******************************************************************* *Product Name: Lost Mission *Copyright September 2019 *By: Daniela Hobracht (Danie), Martin Fornoni (marforno) ******************************************************************* -------------------------------------- System Requirements: -------------------------------------- PC and Mac compatible This package was tested in DazStudio 4.11 -------------------------------------- Ownership Statement: -------------------------------------- All of the content in this package was created by Martin Fornoni and Daniela Hobracht, and may include derivatives of merchant resources. Resources on file with Renderosity. All of the models, meshes and textures in this package are protected by international copyright laws. You may use any of the contents of this package in commercial or non commercial renders (promotions, artistic images, etc.), however, none of the elements in this package may be shared, redistributed, copied, edited, or altered in any way for the creation of other products. Please review the Renderosity License documentation included for more detail. -------------------------------------- Needed Files: -------------------------------------- Genesis 8 Female -------------------------------------- Installation Instructions: -------------------------------------- Extract the zip files with an unzipping program such as Winzip to your DazStudio directory. -------------------------------------- Usage Tips: You will find new items in the following folders: -People\Genesis 8 Female\Poses\RPublishing\Lost Mission -Props\RPublishing\Lost Mission -Props\RPublishing\Lost Mission\Cameras -Props\RPublishing\Lost Mission\Lights -Props\RPublishing\Lost Mission\Materials -Props\RPublishing\Lost Mission\Scenes Props: =============== Locate the props folder and load any prop you would like to use. Poses: =============== Load the figure of your choice, locate the pose-folder and apply any pose you would like to use. ** Make sure to set the Limits OFF before using the poses. The poses were especially optimized for Genesis 8 Female. If you prefer to use a different Body Morph, the poses may need a little adjustment. -------------------------------------- File list: ..\data\RPublishing\Lost Mission\BarrierR\ BarrierR.dsf ..\data\RPublishing\Lost Mission\Drum1\ DrumD1.dsf ..\data\RPublishing\Lost Mission\Ground\ Ground.dsf ..\data\RPublishing\Lost Mission\MainBuild\ MainBuilding.dsf ..\data\RPublishing\Lost Mission\Tank1\ TK1.dsf ..\data\RPublishing\Lost Mission\WaterTower\ WaterTanke.dsf ..\Documentation\ Readme-LostMission.txt Renderosity_License.txt ..