Garm the Hellhound, copyright September, 2002 By Valandar the Red, Gryphin@rocketmail.com A completely new posable figure for Poser The following files are included in the zip. They are listed in the order of which folder each file should be unzipped to: \Runtime LISCENSE.txt GarmReadme.txt \Runtime\Geometries\Mythologicals\ GarmGeom.obj \Runtime\Textures\Monsters\ GarmClawFang.jpg GarmEyeTongue2.jpg GarmSkin.jpg GarmSkinBump.jpg \Runtime\Libraries\Pose\Monsters\ HellhoundGallop.pz2 HellhoundGallop.rsr HellhoundSitting.pz2 HellhoundSitting.rsr HellhoundStanding.pz2 HellhoundStanding.rsr \Runtime\Libraries\character\Monsters\ Hellhound.cr2 Hellhound.rsr The GarmSkinBump.jpg file will need to be converted to a .BUM format before it can be read by Poser. To do this, simply load a simple prop before loading Garm for the first time, and open Render-Materials. Click "Load" next to Bump Map, and select the JPG file.The program will ask you if you wish to convert it to .BUM format, simply say yes. Then you can remove the sphere from your scene, and the BUM format file is in place for all future uses. Poser Pro Pack and Poser 5 users do not need to follow all of these steps. Instead, do the following: Load Garm into the scene. Click cancel when it asks to find the .BUM file. Then click "No" when it asks if it should continue looking for missing files. Then open the material editor, and on the "Skin" material, simply point it at the JPG file. Thank you! - Valandar the Red of the Empty Tankard