Product Name : 70th Set for La Femme ************************************************************************************* © Copyright 2020 Kerstin Weihe (karanta) --- All Rights Reserved ****************************************************************************** The product was designed on a PC with Windows 7 and not tested on a MAC. ****************************************************************************** All of the content in this package was created by karanta. ****************************************************************************** The prop clothing items in this set can only be used with the Poser Cloth Room. For using this set you need to have Poser 11 and La Femme. =================================================================================================== Included in this set are: - Top - Pants - 28 mc6 material settings - 15 Textures - all 4096 x 4096 pixel Included top morph: - Flat chest Included pants morph: - Hem up The clothing items have external obj files in the geometries folder. =================================================================================================== Usage: Unzip all files to your Poser Runtime Directory. Load La Femme into your scene: - Click on the woman, then in the Menue on "Figure --> Use Inverse Kinematics" and make sure all is unchecked. - Click on "Figure", select the woman and click on "Zero Figure" - Open your props library and load the cloth / clothes into your scene. - Open the Cloth Room and click on "New simulation" - The settings can stay default or you can change them for your needs. - Cloth self collision needs to be checked! - Click on "ok" - Click Clothify and choose the cloth / clothes. It / they will be listed under props - then hit Clothify to exit the dialog box. Select Collide Against, then Add/Remove, and choose the woman. (The simulation will be quicker if you only check the bodyparts which will be affected by the cloth) Hit "ok". Back in the Collide Against dialog, make sure that the 'Current Collision Object' has the woman displayed. You may want to enable the 'Start draping from zero pose' option. Quick hint on Collide settings: Collision Offset is the distance of the cloth from the collision object and Collision Depth is the thickness of the cloth. Play with these numbers as needed to get the results you want. The default "1.0" is usually way to high. Try something between 0.2 and 0.5 instead. Hit "ok" If you work with the default settings (30 frames), go to about frame 15 - 20 and add a pose to the woman. I never apply the pose in the last (30th) frame. You will get nicer and smoother folds if you have some frames after the frame you added the pose. When the simulation is finished and the result is not to your taste, you can always go a few frames back. - Click on "start simulation". If you are not satisfied with the result you have, you can play around with the fabric settings. Changes in the settings can give a large difference for the end result of the simulation. I often use different fabric settings for different poses. There is nothing like "best settings" for all poses. Please have a look at your manual for further, detailed informations about the cloth room. ::::::::::::::::::: I highly recommend using the Poser morph brush - after your simulation is finished - if necessary. With dynamic clothes you will sometimes have wrinkles, sharp folds or strange looking areas which need a little bit of work with the morph brush! You will often get the best results with a large brush and small settings. ::::::::::::::::::: ------> Possible problem <----- For example: In frame 1 of your simulation you applied a morph to the cloth / clothes. When your simulation is finished something looks off, poke through may happen. Solution: Select the clothing item and change the morph back to 0 (zero). Everything will be ok again :) ::::::::::::::::::: I hope you will have fun with this set :) Kerstin Weihe / karanta **************************************************************** Product list: ..\Documentation\ La Femme 70th Set karanta.txt Renderosity License.txt ..\Runtime\Geometries\karanta\ karanta_LF_70th_Pants.obj karanta_LF_70th_Top.obj ..\Runtime\Libraries\Materials\La Femme\Clothing\karanta\70th\ 01 Pants.mc6 01 Pants.png 01 Top.mc6 01 Top.png 02 Pants.mc6 02 Pants.png 02 Top.mc6 02 Top.png 03 Pants.mc6 03 Pants.png 03 Top.mc6 03 Top.png 04 Pants.mc6 04 Pants.png 04 Top.mc6 04 Top.png 05 Pants.mc6 05 Pants.png 05 Top.mc6 05 Top.png 06 Pants.mc6 06 Pants.png 06 Top.mc6 06 Top.png 07 Pants.mc6 07 Pants.png 07 Top.mc6 07 Top.png 08 Pants.mc6 08 Pants.png 08 Top.mc6 08 Top.png 09 Pants.mc6 09 Pants.png 09 Top.mc6 09 Top.png 10 Pants.mc6 10 Pants.png 10 Top.mc6 10 Top.png 11 Pants.mc6 11 Pants.png 11 Top.mc6 11 Top.png 12 Pants.mc6 12 Pants.png 12 Top.mc6 12 Top.png 13 Pants.mc6 13 Pants.png 13 Top.mc6 13 Top.png 14 Pants.mc6 14 Pants.png 14 Top.mc6 14 Top.png ..\Runtime\Libraries\Props\La Femme\Clothing\karanta\ 70th Pants.png 70th Pants.pp2 70th Top.png 70th Top.pp2 ..\Runtime\Textures\Karanta\LF 70th\ karanta_LF_70th_B.jpg karanta_LF_70th_T01.jpg karanta_LF_70th_T02.jpg karanta_LF_70th_T03.jpg karanta_LF_70th_T04.jpg karanta_LF_70th_T05.jpg karanta_LF_70th_T06.jpg karanta_LF_70th_T07.jpg karanta_LF_70th_T08.jpg karanta_LF_70th_T09.jpg karanta_LF_70th_T10.jpg karanta_LF_70th_T11.jpg karanta_LF_70th_T12.jpg karanta_LF_70th_T13.jpg karanta_LF_70th_T14.jpg