\People\Genesis 8 Female\Poses\RPublishing\Lost Mission\ !GoTo 000.duf !GoTo Base.duf !Goto 000.png !Goto 000.tip.png !Goto Base.png !Goto Base.tip.png Drum 01.duf Drum 01.png Drum 01.tip.png Drum 01F.duf Drum 01F.png Drum 01F.tip.png Drum 02.duf Drum 02.png Drum 02.tip.png Drum 02F.duf Drum 02F.png Drum 02F.tip.png Exhausted 01 Leaning.duf Exhausted 01 Leaning.png Exhausted 01 Leaning.tip.png Exhausted 01F Leaning.duf Exhausted 01F Leaning.png Exhausted 01F Leaning.tip.png Exhausted 02 StandAlone.duf Exhausted 02 StandAlone.png Exhausted 02 StandAlone.tip.png Exhausted 02F StandAlone.duf Exhausted 02F StandAlone.png Exhausted 02F StandAlone.tip.png Stand 01.duf Stand 01.png Stand 01.tip.png Stand 01F.duf Stand 01F.png Stand 01F.tip.png Walk 01.duf Walk 01.png Walk 01.tip.png Walk 01F.duf Walk 01F.png Walk 01F.tip.png WaterTower 01.duf WaterTower 01.png WaterTower 01.tip.png WaterTower 01F.duf WaterTower 01F.png WaterTower 01F.tip.png ..\People\Genesis 8 Female\Poses\ RPublishing.png ..\Props\RPublishing\Lost Mission\Cameras\ Cam Scene 01.duf Cam Scene 01.png Cam Scene 01.tip.png Cam Scene 02.duf Cam Scene 02.png Cam Scene 02.tip.png Cam Scene 03.duf Cam Scene 03.png Cam Scene 03.tip.png Cam Scene 04.duf Cam Scene 04.png Cam Scene 04.tip.png Cam Scene 05.duf Cam Scene 05.png Cam Scene 05.tip.png ..\Props\RPublishing\Lost Mission\Lights\ !HDRI 01.duf !HDRI 01.png !HDRI 01.tip.png !HDRI 01alt.duf !HDRI 01alt.png !HDRI 01alt.tip.png !HDRI 02.duf !HDRI 02.png !HDRI 02.tip.png !HDRI 02alt.duf !HDRI 02alt.png !HDRI 02alt.tip.png !HDRI Intensity .Default.duf !HDRI Intensity .Default.png !HDRI Intensity .Default.tip.png !HDRI Intensity .Medium.duf !HDRI Intensity .Medium.png !HDRI Intensity .Medium.tip.png !HDRI Intensity Low.duf !HDRI Intensity Low.png !HDRI Intensity Low.tip.png !Head Lamp OFF.duf !Head Lamp OFF.png !Head Lamp OFF.tip.png ..\Props\RPublishing\Lost Mission\Materials\ Drum A.duf Drum A.png Drum A.tip.png Drum B.duf Drum B.png Drum B.tip.png Drum C.duf Drum C.png Drum C.tip.png ..\Props\RPublishing\Lost Mission\Scenes\ Scene 01.duf Scene 01.png Scene 01.tip.png Scene 02.duf Scene 02.png Scene 02.tip.png Scene 03.duf Scene 03.png Scene 03.tip.png Scene 04.duf Scene 04.png Scene 04.tip.png Scene 05.duf Scene 05.png Scene 05.tip.png ..\Props\RPublishing\Lost Mission\ 01 MainBuilding.duf 01 MainBuilding.png 01 MainBuilding.tip.png 02 WaterTower.duf 02 WaterTower.png 02 WaterTower.tip.png 03 Tank.duf 03 Tank.png 03 Tank.tip.png 04 Drum 1.duf 04 Drum 1.png 04 Drum 1.tip.png 04 Drum 2.duf 04 Drum 2.png 04 Drum 2.tip.png 05 Barrier Set.duf 05 Barrier Set.png 05 Barrier Set.tip.png 05 Barrier.duf 05 Barrier.png 05 Barrier.tip.png Ground.duf Ground.png Ground.tip.png ..\Props\ RPublishing.png ..\Runtime\textures\RPublishing\Lost Mission\BarrierR\ Barrier_BaseColor.jpg Barrier_Height.jpg Barrier_Metallic.jpg Barrier_Normal.jpg Barrier_Roughness.jpg ..\Runtime\textures\RPublishing\Lost Mission\DrumD1\TD1\ DrumD1_BaseColor.jpg DrumD1_Height.jpg DrumD1_Metallic.jpg DrumD1_Normal.jpg DrumD1_Roughness.jpg ..\Runtime\textures\RPublishing\Lost Mission\DrumD1\TD2\ DrumD1_BaseColor.jpg DrumD1_Height.jpg DrumD1_Metallic.jpg DrumD1_Normal.jpg DrumD1_Roughness.jpg ..