====================================================================== ************************************************************ *Product Name: The Jumper V4, LaFemme *Copyright 21/09 2019 *By: HWW0 & ShaaraMuse3D *Contact: Renderosity Sitemail ************************************************************ For La Femme & V4, our beloved ladies! The Jumper is an Haute Couture Dynamic Cloth Design, the kind of clothes that I(HWWO) would personally wear. It has a strict futurist asymmetrical line which it can fit in both fantasy roles, sci-fi and modern times theme projects,adding to the character something more than what with just a common outfit. The different materials can transform your character from a Dragon Lady and a Galactic Princess to a Mad Max type of post-apocalyptic scenes. This is what she is, she is The Jumper after all, she teleports amongst all dimensions and all eras. She has unique skills and unique costume that adds grace, sharpness and otherworldly style! We wish you Happy Leaps with The Jumper! What You Get : 1 Jacket .pp2 prop for La Femme 1 Jacket .pp2 prop for V4 1 Uniform .pp2 prop for La Femme 1 Uniform .pp2 prop for V4 15 Materials for the Jacket 15 Materials for the Uniform NOTICE: * If you want the jacket to open go to the Cloth Room at the Cloth Groups, choose the Edit Soft Decorated Group and Remove ALL from the Group Editor. This way if you have a pose where the jacket can be wide open it will be open with no problem. For poses with the jacket closed add back again the Material ''Edge'' from the Group Editor. ************************ System Requirements: ************************ Poser 11 or higher LaFemme from RPublishing Victoria 4 from Daz3D ************************ Installation Instructions: ************************ Unzip the files into your poser directory. To open a clothing item, you go to props, then into the HWWO folder and then into The Jumper folder. To apply a material, go to materials, and then into the HWWO folder and into The Jumper folder. Resources Used: Our own resources Parrot Dolphin : Metals Poser Materials/ Into_Leather *************************** Usage/Copyright Information *************************** See the Renderosity License for more details. This product may be used for your commercial or non-commercial renders. This product may not be included in another commercial, non-commercial, or free package. You are of course welcome to use the UV Template files and bump/displacement maps included in the Template Folder to create your own textures. Other texture maps under Textures/HWWO may contain elements of merchant resources and may therefore not be used to create any texture packs, free or commercial (unless otherwise stated in the instructions in the separate Template file). Nor may they be redistributed in any form. Contact us at Renderosity if in doubt or if you have any questions. If you wish to create a commercial texture addon pack for this product, let us know because this is something we would be very happy to see! ************************************************************** Usage Tips or Limitations: ************************** * Cloth Room quick start * ************************** This quick start breaks down the process into simple steps how to use the clothing in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. 1. Load LaFemme. This of course applies the same to V4. LaFemme is used for describing name for simplicity´s sake. 2. On frame 1, load the draping pose (if you have one for other cloth), or put her into the zero pose, without any body morphs loaded. (You can have facial morphs, since they don't affect the clothing.) Make sure to have Inverse Kinematics off, found in the Figure menu. 3. Somewhere between frame 15-30 (Or more if you feel its needed), put LaFemme in the final pose that you want. Here you can also load or apply any custom LaFemme morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko, The Girl, or Stephanie.) The cloth simulation needs to start with LaFemme in a draping pose or zero pose in the first frame, so that the clothing can drape or stretch into the final frame. If you are doing an animation, it's also from this frame and forward you will start it. