||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| "dForce DiVaLiSious Swimsuit for Genesis 8 Females" , by SWTrium All copyrights to this product reserved by SWTrium - April 2019. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Ownership statement: All of the content in this package was created by SWTrium. No contents of this package can be resold, repackaged, repurposed in any form whatsoever, reused in other products in parts or full, redistributed free of charge or at any price. You can use this product freely in any kind of renders, commercial or non commercial. You are not allowed to share this file or any parts of it on a peer to peer network. You are not allowed to use any part of these textures for your own commercial products. This cannot be resold as a 3d model in ANY form (eg: .obj, .fbx and SecondLife!). The content of this package may not be redistributed, sold, or copied in any way whatsoever. ================================================================ ================================================================ Included in this package: For Genesis 8 Females: - DiVaLiSious Top - DiVaLiSious Bottoms - DiVaLiSious Wrap - 7 Iray Material Sets for DiVaLiSious Top + Bottoms. 2 Iray Material Sets for DiVaLiSious Wrap. REQUIREMENTS: DS 4.10 (for dForce) . Genesis 8 Female. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Copyright Information The entire contents of this product are copyright 2019 SWTrium. All rights reserved. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ---------------------------------------------------- DETAILED ZIP(s) FILE CONTENT: ---------------------------------------------------- ...\Documentation\ Renderosity Stardard License.txt DiVaLiSious_for_G8F_README.txt ================================================================ ...\data\SWTrium\DiVaLiSious Set\DiVaLiSious (Bottoms+Top+Wrap)\ BodyLine Sportstar.dsf DiVaLiS Bottoms.dsf DiVaLiS Top.dsf DiVaLiS Wrap.dsf ...\data\SWTrium\DiVaLiSious Set\DiVaLiSious (Bottoms+Top+Wrap)\Morphs\SWTrium\Base\ --Bottoms-- EXPAND ALL.dsf pJCMThighSide_85_L.dsf pJCMThighSide_85_R.dsf --Top-- Adjust Breasts A.dsf Adjust Breasts B.dsf Adjust Breasts C.dsf Adjust Center.dsf Adjust Straps.dsf Adjust StrapsMore.dsf Adjust Width.dsf EXPAND ALL.dsf FBMBodybuilderSize.dsf FBMHeavy.dsf FBMVoluptuous.dsf pJCMChestFwd_35.dsf pJCMCollarUp_55_L.dsf pJCMCollarUp_55_R.dsf Pull Center.dsf Raise Straps.dsf --Wrap-- Adjust Breasts A.dsf Adjust Breasts C.dsf Adjust Breasts.dsf Adjust Butt.dsf Adjust Hip.dsf Adjust Torso.dsf EXPAND ALL.dsf Fan Out.dsf FBMBodybuilderSize.dsf FBMBodySize.dsf FBMFitnessSize.dsf FBMHeavy.dsf FBMPearFigure.dsf FBMVoluptuous.dsf pJCMChestFwd_35.dsf pJCMAbdomen2Fwd_40.dsf pJCMCollarUp_55_L.dsf pJCMCollarUp_55_R.dsf pJCMShldrDown_40_L.dsf pJCMShldrDown_40_R.dsf pJCMShldrFwd_110_L.dsf pJCMShldrFwd_110_R.dsf pJCMThighFwd_57_L.dsf pJCMThighFwd_57_R.dsf ...\data\SWTrium\ DiVaLiSious (Bottoms+Top+Wrap)\UV Sets\SWTrium\Base\ default.dsf DiVa Wrap x2.dsf ================================================================ ...\People\Genesis 8 Female\Clothing\DiVaLiSious Suit\ DiVaLiS Bottoms.duf DiVaLiS Bottoms.duf.png DiVaLiS Top.duf DiVaLiS Top.duf.png DiVaLiS Wrap.duf DiVaLiS Wrap.duf.png ...\People\Genesis 8 Female\Clothing\DiVaLiSious Suit\Materials\ !Hide Bottoms Straps.duf !Hide Bottoms Straps.duf.png !Hide Top Straps.duf !Hide Top Straps.duf.png Child of Lolth Bottoms.duf Child of Lolth Bottoms.duf.png Child of Lolth Top.duf Child of Lolth Top.duf.png English Bunny Bottoms.duf English Bunny Bottoms.duf.png English Bunny Top.duf English Bunny Top.duf.png Fell Mistress Bottoms.duf Fell Mistress Bottoms.duf.png Fell Mistress Top.duf Fell Mistress Top.duf.png Fisherman's Wife Wrap.duf Fisherman's Wife Wrap.duf.png Gorgon Skin Bottoms.duf Gorgon Skin Bottoms.duf.png Gorgon Skin Top.duf Gorgon Skin Top.duf.png Hive Princess Bottoms.duf Hive Princess Bottoms.duf.png Hive Princess Top.duf Hive Princess Top.duf.png Neon Black Bottoms.duf Neon Black Bottoms.duf.png Neon Black Top.duf Neon Black Top.duf.png Spawn Of Lolth Bottoms.duf Spawn Of Lolth Bottoms.duf.png Spawn Of Lolth Top.duf Spawn Of Lolth Top.duf.png Summer Blossom Wrap.duf Summer Blossom Wrap.duf.png ================================================================ ...\Runtime\Textures\SWTrium\DiVaLiSious Suit\ dival_suit_disp01.jpg dival_suit_disp02.jpg dival_suit_disp03.jpg dival_suit_disp04.jpg dival_suit_disp05.jpg dival_suit_disp06.jpg dival_suit_met01.jpg dival_suit_met02.jpg dival_suit_met04.jpg dival_suit_met06.jpg dival_suit_norm01.jpg dival_suit_norm02.jpg dival_suit_norm03.jpg dival_suit_norm04.jpg dival_suit_norm05.jpg dival_suit_norm06.jpg dival_suit_rough01.jpg dival_suit_rough02.jpg dival_suit_rough03.jpg dival_suit_rough04.jpg dival_suit_rough05.jpg dival_suit_rough06.jpg dival_suit_tex01.jpg dival_suit_tex02.jpg dival_suit_tex03.jpg dival_suit_tex04.jpg dival_suit_tex05.jpg dival_suit_tex06.jpg dival_suit_trans02.jpg dival_suit_trans05.jpg dival_wrap_disp01.jpg dival_wrap_disp02.jpg dival_wrap_norm01.jpg dival_wrap_norm02.jpg dival_wrap_rough01.jpg dival_wrap_tex01.jpg dival_wrap_tex02.jpg dival_wrap_trans01.jpg dival_wrap_trans02.jpg ================================================================ Usage Tips and Advice: ---------------------- -While