||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| "dForce Dynamic Wet T-Shirt for Genesis 8 Females" ("dForce Summer Dynamic Wet T-Shirt for Genesis 8 Females"), by SWTrium All copyrights to this product reserved by SWTrium - September 2020. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Ownership statement: All of the content in this package was created by SWTrium. No contents of this package can be resold, repackaged, repurposed in any form whatsoever, reused in other products in parts or full, redistributed free of charge or at any price. You can use this product freely in any kind of renders, commercial or non commercial. You are not allowed to share this file or any parts of it on a peer to peer network. You are not allowed to use any part of these textures for your own commercial products. This cannot be resold as a 3d model in ANY form (eg: .obj, .fbx and SecondLife!). The content of this package may not be redistributed, sold, or copied in any way whatsoever. ================================================================ Included in this package: For Genesis 8 Females: - Wet TShirt - Tankini Thong REQUIREMENTS: DS 4.10 (for dForce) . Genesis 8 Female. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Copyright Information The entire contents of this product are copyright 2020 SWTrium. All rights reserved. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ---------------------------------------------------- DETAILED ZIP(s) FILE CONTENT: ---------------------------------------------------- ...\Documentation\ Renderosity Stardard License.txt S_Dynamic_WetTshirt_G8F_README.txt ================================================================ ...\data\SWTrium\Summer Wet TShirt\Tankini Thong\Tankini Thong.dsf ...\data\SWTrium\Summer Wet TShirt\Tankini Thong\Morphs\SWTrium\Base\ (*.dsf) Adjust Back Fabric Adjust Bottom Fabric Adjust Front Fabric Adjust Waistband Anatomy Imprint - Left Anatomy Imprint - Right EXPAND ALL FBMEmaciated FBMHeavy FBMPearFigure FBMThin FBMVoluptuous PBMGlutesSize PBMPregnant pJCMThighBack_35_L pJCMThighBack_35_R pJCMThighFwd_57_L pJCMThighFwd_57_R pJCMThighFwd_115_L pJCMThighFwd_115_R pJCMThighSide_85_L pJCMThighSide_85_R Reduce Back Coverage Reduce Front Coverage Ultrathong ...\data\SWTrium\Summer Wet TShirt\Tankini Thong\UV Sets\SWTrium\Base\default.dsf ================================================================ ...\People\Genesis 8 Female\Clothing\Summer Wet TShirt\ (*.duf + *.duf.png) Wet TShirt Tankini Thong ...\People\Genesis 8 Female\Clothing\Summer Wet TShirt\Materials\ (*.duf + *.duf.png) !Wet T-Shirt - Setup Preview !Wetness Controller - Default Wetness Tankini Thong - Black Cotton Tankini Thong - Black Mesh Tankini Thong - Black Silk Tankini Thong - Dark Threadbare Heavy Tankini Thong - Threadbare Heavy Tankini Thong - White Cotton Tankini Thong - White Mesh Tankini Thong - White Silk Wet T-Shirt - Black Cotton Wet T-Shirt - Black Mesh Wet T-Shirt - Black Silk Wet T-Shirt - Dark Threadbare Heavy Wet T-Shirt - Threadbare Heavy Wet T-Shirt - White Cotton Wet T-Shirt - White Mesh Wet T-Shirt - White Silk Wetness Controller - 01 Maximum Dryness Wetness Controller - 02 Low Wetness Wetness Controller - 03 High Wetness Wetness Controller - 04 Very High Wetness Wetness Controller - 05 Near Max Wetness ...\People\Genesis 8 Female\Clothing\Summer Wet TShirt\Materials\Utilities\ (*.duf + *.duf.png) Wet T-Shirt - Lower Friction Wetness Controller - Dry_Shader Wetness Controller - More Dry_Shader ...\People\Genesis 8 Female\Clothing\Summer Wet TShirt\Materials\Simulation Settings\ (*.duf + *.duf.png) !Air Resistance - Default !Default Softness Iteration !Gravity - Default Air Resistance - High Air Resistance - Higher Air Resistance - Very High Gravity - High Gravity Gravity - Minus 1 Gravity - Minus 2 Gravity - Very High Gravity Gravity - ZeroG Quick Draw Wrinkles Preset Softness Iteration - Quick Wrinkles A Softness Iteration - Quick Wrinkles B Softness Iteration - Quick Wrinkles C Softness Iteration - Quicker Softness Iteration - Smooth Softness Iteration - Smoother Softness Iteration - Taut ================================================================ ...\Runtime\Textures\SWTrium\S Wet TShirt\ (*.jpg) S_wettankini_bump S_wettankini_bump1 S_wettankini_bump2 S_wettankini_bump3 S_wettankini_gloss S_wettankini_gloss1 S_wettankini_gloss2 S_wettankini_gloss3 S_wettankini_met S_wettankini_met1 S_wettankini_met2 S_wettankini_met3 *S_wettankini_norm.tif *S_wettankini_norm1.tif *S_wettankini_norm2.tif *S_wettankini_norm3.tif S_wettankini_rough S_wettankini_rough1 S_wettankini_rough2 S_wettankini_rough3 S_wettankini_spec S_wettankini_spec1 S_wettankini_spec2 S_wettankini_spec3 S_wettankini_stitch4_a S_wettankini_stitch4_b S_wettankini_tex S_wettankini_tex1 S_wettankini_tex2 S_wettankini_tex3 S_wettankini_trans S_wettankini_trans_a1 S_wettankini_trans_a2 S_wettankini_trans_a3 S_wettankini_trans2 S_wettankini_trans2_a1 S_wettankini_trans2_a2 S_wettankini_trans2_a2b S_wettankini_trans2_a3 S_wettankini_trans3 S_wettankini_trans3_a1 S_wettankini_trans3_a2 S_wettankini_trans3_a3 S_wettankini_trans4_a2 S_wettankini_trans4_a3 S_wettankini_transWet S_wettankini_transWet_4 ================================================================ Usage Tips and Advice for dForce: -------------------------------- ~~~ -==[[ Please also