||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| "dForce Chic Couture Gown for Genesis 8 Female(s)" , by SWTrium All copyrights to this product reserved by SWTrium - February 2019. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Ownership statement: All of the content in this package was created by SWTrium. ================================================================ Included in this package: For Genesis 8 Female: - Chic Couture Gown - 5 Material Sets with 3 Fabric Utility options. REQUIREMENTS: DS 4.10 (for dForce) . Genesis 8 Female. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Copyright Information The entire contents of this product are copyright 2019 SWTrium. All rights reserved. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ---------------------------------------------------- DETAILED ZIP(s) FILE CONTENT: ---------------------------------------------------- ...\Documentation\ Renderosity Stardard License.txt ChicCoutureGown_Genesis8Fem_ReadMe.txt ================================================================ ...\data\SWTrium\Chic Couture Gown\Chic Couture Gown\Chic Couture Gown.dsf ...\data\SWTrium\Chic Couture Gown\Chic Couture Gown\Morphs\SWTrium\Base\ Adjust Breasts 1.dsf Adjust Breasts 2.dsf Adjust Breasts 3.dsf Adjust Breasts 4.dsf Adjust Butt.dsf Adjust Collar.dsf CTRLBreastsImplants.dsf EXPAND ALL.dsf Fan Skirt.dsf FBMBodybuilderSize.dsf FBMBodySize.dsf FBMBodyTone.dsf FBMEmaciated.dsf FBMFitnessSize.dsf FBMHeavy.dsf FBMPearFigure.dsf FBMThin.dsf FBMVoluptuous.dsf Lower Window.dsf PBMBreastsHeavy.dsf PBMBreastsSize.dsf PBMGlutesSize.dsf pJCMAbdomen2Fwd_40.dsf pJCMChestFwd_35.dsf pJCMFootDwn_75_L.dsf pJCMFootDwn_75_R.dsf pJCMFootUp_40_L.dsf pJCMFootUp_40_R.dsf pJCMShinBend_90_L.dsf pJCMShinBend_90_R.dsf pJCMThighBack_35_L.dsf pJCMThighBack_35_R.dsf pJCMThighFwd_57_L.dsf pJCMThighFwd_57_R.dsf pJCMThighSide_85_L.dsf pJCMThighSide_85_R.dsf Reveal Breasts.dsf Reveal Left Breast.dsf Reveal Right Breast.dsf Widen-Shrink Window.dsf ...\data\SWTrium\Chic Couture Gown\Chic Couture Gown\UV Sets\SWTrium\Base\default.dsf ================================================================ ...\People\Genesis 8 Female\Clothing\Chic Couture Gown\ Chic Couture Gown.duf Chic Couture Gown.duf.png ...\People\Genesis 8 Female\Clothing\Chic Couture Gown\Materials\ Black Swan.duf Black Swan.duf.png Coral Queen.duf Coral Queen.duf.png Haute Freyja.duf Haute Freyja.duf.png Mirage.duf Mirage.duf.png Planned Malfunction.duf Planned Malfunction.duf.png ...People\Genesis 8 Female\Clothing\Chic Couture Gown\Materials\!Utilities Loose Fabric.duf Loose Fabric.duf.png Standard Fabric.duf Standard Fabric.duf.png Tight Fabric.duf Tight Fabric.duf.png ================================================================ ...\Runtime\Textures\SWTrium\MarinaGown\ marinagown_alpha.jpg marinagown_alpha01.jpg marinagown_bump.jpg marinagown_bump01.jpg marinagown_bump02.jpg marinagown_disp.jpg marinagown_disp01.jpg marinagown_disp02.jpg marinagown_metal.jpg marinagown_metal01.jpg marinagown_metal02.jpg marinagown_metal03.jpg marinagown_norm.jpg marinagown_norm01.jpg marinagown_norm02.jpg marinagown_norm03.jpg marinagown_rough.jpg marinagown_rough01.jpg marinagown_tex.jpg marinagown_tex01.jpg marinagown_tex02.jpg marinagown_tex03.jpg marinagown_translu.jpg ...\Templates\ChicCoutureGown for Gen8\ gown_template.png ================================================================ ================================================================ Usage Tips and Advice: ---------------------- -While dForce simulations can be fine tuned by you to give smoother or faster outcomes, this product has been tested with the standard Daz dForce parameter settings with only these two changes: --Collision Mesh Resolution: Viewport --Collision Mode: Best - Continuous : CCD -The dynamic parts of this product set can also work flawlessly with parameters other than this, but that is left to your discretion. Increase the [Smoothing] values on the swimsuit as required. -Always simulate your current pose/animation from a Memorized or A-Pose (for Gen 8) with sufficient [Initialization Time] and [Pose Transition Time] values. Or at least from a Memorized Pose without crosstalk between