||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| "dForce Spring String Bikini for Genesis 8 Females" , by SWTrium All copyrights to this product reserved by SWTrium - May 2020. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Ownership statement: All of the content in this package was created by SWTrium. No contents of this package can be resold, repackaged, repurposed in any form whatsoever, reused in other products in parts or full, redistributed free of charge or at any price. You can use this product freely in any kind of renders, commercial or non commercial. You are not allowed to share this file or any parts of it on a peer to peer network. You are not allowed to use any part of these textures for your own commercial products. This cannot be resold as a 3d model in ANY form (eg: .obj, .fbx and SecondLife!). The content of this package may not be redistributed, sold, or copied in any way whatsoever. ================================================================ Included in this package: For Genesis 8 Females: - !String Bikini Outfit - Freya Shades - String Bikini Bottoms - String Bikini Top - 30 Iray Material Presets for Freya Shades, String Bikini Bottoms and String Bikini Top. - 2 dForce Simulation Presets. REQUIREMENTS: DS 4.10 (for dForce) . Genesis 8 Female. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Copyright Information The entire contents of this product are copyright 2020 SWTrium. All rights reserved. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ---------------------------------------------------- DETAILED ZIP(s) FILE CONTENT: ---------------------------------------------------- ...\Documentation\ Renderosity Stardard License.txt Spring_StringBikini_G8F_README.txt ================================================================ ...\data\SWTrium\Spring String Bikini\Freya Shades\Freya Shades.dsf ...\data\SWTrium\Spring String Bikini\Freya Shades\Morphs\SWTrium\Base\ (*.dsf) Adjust Depth Adjust Height Adjust Width ...\data\SWTrium\Spring String Bikini\Freya Shades\UV Sets\SWTrium\Base\default.dsf -------------------------------------------- ...\data\SWTrium\Spring String Bikini\String Bikini Bottoms\String Bikini Bottoms.dsf ...\data\SWTrium\Spring String Bikini\String Bikini Bottoms\Morphs\SWTrium\Base\ (*.dsf) Adjust Straps Knots Define Strap Knots EXPAND ALL FBMBodybuilderSize FBMEmaciated FBMFitnessSize FBMHeavy FBMPearFigure FBMThin FBMVoluptuous Micro Thong PBMPregnant pJCMThighBack_35_L pJCMThighBack_35_R pJCMThighFwd_57_L pJCMThighFwd_57_R pJCMThighSide_85_L pJCMThighSide_85_R ...\data\SWTrium\Spring String Bikini\String Bikini Bottoms\UV Sets\SWTrium\Base\default.dsf -------------------------------------------- ...\data\SWTrium\Spring String Bikini\String Bikini Top\String Bikini Top.dsf ...\data\SWTrium\Spring String Bikini\String Bikini Top\Morphs\SWTrium+SWT Workshop\Base\ (*.dsf) Adjust Bottom Straps Knot Adjust Breasts Adjust Top Straps Knot CTRLBreastsImplants CTRLBreastsNatural Define Strap Knots EXPAND ALL FBMBodybuilderSize FBMEmaciated FBMFitnessSize FBMHeavy FBMVoluptuous Micro Cups PBMBreastsCleavage PBMBreastsDiameter PBMBreastsGone PBMBreastsHeavy PBMBreastsPerkSide PBMBreastsSize PBMBreastsSmall PBMBreastsUnderCurve pJCMCollarUp_55_L pJCMCollarUp_55_R Strappy Cups ...\data\SWTrium\Spring String Bikini\String Bikini Top\UV Sets\SWTrium\Base\default.dsf ================================================================ ...\People\Genesis 8 Female\Clothing\Spring String Bikini\ (*.duf + *.duf.png) !String Bikini Outfit Freya Shades String Bikini Bottoms String Bikini Top ...\People\Genesis 8 Female\Clothing\Spring String Bikini\Materials\ (*.duf + *.duf.png) Bikini Bottoms - Aqua Coola Bikini Bottoms - Dustlands EX Bikini Bottoms - Entra Bikini Bottoms - Feral Intent Bikini Bottoms - Portal Black Bikini Bottoms - Radikul Bikini Bottoms - Red Hunter Bikini Bottoms - Shimapan Aka Bikini Bottoms - Shimapan Aoi Bikini Bottoms - Shimapan Kuro Bikini Bottoms - Shimapan Momo Bikini Bottoms - Violet Royale Bikini Top - Aqua Coola Bikini Top - Dustlands EX Bikini Top - Entra Bikini Top - Feral Intent Bikini Top - Portal Black Bikini Top - Radikul Bikini Top - Red Hunter Bikini Top - Shimapan Aka Bikini Top - Shimapan Aoi Bikini Top - Shimapan Kuro Bikini Top - Shimapan Momo Bikini Top - Violet Royale Freya - Authority Freya - Felina Freya - Intent Freya - Nova Freya - Prowler Freya - Traveller ...\People\Genesis 8 Female\Clothing\Spring String Bikini\Simulation Presets\ (*.duf + *.duf.png) Current Pose Preset Zero Pose Preset ================================================================ ...