*********************************************************** *Product Name: Raised Surface Metallic Iray Shaders *Copyright Nelmi* *Product Date: October, 2019 *Vendor Name: Nelmi* *Contact: Site Mail on Renderosity ************************************************************ Thank you for viewing/purchasing this set of Iray Shaders. Product description: Raised Surface Metallic Iray Shaders - Merchant Resource. This is a set of raised surface metallic Iray shaders for Daz Studio. 16 Shaders use Albedo, Metallic, Roughness, Normal and Displacement maps. Included are 6 Base Color ONLY shaders that will transform the look of the original set. The Metallicity Option can be turned off. This will affect the look of the surface. 16 Shader options are included to change the Metallic Flakes color. Mix and match with the above to create interesting looks and surfaces. All textures are seamless including the texture maps and tile at 2048 x 2048. This shader is ideal for metallic surfaces but can also be used in SciFi, Alien and Robotics projects. 7 Tiling presets are included. The default is set at 3. High quality textures have been used to create these shaders. How to use the shaders? Select the surface and apply the presets from the folders. How to use the Merchant Resource? This product can be used for both personal and commercial projects. Please read the "Readme" file to see how it can be used.Please do not share this product. *****Add Nelmi to your favorite vendor list and you will be notified of any promotions or discounts. Find me on Facebook for promotions. https://www.facebook.com/Nelmi3D***** © 2019 by Nelmi ************************************************************ System requirements: - PC/MAC. This product was not tested on a MAC. *********************************************************** Needed files: - Daz Studio with Iray. *********************************************************** Installation Instructions: - Run WinZip (making sure "use folder names" is checked in WinZip) and extract the folder into your libary. ********************************************************** Usage tips/limitations: Merchant Resource Usage This is a merchant resource and can be used for commercial and personal use. You may use this package to create new items for sale with the following restrictions: - You MAY use this package to make other items for sale, but you MAY NOT redistribute this package as it is or use any content from it to make another merchant resource. - You may not share any of the content on peer-to-peer sites or distribute as a free product.Please do not reshare my products. A lot of work goes into these products. - You MAY NOT redistribute this package or any of the tiles included in it, unless it is used to texture a 3D model. - You MAY use the texture maps as patterns in Adobe Photoshop, to flood fill as bases for your 3D model. Each map will need to be tiled and scaled by the same amount to work properly. - You MAY use the texture maps in applications such as Substance Painter, Quixel Suite, 3D Coat, or other similar programs. However, when used in this manner, you cannot redistribute the tiles as shaders or substances. You will need to bake down the textures into maps that are specific for your 3D model or prop. If you have questions about it please contact me. I shall, in no event, be liable for any damages for computer failure or malfunction, or any and all