||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| "dForce UltraSkin Bodysuit for Genesis 8 Females" , by SWTrium All copyrights to this product reserved by SWTrium - August 2019. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Ownership statement: All of the content in this package was created by SWTrium. No contents of this package can be resold, repackaged, repurposed in any form whatsoever, reused in other products in parts or full, redistributed free of charge or at any price. You can use this product freely in any kind of renders, commercial or non commercial. You are not allowed to share this file or any parts of it on a peer to peer network. You are not allowed to use any part of these textures for your own commercial products. This cannot be resold as a 3d model in ANY form (eg: .obj, .fbx and SecondLife!). The content of this package may not be redistributed, sold, or copied in any way whatsoever. ================================================================ Included in this package: For Genesis 8 Females: - UltraSkin Bodysuit - 34 Iray Materials for UltraSkin Bodysuit (19 Lingerie Bodystocking Material Presets, 9 Fantasy Armor/Bodysuit Material Presets, 6 Dystopian/Industrial Material Presets) REQUIREMENTS: DS 4.10 (for dForce) . Genesis 8 Female. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Copyright Information The entire contents of this product are copyright 2019 SWTrium. All rights reserved. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ---------------------------------------------------- DETAILED ZIP(s) FILE CONTENT: ---------------------------------------------------- ...\Documentation\ Renderosity Stardard License.txt UltraSkin_BodySuit_G8F_README.txt ================================================================ ...\data\SWTrium\UltraSkin\UltraSkin Bodysuit\ UltraSkin G8F.dsf ...\data\SWTrium\UltraSkin\UltraSkin Bodysuit\Morphs\SWTrium\Base\ (*.dsf) Adjust Breasts A Adjust Breasts B Adjust Breasts C Adjust Butt Adjust Hips Adjust Torso EXPAND ALL Expand Sleeves FBMBodybuilderSize FBMEmaciated FBMHeavy FBMPearFigure FBMVoluptuous PBMBreastsCleavage PBMBreastsHeavy PBMBreastsSize pJCMAbdomen2Fwd_40 pJCMBigToeDown_45_L pJCMBigToeDown_45_R pJCMCollarUp_55_L pJCMCollarUp_55_R pJCMForeArmFwd_75_L pJCMForeArmFwd_75_R pJCMForeArmFwd_135_L pJCMForeArmFwd_135_R pJCMNeckLowerSide_40_L pJCMNeckLowerSide_40_R pJCMShinBend_90_L pJCMShinBend_90_R pJCMShinBend_155_L pJCMShinBend_155_R pJCMShldrUp_90_L pJCMShldrUp_90_R pJCMThighBack_35_L pJCMThighBack_35_R pJCMThighFwd_57_L pJCMThighFwd_57_R pJCMThighFwd_115_L pJCMThighFwd_115_R pJCMThighSide_85_L pJCMThighSide_85_R ...\data\SWTrium\UltraSkin\UltraSkin Bodysuit\Morphs\SWTrium\Base\UV Sets\SWTrium\Base\ default.dsf ================================================================ ...\People\Genesis 8 Female\Clothing\UltraSkin Bodysuit\ UltraSkin Bodysuit.duf UltraSkin Bodysuit.duf.png ...\People\Genesis 8 Female\Clothing\UltraSkin Bodysuit\Materials - Fantasy\ (*.duf + *.png) Agent Lilac Ancient Evil Blue Dragon Priestess Fallen Angel Prismatic Hide Armor Sapphira Form The Abomination The Ravager Valkyrie Champion ...\People\Genesis 8 Female\Clothing\UltraSkin Bodysuit\Materials - Industrial\ (*.duf + *.png) Corroded Rompers Oily Barely WetSuit Recycled Rusty WetSuit Scrap Metal Rompers SilverKat Suit Whitemetal Minisuit ...\People\Genesis 8 Female\Clothing\UltraSkin Bodysuit\Materials - Lingerie\ (*.duf + *.png) Classic Fishnets A Classic Fishnets B Classic Fishnets C Classic Fishnets D Classic Fishnets E Lil Heartbreaker A Lil Heartbreaker B Lil Heartbreaker C Lil Heartbreaker D Lil Heartbreaker E RetroChic Bars A RetroChic Bars B RetroChic Bars C RetroChic Spots A RetroChic Spots B RetroChic Spots C Venetian Blinds A Venetian Blinds B Venetian Blinds C ================================================================ ...\Runtime\Textures\SWTrium\UltraSkinBodysuit\ (*.jpg) USBody_bump01 USBody_bump02 USBody_bump03 USBody_bump04 USBody_bump05 USBody_bump06 USBody_bump07 USBody_bump08 USBody_bump09 USBody_bump10 USBody_bump11 USBody_mask02 USBody_mask04 USBody_mask05a USBody_mask05b USBody_mask05c USBody_mask07 USBody_mask08 USBody_mask11 USBody_norm01 USBody_norm02 USBody_norm03 USBody_norm04 USBody_norm05 USBody_norm06 USBody_norm07 USBody_norm08 USBody_norm09 USBody_norm10 USBody_norm11 USBody_rough01 USBody_rough02 USBody_rough03 USBody_rough04 USBody_rough05 USBody_rough06 USBody_rough07 USBody_rough08 USBody_rough10 USBody_rough11 USBody_tex01 USBody_tex02 USBody_tex03 USBody_tex04 USBody_tex05 USBody_tex06 USBody_tex07 USBody_tex08 USBody_tex09 USBody_tex10 USBody_tex11 USBody_tex11a USBody_trans01 USBody_trans02 USBody_trans03 USBody_trans04 USBody_trans05 USBody_trans06 USBody_trans07 USBody_trans08 USBody_trans09 USBody_trans10 USBody_trans11 ================================================================ Usage Tips and Advice for Iray: Many of the textures have been created using greyscale maps with colour values added inside Daz Studio. This has been done solely to allow