\Runtime\Textures\SWTrium\S String Bikini\ SStringBiki_(bump01 >> bump10).jpg SStringBiki_(met01 >> met10).jpg SStringBiki_(norm01 >> norm10).tif SStringBiki_(rough01 >> rough10).jpg SStringBiki_(tex01 >> tex10).jpg SStringBiki_(trans01 >> trans10).jpg ================================================================ Usage Tips and Advice for changing colors: ----------------------------------------- - The Freya Shades sunglasses have been created to allow you easier access with changing the surfaces colors (i.e. separate Lens, frames, etc. materials). You can also mix and match regions from one material set to another by copy pasting the relevant surface set from one version to another. ================================================================ Usage Tips and Advice for dForce: -------------------------------- - ALWAYS run the dForce simulation with only the character and one dForce enabled item one at a time, to minimize the chances of bad simulations. -While dForce simulations can be fine tuned by you to give smoother or faster outcomes, this product has been tested with the standard Daz dForce simulation settings with only these changes: --Collision Mode: Best - Continuous : CCD - A custom painted dForce Weight Influence Map has been baked into the model. This can be altered at any time by adding a new dForce Modifier Weight Node and painting over it. - The dynamic parts of this product set can also work flawlessly with parameters other than this, but that is left to your discretion. Increase the [Smoothing] and Sub-Division values on the clothing (from a default value) as required. - The swimsuit can been simulated with a mix from T-Pose/Zero Pose/Shaping morphs and from the current pose/animation based on how drastaic the pose may be from Zero Pose. Since the fabric coverage is very low, there are high chances the swimsuit fill slip away from the model's body contours if simulated from quick succession zero to some extreme range of poses. - Always try to simulate (with some exceptions) your current pose/animation from a Memorized or Zero Pose / A-Pose / T-Pose with sufficient [Initialization Time] and [Pose Transition Time] values. Or when Simulating from a "generic" base pose isn't viable (like when the clothing has to collidge with a chair or environment) then simulate from a Memorized Pose without crosstalk between limbs, body and clothing elements or one which doesn't rotate/translate the character too much from the current pose. - For MLM (Multi Layered Mesh) Simulations, it is advisable to first simulate the clothing layer closest to the figure and freeze it, then simulate the layer over it and freeze it, so on and so forth. A custom painted PUSH MODIFIER will help iron out the minor pokethroughts that the current dForce build will inevitably leave behind on the fabrics. - ALWAYS SIMULATE with the SAME VIEWPORT SubD VALUE as the RENDER SubD VALUE to avoid GHOST POKES!! - To get the best results, always checked that there is no pokethrough on the clothing mesh (from the character's body mesh) with Smoothing switched off Before Simulating. To fix these pokethroughs, you can either use the suppplied fitting morphs, dForm modifier(s) or added Push Modifier(s) with a custom painted Push Weight Node Influence Map. - Some morphs might be more feasible to use with certain materials / bodyshapes than others. - When simulated with a base genesis figure, the simulation will always consider the base model to have a [Collision Offset] of 0.20, unless it has been assigned as a dForce Static surface with modified offset values. - Since dForce clothing should be created with as little sub-division on the base geometry, getting skin-tight results on high Sub-D Genesis models always requires custom parameters (if the clothing was sub-divided on the base to naturally fit 2-4 Genesis Sub-D divisions, it would effectively convert the fabric into a fluid and simulation times would skyrocket even on powerful systems.) - With a mix of the right collision offset values, custom painted push modifiers, dForm modifiers and smoothing iterations, skin tight clothing on high Sub-D models can be created quite easily even from lower poly clothing items. - When using High Resolution meshes, there might be poke through on high resolution body models as well as when using high resolution body morphs. - The supplied fitting and shaping morphs can prevent poke-through on most models and dForm modifiers can work for exotic model meshes (like protruding body bones, high resolution nipple morphs, etc). - When using dForce simulations on High Resolution clothing meshes, you can slightly increase the [Collision Offset] value before simulating, until the poke-through is sorted out. - When using the [High Resolution] geometry options on HD Gen8/Gen3 models, a custom painted push modifier (created by using a push weight node) with influence weights painted on the protruding areas, along with increased smoothing iterations can give spectacular results. - When using the !Hide Fabric options, on most poses, bodytypes and animations there should be no unwanted results. But in the case of usage on exotic models or unusual poses, adjust the dForce settings as required to get a snug fitting result. - Adjust Sub-D level in the models' Parameters and Surfaces tabs as required. For older / lower memory systems, it is advisable to lower the Sub-D count / Displacement levels on both the mesh and textures to speed up rendering or in some cases to even allow the rendering to take place. - Gravity can be your friend or your enemy. Use it wisely. ------------------------------------------------------------------------------------------ Author: SWTrium Attribution is not required, but I would be very glad if you do let others know from where/who you picked this set up. So that they may be directed to my store or freebie pages. Please feel free to contact me via Renderosity Sitemail with any comments, feedback or suggestions. I would also love to see any art you create using this pack so don't hesitate to share your gallery and media links. And don't forget to follow me on Renderosity! --------------------------------------------------------------------------------------------