other commercial damages or losses. ********************************************************** Files Included in the Product: Documentation\ License.txt Nelmi_Raised_Surface_Shaders_Readme.txt Runtime\Textures\Nelmi\Raised Surface Metallic Shaders: Nelmi_SM_A_01.jpg Nelmi_SM_A_02.jpg Nelmi_SM_A_03.jpg Nelmi_SM_A_04.jpg Nelmi_SM_A_05.jpg Nelmi_SM_A_06.jpg Nelmi_SM_A_07.jpg Nelmi_SM_A_08.jpg Nelmi_SM_A_09.jpg Nelmi_SM_A_10.jpg Nelmi_SM_A_11.jpg Nelmi_SM_A_12.jpg Nelmi_SM_A_13.jpg Nelmi_SM_A_14.jpg Nelmi_SM_A_15.jpg Nelmi_SM_A_16.jpg Nelmi_SM_Displacement_01.jpg Nelmi_SM_Displacement_02.jpg Nelmi_SM_Displacement_03.jpg Nelmi_SM_Displacement_04.jpg Nelmi_SM_Displacement_05.jpg Nelmi_SM_Displacement_06.jpg Nelmi_SM_Displacement_07.jpg Nelmi_SM_Displacement_08.jpg Nelmi_SM_Displacement_09.jpg Nelmi_SM_Displacement_10.jpg Nelmi_SM_Displacement_11.jpg Nelmi_SM_Displacement_12.jpg Nelmi_SM_Displacement_13.jpg Nelmi_SM_Displacement_14.jpg Nelmi_SM_Displacement_15.jpg Nelmi_SM_Displacement_16.jpg Nelmi_SM_M_01.jpg Nelmi_SM_M_02.jpg Nelmi_SM_M_03.jpg Nelmi_SM_M_04.jpg Nelmi_SM_M_05.jpg Nelmi_SM_M_06.jpg Nelmi_SM_M_07.jpg Nelmi_SM_M_08.jpg Nelmi_SM_M_09.jpg Nelmi_SM_M_10.jpg Nelmi_SM_M_11.jpg Nelmi_SM_M_12.jpg Nelmi_SM_M_13.jpg Nelmi_SM_M_14.jpg Nelmi_SM_M_15.jpg Nelmi_SM_M_16.jpg Nelmi_SM_N_01.jpg Nelmi_SM_N_02.jpg Nelmi_SM_N_03.jpg Nelmi_SM_N_04.jpg Nelmi_SM_N_05.jpg Nelmi_SM_N_06.jpg Nelmi_SM_N_07.jpg Nelmi_SM_N_08.jpg Nelmi_SM_N_09.jpg Nelmi_SM_N_10.jpg Nelmi_SM_N_11.jpg Nelmi_SM_N_12.jpg Nelmi_SM_N_13.jpg Nelmi_SM_N_14.jpg Nelmi_SM_N_15.jpg Nelmi_SM_N_16.jpg Nelmi_SM_R_01.jpg Nelmi_SM_R_02.jpg Nelmi_SM_R_03.jpg Nelmi_SM_R_04.jpg Nelmi_SM_R_05.jpg Nelmi_SM_R_06.jpg Nelmi_SM_R_07.jpg Nelmi_SM_R_08.jpg Nelmi_SM_R_09.jpg Nelmi_SM_R_10.jpg Nelmi_SM_R_11.jpg Nelmi_SM_R_12.jpg Nelmi_SM_R_13.jpg Nelmi_SM_R_14.jpg Nelmi_SM_R_15.jpg Nelmi_SM_R_16.jpg Shader Presets\Nelmi\Raised Surface Metallic Shaders: RSMS_01.duf RSMS_01.png RSMS_02.duf RSMS_02.png RSMS_03.duf RSMS_03.png RSMS_04.duf RSMS_04.png RSMS_05.duf RSMS_05.png RSMS_06.duf RSMS_06.png RSMS_07.duf RSMS_07.png RSMS_08.duf RSMS_08.png RSMS_09.duf RSMS_09.png RSMS_10.duf RSMS_10.png RSMS_11.duf RSMS_11.png RSMS_12.duf RSMS_12.png RSMS_13.duf RSMS_13.png RSMS_14.duf RSMS_14.png RSMS_15.duf RSMS_15.png RSMS_16.duf RSMS_16.png Shader Presets\Nelmi\Raised Surface Metallic Shaders\Change Base Color: RSMS_B_01.duf RSMS_B_01.png RSMS_B_02.duf RSMS_B_02.png RSMS_B_03.duf RSMS_B_03.png RSMS_B_04.duf RSMS_B_04.png RSMS_B_05.duf RSMS_B_05.png RSMS_B_06.duf RSMS_B_06.png Shader Presets\Nelmi\Raised Surface Metallic Shaders\Metallic Flakes Color: MF_01.duf MF_01.png MF_02.duf MF_02.png MF_03.duf MF_03.png MF_04.duf MF_04.png MF_05.duf MF_05.png MF_06.duf MF_06.png MF_07.duf MF_07.png MF_08.duf MF_08.png MF_09.duf MF_09.png MF_10.duf MF_10.png MF_11.duf MF_11.png MF_12.duf MF_12.png MF_13.duf MF_13.png MF_14.duf MF_14.png MF_15.duf MF_15.png MF_16.duf MF_16.png Shader Presets\Nelmi\Raised Surface Metallic Shaders\Utilities: Metallicity OFF.duf Metallicity OFF.duf.png Shader Presets\Nelmi\Raised Surface Metallic Shaders\Utilities\Tiling Presets: 10 x 10 Size Preset.duf 10 x 10 Size Preset.png 4 x 4 Size Preset.duf 4 x 4 Size Preset.png 5 x 5 Size Preset.duf 5 x 5 Size Preset.png 6 x 6 Size Preset.duf 6 x 6 Size Preset.png 7 x 7 Size Preset.duf 7 x 7 Size Preset.png 8 x 8 Size Preset.duf 8 x 8 Size Preset.png 9 x 9 Size Preset.duf 9 x 9 Size Preset.png