***************************************************************************** Observers Copyright 5th May 2019 by Coflek-Gnorg ************************** DESCRIPTION ****************************** Meet the alien supreme race: Observers! Simple but effective character for Sci-Fi theme. There's no need to pose many body parts; Observers levitate, so there's no need to walk. They use telekinesis to move things, so there's no need to use hands. And at last, they communicate telepathically. You can pose head, neck and torso (bend/twist/side to side) But, to make it more versatile, I included: - 3 face materials (races) - 3 eyes materials - 3 robe materials - 5 face morphs - 3 robe morphs Product comes in Poser and Daz Studio versions. Materials are for Firefly, Nvida Iray and 3Delight ******************* SYSTEM REQUIREMENTS ********************** A computer capable of running the appropriate version of Poser *********************** NECESSARY FILES *************************** This is a Stand Alone product. ************************** INSTALATION ******************************* Unpack Poser zip files to Your Poser Runtime folder. Unpack DS zip files to Your My DAZ 3D Library *********************** USAGE/LIMITATIONS **************************** All output forms of models (still pictures, animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. All of this product's content was created by Dominik Lenardo *********************** FILE LIST ************************************** POSER FILES: Documentation\ Beholder_readme.txt license.txt Runtime\Geometries\Coflek Gnorg\Observer\ Observer.obj Runtime\Libraries\Character\Coflek Gnorg\Observer\ Observer.cr2 Observer.png Runtime\Libraries\Materials\Coflek Gnorg\Observer\ Eyes 1.mc6 Eyes 1.png Eyes 2.mc6 Eyes 2.png Eyes 3.mc6 Eyes 3.png Head 1.mc6 Head 1.png Head 2.mc6 Head 2.png Head 3.mc6 Head 3.png Robe 1.mc6 Robe 1.png Robe 2.mc6 Robe 2.png Robe 3.mc6 Robe 3.png Runtime\Textures\Coflek Gnorg\Observer\ cgos_eyes1_diff.jpg cgos_eyes2_diff.jpg cgos_head2_bump.jpg cgos_head2_diff.jpg cgos_head2_spec.jpg cgos_head3_bump.jpg cgos_head3_diff.jpg cgos_head3_spec.jpg cgos_head_bump.jpg cgos_head_diff.jpg cgos_head_spec.jpg cgos_refmap_refl.jpg cgos_robe1a_bump.jpg cgos_robe1a_diff.jpg cgos_robe1b_bump.jpg cgos_robe1b_diff.jpg cgos_robe1b_spec.jpg cgos_robe1c_diff.jpg cgos_robe2a_bump.jpg cgos_robe2a_diff.jpg cgos_robe2b_bump.jpg cgos_robe2b_diff.jpg cgos_robe2b_spec.jpg cgos_robe2c_diff.jpg DAZ STUDIO FILES: Documentation\ Beholder_readme.txt license.txt data\Coflek Gnorg\Observer\Observer\Morphs\Coflek Gnorg\Base\ Face_Angry_head.dsf Face_Anxcious_head.dsf Face_Happy_head.dsf Face_Qurious_head.dsf Face_Surprised_head.dsf Levitate Backward_legs.dsf Levitate Forward_legs.dsf Robe_Tight_legs.dsf alias_head_Face_Angry.dsf alias_head_Face_Anxcious.dsf alias_head_Face_Happy.dsf alias_head_Face_Qurious.dsf alias_head_Face_Surprised.dsf alias_legs_Levitate Backward.dsf alias_legs_Levitate Forward.dsf alias_legs_Robe_Tight.dsf data\Coflek Gnorg\Observer\Observer\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Observer\Observer\ Observer_58663.dsf People\Characters\Coflek Gnorg\Observer\Materials\3Delight\ Eyes 1.duf Eyes 1.duf.png Eyes 2.duf Eyes 2.duf.png Eyes 3.duf Eyes 3.duf.png Head 1.duf Head 1.duf.png Head 2.duf Head 2.duf.png Head 3.duf Head 3.duf.png Robe 1.duf Robe 1.duf.png Robe 2.duf Robe 2.duf.png Robe 3.duf Robe 3.duf.png People\Characters\Coflek Gnorg\Observer\Materials\Iray\ Eyes 1.duf Eyes 1.duf.png Eyes 2.duf Eyes 2.duf.png Eyes 3.duf Eyes 3.duf.png Head 1.duf Head 1.duf.png Head 2.duf Head 2.duf.png Head 3.duf Head 3.duf.png Robe 1.duf Robe 1.duf.png Robe 2.duf Robe 2.duf.png Robe 3.duf Robe 3.duf.png People\Characters\Coflek Gnorg\Observer\ Observer.duf Observer.duf.png Runtime\Textures\Coflek Gnorg\Observer\ cgos_eyes1_diff.jpg cgos_eyes2_diff.jpg cgos_head2_bump.jpg cgos_head2_diff.jpg cgos_head2_spec.jpg cgos_head3_bump.jpg cgos_head3_diff.jpg cgos_head3_spec.jpg cgos_head_bump.jpg cgos_head_diff.jpg cgos_head_spec.jpg cgos_refmap_refl.jpg cgos_robe1a_bump.jpg cgos_robe1a_diff.jpg cgos_robe1b_bump.jpg cgos_robe1b_diff.jpg cgos_robe1b_spec.jpg cgos_robe1c_diff.jpg cgos_robe2a_bump.jpg cgos_robe2a_diff.jpg cgos_robe2b_bump.jpg cgos_robe2b_diff.jpg cgos_robe2b_spec.jpg cgos_robe2c_diff.jpg