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have LaFemme selected. Then load the clothing. Now, the clothing is parented to LaFemme, so if you scale LaFemme, the clothing is scaled as well. This can be very useful. The clothing can stretch, if you scale LaFemme down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale LaFemme down a bit in the starting pose. Make sure you have LaFemme's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 6. Then select "Collide against", and as collision object choose LaFemme. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. (Although you may want the feet checked if you are calculating the pants) A good collision offset value is somewhere between 0.300-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. "Start draping from zero pose" should be unchecked, or you may get very strange results! 7. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other values), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance will work well with these clothes and give very nice, detailed draping. When you have everything set up the way you like click "Calculate Simulation" For tweaking the cloth simulation, and how to use the clothing together with the pants, look into the sections below for some tips. *********************************** * Using parented scale * *********************************** The clothing comes parented to LaFemme. This means that if you move or scale her, the clothing will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the clothing to stretch or fit tighter in the final pose, just scale LaFemme down. When you do this scaling, make sure to have LaFemme's BODY selected. This is very useful if you want the clothing to fit tightly to your character. Now, this clothing is loose and has a "one size fits all", but if you have a very dainty or very curvy character and want a different fit, it can be beneficial to experiment a bit with the scaling. If your LaFemme figure is named to something else than "LaFemme" sometimes the parent doesn't set when you load the garment, if that's the case, just go into the object menu and parent it to LaFemme's "body" This applies to V6 and Dawn, too. ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the HWWO folder and into The Jumper folder. Just click on a material and it's applied all the zones. Just make sure the dress is selected. ***************** * Render tips * ***************** If you think that the displacement map is too strong or too weak, you can also adjust their strength in the material room (advanced tab) Just make sure to adjust it in all the zones. ****************************** Troubleshooting (By Frequency) ****************************** #1. “Messy” simulation of fabric in a sitting or lying down pose ---------------------------------------------------------------- When simulating against the GROUND object (or something else like a chair), it may be necessary to raise the Fold Resist in order to avoid ugly looking fabric self-intersections. A lower Fold Resistance will create softer folds on the fabric but may increase polygon collision problems in certain poses, so you will have to see this as a trade-off. #2. Tip: Quick morph brush trick for fabric self-intersection ------------------------------------------------------------- It is not always necessary to raise Fold Resistance until all intersections are gone. If they are not too bad, they are pretty easy to fix with the morph brush: 1. Go to Render settings, and turn off Remove backfacing polygons in the Preview tab. This will help you to see clearly where the back of a section of cloth intersects with another piece of cloth. 2. If you now try to use the Morph Tool (Pull), you will find that it moves both pieces of fabric. This is not what you want. Turn off ˜Average Normals a bit further down in the Morphs Tool panel (it is a check box) and you will find that you can now pull only the top level of fabric. 3. If you also have intersections that are the front of fabric sticking through, you will probably need to increase Fold Resistance a little further, since I haven't found an easy fix for this yet. It can be worked on with the morph brush, but you will need to select the very smallest brush and work vertex by vertex, so it can be a little more time consuming. #3. A piece of clothing stretches out and becomes too long when simulating (when not colliding with GROUND) ----------------------------------------------------------------------------------------------------------- You can try these: Increase Stretch Resistance, lower Cloth Density and/or experiment with any adjustment morphs