you to change the outfits' colours on the go to whatever you desire. To do so, just change the ribbon colour using values or RGB picker in the [Base Color] parameter under the [Surfaces] tab. ================================================================ Usage Tips and Advice for dForce: -------------------------------- -While dForce simulations can be fine tuned by you to give smoother or faster outcomes, this product has been tested with the standard Daz dForce simulation settings with only these changes: --Collision Mode: Best - Continuous : CCD - A custom painted dForce Weight Influence Map has been baked into the model. This can be altered at any time by adding a new dForce Modifier Weight Node and painting over it. -The dynamic parts of this product set can also work flawlessly with parameters other than this, but that is left to your discretion. Increase the [Smoothing] and Sub-Division values on the clothing (from a default value) as required. -Always simulate your current pose/animation from a Memorized or Zero Pose / A-Pose / T-Pose with sufficient [Initialization Time] and [Pose Transition Time] values. Or when Simulating from a "generic" base pose isn't viable (like when the clothing has to collidge with a chair or environment) then simulate from a Memorized Pose without crosstalk between limbs, body and clothing elements or one which doesn't rotate/translate the character too much from the current pose. -For MLM (Multi Layered Mesh) Simulations, it is advisable to first simulate the clothing layer closest to the figure and freeze it, then simulate the layer over it and freeze it, so on and so forth. A custom painted PUSH MODIFIER will help iron out the minor pokethroughts that the current dForce build will inevitably leave behind on the fabrics. - ALWAYS SIMULATE with the SAME VIEWPORT SubD VALUE as the RENDER SubD VALUE to avoid GHOST POKES!! - To get the best results, always checked that there is no pokethrough on the clothing mesh (from the character's body mesh) with Smoothing switched off Before Simulating. To fix these pokethroughs, you can either use the suppplied fitting morphs, dForm modifier(s) or added Push Modifier(s) with a custom painted Push Weight Node Influence Map. -When simulated with a base genesis figure, the simulation will always consider the base model to have a [Collision Offset] of 0.20, unless it has been assigned as a dForce Static surface with modified offset values. -Since dForce clothing should be created with as little sub-division on the base geometry, getting skin-tight results on high Sub-D Genesis models always requires custom parameters (if the clothing was sub-divided on the base to naturally fit 2-4 Genesis Sub-D divisions, it would effectively convert the fabric into a fluid and simulation times would skyrocket even on powerful systems.) -With a mix of the right collision offset values, custom painted push modifiers, dForm modifiers and smoothing iterations, skin tight clothing on high Sub-D models can be created quite easily even from lower poly clothing items. -When using High Resolution meshes, there might be poke through on high resolution body models as well as when using high resolution body morphs. -The supplied fitting and shaping morphs can prevent poke-through on most models and dForm modifiers can work for exotic model meshes (like protruding body bones, high resolution nipple morphs, etc). -When using dForce simulations on High Resolution clothing meshes, you can slightly increase the [Collision Offset] value before simulating, until the poke-through is sorted out. -When using the [High Resolution] geometry options on HD Gen8/Gen3 models, a custom painted push modifier (created by using a push weight node) with influence weights painted on the protruding areas, along with increased smoothing iterations can give spectacular results. -When using the !Hide Fabric options, on most poses, bodytypes and animations there should be no unwanted results. But in the case of usage on exotic models or unusual poses, adjust the dForce settings as required to get a snug fitting result. -Adjust Sub-D level in the models' Parameters and Surfaces tabs as required. For older / lower memory systems, it is advisable to lower the Sub-D count / Displacement levels on both the mesh and textures to speed up rendering or in some cases to even allow the rendering to take place. -Gravity can be your friend or your enemy. Use it wisely. ------------------------------------------------------------------------------------------ Author: SWTrium Attribution is not required, but I would be very glad if you do let others know from where/who you picked this set up. So that they may be directed to my store or freebie pages. Please feel free to contact me via Renderosity Sitemail with any comments, feedback or suggestions. I would also love to see any art you create using this pack so don't hesitate to share your gallery and media links! --------------------------------------------------------------------------------------------