\Runtime\textures\RPublishing\Lost Mission\DrumD1\TD3\ DrumD1_BaseColor.jpg DrumD1_Height.jpg DrumD1_Metallic.jpg DrumD1_Normal.jpg DrumD1_Roughness.jpg ..\Runtime\textures\RPublishing\Lost Mission\Ground\ ground_BaseColor.jpg ground_Height.jpg ground_Normal.jpg ground_Trans.jpg ..\Runtime\textures\RPublishing\Lost Mission\MainBuild\ BPLeft_BaseColor.jpg BPLeft_Height.jpg BPLeft_Metallic.jpg BPLeft_Normal.jpg BPLeft_Roughness.jpg BPRight_BaseColor.jpg BPRight_Height.jpg BPRight_Metallic.jpg BPRight_Normal.jpg BPRight_Roughness.jpg FLR_Main_BaseColor.jpg FLR_Main_Height.jpg FLR_Main_Metallic.jpg FLR_Main_Normal.jpg FLR_Main_Roughness.jpg FLR_Planks_BaseColor.jpg FLR_Planks_Height.jpg FLR_Planks_Metallic.jpg FLR_Planks_Normal.jpg FLR_Planks_Roughness.jpg GenOr_BaseColor.jpg GenOr_Height.jpg GenOr_Metallic.jpg GenOr_Normal.jpg GenOr_Roughness.jpg MPLeft_BaseColor.jpg MPLeft_Height.jpg MPLeft_Metallic.jpg MPLeft_Normal.jpg MPLeft_Roughness.jpg MPRight_BaseColor.jpg MPRight_Height.jpg MPRight_Metallic.jpg MPRight_Normal.jpg MPRight_Roughness.jpg OctSD_BaseColor.jpg OctSD_Height.jpg OctSD_Metallic.jpg OctSD_Normal.jpg OctSD_Roughness.jpg PLTsLeft_BaseColor.jpg PLTsLeft_Height.jpg PLTsLeft_Metallic.jpg PLTsLeft_Normal.jpg PLTsLeft_Roughness.jpg PLTsRight_BaseColor.jpg PLTsRight_Height.jpg PLTsRight_Metallic.jpg PLTsRight_Normal.jpg PLTsRight_Roughness.jpg SMPs_BaseColor.jpg SMPs_Height.jpg SMPs_Metallic.jpg SMPs_Normal.jpg SMPs_Roughness.jpg UpTs_BaseColor.jpg UpTs_Height.jpg UpTs_Metallic.jpg UpTs_Normal.jpg UpTs_Roughness.jpg WLCenter_BaseColor.jpg WLCenter_Height.jpg WLCenter_Metallic.jpg WLCenter_Normal.jpg WLCenter_Roughness.jpg WLLeft_BaseColor.jpg WLLeft_Height.jpg WLLeft_Metallic.jpg WLLeft_Normal.jpg WLLeft_Roughness.jpg WLRight_BaseColor.jpg WLRight_Height.jpg WLRight_Metallic.jpg WLRight_Normal.jpg WLRight_Roughness.jpg WTbs_BaseColor.jpg WTbs_Height.jpg WTbs_Metallic.jpg WTbs_Normal.jpg WTbs_Roughness.jpg ..\Runtime\textures\RPublishing\Lost Mission\TK1\TV1\ TK1Bod_BaseColor.jpg TK1Bod_Height.jpg TK1Bod_Metallic.jpg TK1Bod_Normal.jpg TK1Bod_Roughness.jpg TK1Tanks_BaseColor.jpg TK1Tanks_Height.jpg TK1Tanks_Metallic.jpg TK1Tanks_Normal.jpg TK1Tanks_Roughness.jpg TK1Top_BaseColor.jpg TK1Top_Height.jpg TK1Top_Metallic.jpg TK1Top_Normal.jpg TK1Top_Roughness.jpg ..\Runtime\textures\RPublishing\Lost Mission\WaterTower\ CAPs_BaseColor.jpg CAPs_Height.jpg CAPs_Metallic.jpg CAPs_Normal.jpg CAPs_Roughness.jpg PIL_BaseColor.jpg PIL_Height.jpg PIL_Metallic.jpg PIL_Normal.jpg PIL_Roughness.jpg STKs_BaseColor.jpg STKs_Height.jpg STKs_Metallic.jpg STKs_Normal.jpg STKs_Roughness.jpg SUP_BaseColor.jpg SUP_Height.jpg SUP_Metallic.jpg SUP_Normal.jpg SUP_Roughness.jpg WT_BaseColor.jpg WT_Height.jpg WT_Metallic.jpg WT_Normal.jpg WT_Roughness.jpg ..\Runtime\textures\RPublishing\Lost Mission\ hdriEnv1.hdr hdriEnv2.hdr