included. #4. Minor poke through around feet or fingers after simulating cloth --------------------------------------------------------------------- This is common, probably because the main figure polygon angles are sharper on hands and feet than on the rest of the body. The solution is to make a tiny adjustment on the figures pose after simulating. Usually the adjustment needed is very small and is hardly noticeable at all. If you do want the *exact pose*, just move (exaggerate) the feet a tiny bit before simulating, then move them back to the original pose afterwards. #5. (General) Minor poke through -------------------------------- Poke through in places like back armpits and the crotch area are a common problem on Dynamic garments. It is usually helpful to add a few (10 is a good start) extra simulation frames after the final pose, so that the cloth has enough time to settle and find its place. Also, check the pose. If the arms are intersecting with the body of the figure, (which would never happen in real life) you can understand how that will cause problems with the cloth room simulation, which is attempting to create a realistic result. A lot of poses were made with conforming clothing in mind, so you may need to make some adjustments. ************************ * General Stuff * ************************ If you wish to make your own textures, you will find an UV maps in the Templates folder. As far as the legal stuff goes, see the renderosity license txt file. But as a general rule, use it however you want in your personal or commercial projects, just dont redistribute the package, in whole or in part, to make a competing product! Happy renderings! -------------------------------------- Files Included in the Product: ************************ =========================================================================================================== ..Documentation\HWW\The_Jumper\ =========================================================================================================== HWW0-TheJumper_Readme.txt RENDEROSITY-LICENSE.txt ====================================================================================================================== ..Runtime\Geometries\HWW0\TJ_TheJumper_LF\ ====================================================================================================================== TJ_Jacket.obj TJ_Uniform.obj ====================================================================================================================== ..Runtime\Geometries\HWW0\TJ_TheJumper_V4\ ====================================================================================================================== TJ_Jacket_V4.obj TJ_Uniform_V4.obj =========================================================================================================================== ..Runtime\Libraries\Materials\HWW0\TheJumperV4\ =========================================================================================================================== TJ_Jacket_B&W.mc6 TJ_Jacket_B&W.png TJ_Jacket_Black.mc6 TJ_Jacket_Black.png TJ_Jacket_Cotton_White.mc6 TJ_Jacket_Cotton_White.png TJ_Jacket_Dragon_Blue.mc6 TJ_Jacket_Dragon_Blue.png TJ_Jacket_Dragon_Dream.mc6 TJ_Jacket_Dragon_Dream.png TJ_Jacket_Dragon_Green.mc6 TJ_Jacket_Dragon_Green.png TJ_Jacket_Dragon_Grey.mc6 TJ_Jacket_Dragon_Grey.png TJ_Jacket_Dragon_Pink.mc6 TJ_Jacket_Dragon_Pink.png TJ_Jacket_Dragon_Red.mc6 TJ_Jacket_Dragon_Red.png TJ_Jacket_Grey.mc6 TJ_Jacket_Grey.png TJ_Jacket_Leather_Black.mc6 TJ_Jacket_Leather_Black.png TJ_Jacket_Leather_Silver.mc6 TJ_Jacket_Leather_Silver.png TJ_Jacket_Leather_White.mc6 TJ_Jacket_Leather_White.png TJ_Jacket_Teal.mc6 TJ_Jacket_Teal.png TJ_Jacket_Zebra.mc6 TJ_Jacket_Zebra.png TJ_Uniform_B&W.mc6 TJ_Uniform_B&W.png TJ_Uniform_Black.mc6 TJ_Uniform_Black.png TJ_Uniform_Cotton_White.mc6 TJ_Uniform_Cotton_White.png TJ_Uniform_Dragon_Blue.mc6 TJ_Uniform_Dragon_Blue.png TJ_Uniform_Dragon_Dream.mc6 TJ_Uniform_Dragon_Dream.png TJ_Uniform_Dragon_Green.mc6 TJ_Uniform_Dragon_Green.png TJ_Uniform_Dragon_Grey.mc6 TJ_Uniform_Dragon_Grey.png TJ_Uniform_Dragon_Pink.mc6 TJ_Uniform_Dragon_Pink.png TJ_Uniform_Dragon_Red.mc6 TJ_Uniform_Dragon_Red.png TJ_Uniform_Grey.mc6 TJ_Uniform_Grey.png TJ_Uniform_Leather_Black.mc6 TJ_Uniform_Leather_Black.png TJ_Uniform_Leather_Silver.mc6 TJ_Uniform_Leather_Silver.png TJ_Uniform_Leather_White.mc6 TJ_Uniform_Leather_White.png TJ_Uniform_Teal.mc6 TJ_Uniform_Teal.png