refer to the dedicated Usage Tips PDF file supplied as an additional download with this product ]]]==- - The Wet TShirt contains the Wetness Controller shell inside of it, so please expand the Wet TShirt's hierarchy in the Scene View to access the Wetness Controller shell. - PLEASE use the correct texture/shader for the Wet TShirt, Thong and Wetness Controller shell by clicking on the respective items before loading the texture presets. ~~~ - ALWAYS run the dForce simulation with only the character and one dForce enable item at a time, to minimize the chances of bad simulations. -While dForce simulations can be fine tuned by you to give smoother or faster outcomes, this product has been tested with the standard Daz dForce simulation settings with only these changes: --Collision Mode: Best - Continuous : CCD - A custom painted dForce Weight Influence Map has been baked into the model. This can be altered at any time by adding a new dForce Modifier Weight Node and painting over it. -The dynamic parts of this product set can also work flawlessly with parameters other than this, but that is left to your discretion. Increase the [Smoothing] and Sub-Division values on the clothing (from a default value) as required. - Always simulate your current pose/animation from a Memorized or Zero Pose / A-Pose / T-Pose with sufficient [Initialization Time] and [Pose Transition Time] values. Or when Simulating from a "generic" base pose isn't viable (like when the clothing has to collidge with a chair or environment) then simulate from a Memorized Pose without crosstalk between limbs, body and clothing elements or one which doesn't rotate/translate the character too much from the current pose. - For MLM (Multi Layered Mesh) Simulations, it is advisable to first simulate the clothing layer closest to the figure and freeze it, then simulate the layer over it and freeze it, so on and so forth. A custom painted PUSH MODIFIER will help iron out the minor pokethroughts that the current dForce build will inevitably leave behind on the fabrics. - ALWAYS SIMULATE with the SAME VIEWPORT SubD VALUE as the RENDER SubD VALUE to avoid GHOST POKES!! - To get the best results, always checked that there is no pokethrough on the clothing mesh (from the character's body mesh) with Smoothing switched off Before Simulating. To fix these pokethroughs, you can either use the suppplied fitting morphs, dForm modifier(s) or added Push Modifier(s) with a custom painted Push Weight Node Influence Map. -When simulated with a base genesis figure, the simulation will always consider the base model to have a [Collision Offset] of 0.20, unless it has been assigned as a dForce Static surface with modified offset values. -Since dForce clothing should be created with as little sub-division on the base geometry, getting skin-tight results on high Sub-D Genesis models always requires custom parameters (if the clothing was sub-divided on the base to naturally fit 2-4 Genesis Sub-D divisions, it would effectively convert the fabric into a fluid and simulation times would skyrocket even on powerful systems.) -With a mix of the right collision offset values, custom painted push modifiers, dForm modifiers and smoothing iterations, skin tight clothing on high Sub-D models can be created quite easily even from lower poly clothing items. -When using High Resolution meshes, there might be poke through on high resolution body models as well as when using high resolution body morphs. -The supplied fitting and shaping morphs can prevent poke-through on most models and dForm modifiers can work for exotic model meshes (like protruding body bones, high resolution nipple morphs, etc). -When using dForce simulations on High Resolution clothing meshes, you can slightly increase the [Collision Offset] value before simulating, until the poke-through is sorted out. -When using the [High Resolution] geometry options on HD Gen8/Gen3 models, a custom painted push modifier (created by using a push weight node) with influence weights painted on the protruding areas, along with increased smoothing iterations can give spectacular results. -When using the !Hide Fabric options, on most poses, bodytypes and animations there should be no unwanted results. But in the case of usage on exotic models or unusual poses, adjust the dForce settings as required to get a snug fitting result. -Adjust Sub-D level in the models' Parameters and Surfaces tabs as required. For older / lower memory systems, it is advisable to lower the Sub-D count / Displacement levels on both the mesh and textures to speed up rendering or in some cases to even allow the rendering to take place. -Gravity can be your friend or your enemy. Use it wisely. ------------------------------------------------------------------------------------------ Author: SWTrium Attribution is not required, but I would be very glad if you do let others know from where/who you picked this set up. So that they may be directed to my store or freebie pages. Please feel free to contact me via Renderosity Sitemail with any comments, feedback or suggestions. I would also love to see any art you create using this pack so don't hesitate to share your gallery and media links. And don't forget to follow me on Renderosity! --------------------------------------------------------------------------------------------