limbs, body and clothing elements. - PLEASE NOTE: When simulating any High Res model combinations (example Sub-D 2 or more) with dForce, it is always best to simulate with [Collision Mesh Resolution: Viewport]. - You should then change this value: [Genesis 8 Female]:[Paramters] > [General] > [Mesh Resolution] > "[SubDivision Level]" from whatever it is on (default is "1") to the SAME value as [Render SubD Level (Minimum)] which is usually at "2". - Only then should dForce be simulated to prevent "Ghost Pokethroughs". It would be advisible to Lower the [Render SubD Level (Minimum)] to 1 on slower or older machines to speed up the simulation process exponentially. - Aligning these two values will prevent any pokethrough between HD characters and the dForce clothing on low [Collision Offset] values in cases where there is NO VISIBLE pokethrough seen in the viewport's Nvidia IRay render preview but there is VISIBLE pokethrough seen while normally rendering, i.e. something I will refer to as "Ghost pokethroughs" -When simulated with a base genesis 8 female, the simulation will always consider the base model to have a [Collision Offset] of 0.20, unless it has been assigned as a dForce Static surface with modified offset values. -Since dForce clothing should be created with as little sub-division on the base geometry, getting skin-tight results on high Sub-D Genesis models always requires custom parameters (if the clothing was sub-divided on the base to naturally fit 2-4 Genesis Sub-D divisions, it would effectively convert the fabric into a fluid and simulation times would skyrocket even on powerful systems.) -With a mix of the right collision offset values, custom painted push modifiers and smoothing iterations, skin tight clothing on high Sub-D models can be created quite easily even from lower poly clothing items. -When used in animations, dForce products tend to bounce or sway around too much depending on animation FPS and peak keyframe values. -For example, if there aren't sufficient keyframe ranges between two peak walking poses, or if two peak ranges are spaced right next to each other, there is a high chance of simulation failure or getting undesired results. -Best practices for simulating dForce products with animations are to give ample space and time in between keyframe range peaks (the highest and lowest positive and negative value of any single x/y/z/bend/side-side/twist animation for any single bone). -The clothing pieces can be used in High Resolution (Sub-D) as well as in Base variant. When using High Resolution meshes, there might be poke through on high resolution body models as well as when using high resolution body morphs. -The supplied fitting and shaping morphs can prevent poke-through on most models and dForm modifiers can work for exotic model meshes (like protruding body bones, high resolution nipple morphs, etc). -When using dForce simulations on High Resolution clothing meshes, you can slightly increase the [Collision Offset] value before simulating, until the poke-through is sorted out. -When using the [High Resolution] geometry options on HD Gen8 models, a custom painted push modifier (created by using a push weight node) with influence weights painted on the protruding areas, along with increased smoothing iterations can give spectacular results. -There are three dForce material presets provided for various usage scenarios. All materials load with the Standard Fabric dForce preset. But if you require something more skin tight, the Tight Fabric can come in use here. The Loose Fabric preset turns the gown loose and can also play a big role when the gown is used as a non-parented/fitted to Gen8 clothing piece to demonstrate fallen/hanging/crumpled/piled up clothing, etc. -Gravity can be your friend or your enemy. Use it wisely. ------------------------------------------------------------------------------------------ Author: SWTrium Please feel free to contact me with any comments, feedback or suggestions. I would also love to see any art you create using this pak so don't hesitate to share your gallery links via RMP sitemail ONLY! --------------------------------------------------------------------------------------------