TJ_Uniform_Zebra.mc6 TJ_Uniform_Zebra.png ================================================================================================================================= ..Runtime\Libraries\Materials\LaFemme\HWW0\TheJumper\ ================================================================================================================================= TJ_Jacket_B&W.mc6 TJ_Jacket_B&W.png TJ_Jacket_Black.mc6 TJ_Jacket_Black.png TJ_Jacket_Cotton_White.mc6 TJ_Jacket_Cotton_White.png TJ_Jacket_Dragon_Blue.mc6 TJ_Jacket_Dragon_Blue.png TJ_Jacket_Dragon_Dream.mc6 TJ_Jacket_Dragon_Dream.png TJ_Jacket_Dragon_Green.mc6 TJ_Jacket_Dragon_Green.png TJ_Jacket_Dragon_Grey.mc6 TJ_Jacket_Dragon_Grey.png TJ_Jacket_Dragon_Pink.mc6 TJ_Jacket_Dragon_Pink.png TJ_Jacket_Dragon_Red.mc6 TJ_Jacket_Dragon_Red.png TJ_Jacket_Grey.mc6 TJ_Jacket_Grey.png TJ_Jacket_Leather_Black.mc6 TJ_Jacket_Leather_Black.png TJ_Jacket_Leather_Silver.mc6 TJ_Jacket_Leather_Silver.png TJ_Jacket_Leather_White.mc6 TJ_Jacket_Leather_White.png TJ_Jacket_Teal.mc6 TJ_Jacket_Teal.png TJ_Jacket_Zebra.mc6 TJ_Jacket_Zebra.png TJ_Uniform_B&W.mc6 TJ_Uniform_B&W.png TJ_Uniform_Black.mc6 TJ_Uniform_Black.png TJ_Uniform_Cotton_White.mc6 TJ_Uniform_Cotton_White.png TJ_Uniform_Dragon_Blue.mc6 TJ_Uniform_Dragon_Blue.png TJ_Uniform_Dragon_Dream.mc6 TJ_Uniform_Dragon_Dream.png TJ_Uniform_Dragon_Green.mc6 TJ_Uniform_Dragon_Green.png TJ_Uniform_Dragon_Grey.mc6 TJ_Uniform_Dragon_Grey.png TJ_Uniform_Dragon_Pink.mc6 TJ_Uniform_Dragon_Pink.png TJ_Uniform_Dragon_Red.mc6 TJ_Uniform_Dragon_Red.png TJ_Uniform_Grey.mc6 TJ_Uniform_Grey.png TJ_Uniform_Leather_Black.mc6 TJ_Uniform_Leather_Black.png TJ_Uniform_Leather_Silver.mc6 TJ_Uniform_Leather_Silver.png TJ_Uniform_Leather_White.mc6 TJ_Uniform_Leather_White.png TJ_Uniform_Teal.mc6 TJ_Uniform_Teal.png TJ_Uniform_Zebra.mc6 TJ_Uniform_Zebra.png ======================================================================================================================== ..Runtime\Libraries\Pose\HWW0\Draping Poses\ ======================================================================================================================== LaFemme_DrapingPose-II.png LaFemme_DrapingPose-II.pz2 V4_DrapingPose-II.png V4_DrapingPose-II.pz2 ======================================================================================================================== ..Runtime\Libraries\Props\HWW0\TheJumper_V4\ ======================================================================================================================== TJ_Jacket_V4.png TJ_Jacket_V4.pp2 TJ_Uniform_V4.png TJ_Uniform_V4.pp2 ======================================================================================================================== ..Runtime\Libraries\Props\LaFemme\TheJumper\ ======================================================================================================================== TJ_Jacket_LF.png TJ_Jacket_LF.pp2 TJ_Uniform_LF.png TJ_Uniform_LF.pp2 ==================================================================================================== ..Runtime\Textures\HWW0\ ==================================================================================================== TJ_Jacket_B&W.jpg TJ_Jacket_B&W_DS.jpg TJ_Jacket_Black.jpg TJ_Jacket_Black_DS.jpg TJ_Jacket_Cotton_White.jpg TJ_Jacket_Cotton_White_DS.jpg TJ_Jacket_Dragon.jpg TJ_Jacket_Dragon_DS.jpg TJ_Jacket_Grey.jpg TJ_Jacket_Grey_DS.jpg TJ_Jacket_Leather_Black.jpg TJ_Jacket_Leather_Black_DS.jpg TJ_Jacket_Leather_Silver.jpg TJ_Jacket_Leather_Silver_DS.jpg TJ_Jacket_Leather_White.jpg TJ_Jacket_Leather_White_DS.jpg TJ_Jacket_Teal.jpg TJ_Jacket_Teal_DS.jpg TJ_Jacket_Zebra.jpg TJ_Jacket_Zebra_DS.jpg TJ_Uniform_B&W.jpg TJ_Uniform_B&W_DS.jpg TJ_Uniform_Black.jpg TJ_Uniform_Black_DS.jpg TJ_Uniform_Cotton_White.jpg TJ_Uniform_Cotton_White_DS.jpg TJ_Uniform_Dragon.jpg TJ_Uniform_Dragon_DS.jpg TJ_Uniform_Grey.jpg TJ_Uniform_Grey_DS.jpg TJ_Uniform_Leather_Black.jpg TJ_Uniform_Leather_Black_DS.jpg TJ_Uniform_Leather_Silver.jpg TJ_Uniform_Leather_Silver_DS.jpg TJ_Uniform_Leather_White.jpg TJ_Uniform_Leather_White_DS.jpg TJ_Uniform_Teal.jpg TJ_Uniform_Teal_DS.jpg TJ_Uniform_Zebra.jpg TJ_Uniform_Zebra_DS.jpg ======================================================================================================= ..Templates\HWW0\TheJumper\ ======================================================================================================= TJ_Jacket_UV.jpg TJ_Uniform_UV.jpg