dForce simulations can be fine tuned by you to give smoother or faster outcomes, this product has been tested with the standard Daz dForce simulation settings with only these two changes: --Collision Mesh Resolution: Viewport --Collision Mode: Best - Continuous : CCD -The dynamic parts of this product set can also work flawlessly with parameters other than this, but that is left to your discretion. Increase the [Smoothing] values on the clothing (from a default value) as required. -Always simulate your current pose/animation from a Memorized or Zero Pose / A-Pose / T-Pose with sufficient [Initialization Time] and [Pose Transition Time] values. Or when Simulating from a "generic" base pose isn't viable (like when the clothing has to collidge with a chair or environment) then simulate from a Memorized Pose without crosstalk between limbs, body and clothing elements or one which doesn't rotate/translate the character too much from the current pose. -For MLM (Multi Layered Mesh) Simulations, it is advisable to first simulate the clothing layer closest to the figure and freeze it, then simulate the layer over it and freeze it, so on and so forth. A custom painted PUSH MODIFIER will help iron out the minor pokethroughts that the current dForce build will inevitably leave behind on the fabrics. -When simulated with a base genesis 8 female, the simulation will always consider the base model to have a [Collision Offset] of 0.20, unless it has been assigned as a dForce Static surface with modified offset values. -Since dForce clothing should be created with as little sub-division on the base geometry, getting skin-tight results on high Sub-D Genesis models always requires custom parameters (if the clothing was sub-divided on the base to naturally fit 2-4 Genesis Sub-D divisions, it would effectively convert the fabric into a fluid and simulation times would skyrocket even on powerful systems.) -With a mix of the right collision offset values, custom painted push modifiers, dForm modifiers and smoothing iterations, skin tight clothing on high Sub-D models can be created quite easily even from lower poly clothing items. - ALWAYS SIMULATE with the SAME VIEWPORT SubD VALUE as the RENDER SubD VALUE to avoid GHOST POKES!! -When used in animations, dForce products tend to bounce or sway around too much depending on animation FPS, simulations settings and peak keyframe values. -For example, if there aren't sufficient keyframe ranges between two peak walking poses, or if two peak ranges are spaced right next to each other, or if simulations values are too different from the norm, there is a high chance of simulation failure or getting undesired results. -Best practices for simulating dForce products with animations are to give ample space and time in between keyframe range peaks (the highest and lowest positive and negative value of any single x/y/z/bend/side-side/twist animation for any single bone). -The clothing pieces are best used in Base Resolution. When using High Resolution meshes, there might be poke through on high resolution body models as well as when using high resolution body morphs. -The supplied fitting and shaping morphs can prevent poke-through on most models and dForm modifiers can work for exotic model meshes (like protruding body bones, high resolution nipple morphs, etc). -When using dForce simulations on High Resolution clothing meshes, you can slightly increase the [Collision Offset] value before simulating, until the poke-through is sorted out. -When using the [High Resolution] geometry options on HD Gen8/Gen3 models, a custom painted push modifier (created by using a push weight node) with influence weights painted on the protruding areas, along with increased smoothing iterations can give spectacular results. -When using the !Hide Fabric options, on most poses, bodytypes and animations there should be no unwanted results. But in the case of usage on exotic models or unusual poses, adjust the dForce settings as required to get a snug fitting result. -Adjust Sub-D level in the models' Parameters and Surfaces tabs as required. For older / lower memory systems, it is advised to lower the Sub-D count / Displacement levels on both the mesh and textures to speed up rendering or in some cases to even allow the rendering to take place. - To get the best results, always checked that there is no pokethrough on the clothing mesh (from the character's body mesh) when Smoothing switched Off before Simulating. To fix these pokethroughs, you can either use the suppplied fitting morphs, dForm modifier(s) or added Push Modifier(s) with a custom painted Push Weight Node Influence Map. -Gravity can be your friend or your enemy. Use it wisely. ------------------------------------------------------------------------------------------ Author: SWTrium Attribution is not required, but I would be very glad if you do let others know from where/who you picked this set up. So that they may be directed to my store or freebie pages. Please feel free to contact me via Renderosity Sitemail with any comments, feedback or suggestions. I would also love to see any art you create using this pack so don't hesitate to share your gallery and media links! --------------------------------------------------------------------------------------------