_02.png DTHC_Tube_Pattern02_02.xmp DTHC_Tube_Pink.mc6 DTHC_Tube_Pink.png DTHC_Tube_Pink.xmp DTHC_Tube_Purple.mc6 DTHC_Tube_Purple.png DTHC_Tube_Purple.xmp DTHC_Tube_Red.mc6 DTHC_Tube_Red.png DTHC_Tube_Red.xmp DTHC_Tube_Satin_Blue.mc6 DTHC_Tube_Satin_Blue.png DTHC_Tube_Satin_Purple.mc6 DTHC_Tube_Satin_Purple.png DTHC_Tube_Satin_Red.mc6 DTHC_Tube_Satin_Red.png DTHC_Tube_Satin_Teal.mc6 DTHC_Tube_Satin_Teal.png DTHC_Tube_Satin_White.mc6 DTHC_Tube_Satin_White.png DTHC_Tube_Silk_Blue.xmp DTHC_Tube_Silk_Purple.xmp DTHC_Tube_Silk_Red.xmp DTHC_Tube_Silk_White.xmp DTHC_Tube_Speckle.mc6 DTHC_Tube_Speckle.png DTHC_Tube_Speckle.xmp DTHC_Tube_Stripes_01.mc6 DTHC_Tube_Stripes_01.png DTHC_Tube_Stripes_01.xmp DTHC_Tube_Stripes_02.mc6 DTHC_Tube_Stripes_02.png DTHC_Tube_Stripes_02.xmp DTHC_Tube_Stripes_03.mc6 DTHC_Tube_Stripes_03.png DTHC_Tube_Stripes_03.xmp DTHC_Tube_Teal.mc6 DTHC_Tube_Teal.png DTHC_Tube_Teal.xmp DTHC_Tube_White.mc6 DTHC_Tube_White.png DTHC_Tube_White.xmp DTHC_Tube_Yellow.mc6 DTHC_Tube_Yellow.png DTHC_Tube_Yellow.xmp ====================================================================================================================== ..Runtime\Libraries\Props\ShaaraMuse3D\Clothing\DynamicHalterCombo\ ====================================================================================================================== DTHC_Halter_LF.png DTHC_Halter_LF.pp2 DTHC_Halter_LF_TightStraps.png DTHC_Halter_LF_TightStraps.pp2 DTHC_Tube_LF_BottomTight.png DTHC_Tube_LF_BottomTight.pp2 DTHC_Tube_LF_Loose.png DTHC_Tube_LF_Loose.pp2 ================================================================================================================== ..Runtime\Textures\ShaaraMuse3D\Clothing\DynamicHalterTopCombo\ ================================================================================================================== DHTC_Halter_Black_Color.jpg DHTC_Halter_Flowers01_Color.jpg DHTC_Halter_Flowers02_Color.jpg DHTC_Halter_Pattern01_Color.jpg DHTC_Halter_Pattern02_Color.jpg DHTC_Halter_Red_Color.jpg DHTC_Halter_Speckle_Color.jpg DHTC_Halter_Stripes_Color.jpg DHTC_Halter_Teal_Color.jpg DHTC_Halter_White_Bump.jpg DHTC_Halter_White_Color.jpg DHTC_Tube_Base_Bump.jpg DHTC_Tube_Base_Bump_Satin.jpg DHTC_Tube_Black_Color.jpg DHTC_Tube_Flowers01_Color.jpg DHTC_Tube_Flowers02_Color.jpg DHTC_Tube_Pattern01_Color.jpg DHTC_Tube_Pattern02_Color.jpg DHTC_Tube_Red_Color.jpg DHTC_Tube_Speckle_Color.jpg DHTC_Tube_Stripes_Color.jpg DHTC_Tube_Teal_Color.jpg DHTC_Tube_White_Color.jpg ========================================================== ..Templates\ ========================================================== HalterTop_LF.jpg Tube_LF.jpg