||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| "dForce Red Viper Biker Bikini for Genesis 8 Females" , by SWTrium All copyrights to this product reserved by SWTrium - January 2021. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Ownership statement: All of the content in this package was created by SWTrium. No contents of this package can be resold, repackaged, repurposed in any form whatsoever, reused in other products in parts or full, redistributed free of charge or at any price. You can use this product freely in any kind of renders, commercial or non commercial. You are not allowed to share this file or any parts of it on a peer to peer network. You are not allowed to use any part of these textures for your own commercial products. This cannot be resold as a 3d model in ANY form (eg: .obj, .fbx and SecondLife!). The content of this package may not be redistributed, sold, or copied in any way whatsoever. ================================================================ Included in this package: For Genesis 8 Females: - !RV Biker Bikini Outfit - RV Biker Jacket - RV Bra - RV Choker - RV HotPants - RV Thong - RV - Full HP Materials for all wearables. - RV - Damaged Outfit Lvl 1 for all wearables. - RV - Damaged Outfit Lvl 2 for all wearables. - RV - Damaged Outfit Lvl 3 for all wearables. - Multiple color changers for the wearables and sub-materials. Along with added extras. REQUIREMENTS: DS 4.12 (for dForce) . Genesis 8 Female. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Copyright Information The entire contents of this product are copyright 2021 SWTrium. All rights reserved. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ---------------------------------------------------- DETAILED ZIP(s) FILE CONTENT: ---------------------------------------------------- ...\Documentation\ Renderosity Stardard License.txt RedViperBikerBikini_G8F_README.txt ================================================================ ...\data\SWTrium\Red Viper Biker Bikini\RV Bra\RV Bra.dsf ...\data\SWTrium\Red Viper Biker Bikini\RV Bra\Morphs\SWTrium\Base\(*.dsf) Adjust Breasts A Adjust Breasts B Adjust Circumference CTRLBreastsImplants EXPAND ALL FBMBodybuilderSize FBMHeavy FBMVoluptuous PBMBreastsCleavage PBMBreastsHeavy PBMNipples pJCMCollarUp_55_L pJCMCollarUp_55_R Raise Straps Reveal Breasts Reveal Left Breast Reveal Right Breast ...\data\SWTrium\Red Viper Biker Bikini\RV Bra\SWTrium\Base\default.dsf ================================================================ ...\data\SWTrium\Red Viper Biker Bikini\RV Thong\RV Thong.dsf ...\data\SWTrium\Red Viper Biker Bikini\RV Thong\Morphs\SWTrium\Base\(*.dsf) EXPAND ALL FBMBodybuilderSize FBMEmaciated FBMHeavy FBMPearFigure FBMVoluptuous PBMPregnant pJCMThighBack_35_L pJCMThighBack_35_R pJCMThighSide_85_L pJCMThighSide_85_R Raise Waistband Reveal Crotch Left Reveal Crotch Right UltraThong Adjust Triangle Coverage ...\data\SWTrium\Red Viper Biker Bikini\RV Thong\UV Sets\SWTrium\Base\default.dsf ================================================================ ...\People\Genesis 8 Female\Clothing\Red Viper Biker Bikini\ (*.duf + *.duf.png) !RV Biker Bikini Outfit RV Biker Jacket RV Bra RV Choker RV HotPants RV Thong ...\People\Genesis 8 Female\Clothing\Red Viper Biker Bikini\Materials\ (*.duf + *.duf.png) [**FULL HP**] !RV Biker Bikini Outfit RV Biker Jacket RV Bra RV Choker RV HotPants RV Thong [**Damaged Outfit Lvl 1**] !RV Biker Bikini Outfit RV Biker Jacket RV Bra RV Choker RV HotPants RV Thong [**Damaged Outfit Lvl 2**] !RV Biker Bikini Outfit RV Biker Jacket RV Bra RV Choker RV HotPants RV Thong [**Damaged Outfit Lvl 3**] !RV Biker Bikini Outfit RV Biker Jacket RV Bra RV Choker RV HotPants RV Thong ...\People\Genesis 8 Female\Clothing\Red Viper Biker Bikini\Materials\Color Changers\ (*.duf + *.duf.png) NOTE - Hover over here, but dont Click. Bra: !Default Color Cups - Black Cups - Blue Cups - Pink Cups - White Cups - Yellow Detailing - Black Detailing - Golden Detailing - Gun Metal Fabric - Blue Fabric - Pink Fabric - Red Fabric - White Fabric - Yellow Straps - Blue Straps - Pink Straps - Red Straps - White Straps - Yellow Choker: !Default Color Fabric - Blue Fabric - Red Fabric - White Ring - Black Matte Ring - Golden Ring - Gun Metal Hot Pants: !!NOTE - Hover over here, but dont Click. !Default Color Buttons - Golden Buttons - Gun Metal Designs - Blue Designs - Pink Designs - Red Designs - White Designs - Yellow Fabric - Black Fabric - Blue Fabric - Pink Fabric - White Fabric - Yellow Jacket: !!NOTE - Hover over here, but dont Click. !Default Color Buttons - Golden Buttons - Gun Metal Leather - Blue Leather - Pink Leather - Red Leather - Yellow Straps - Blue Straps - Pink Straps - White Straps - Yellow Thong: !Default Color.duf Fabric - Blue.duf Fabric - Pink.duf Fabric - Red.duf Fabric - Yellow.duf Lining - Blue.duf Lining - Pink.duf Lining - White.duf Lining - Yellow.duf Motif - Golden.duf Motif - Gun Metal.duf Extras: Hide Fur Linings Turn Bra Strapless ================================================================ ...\Runtime\Textures\SWTrium\Red Viper\ (*.jpg) RV_Inners_bump RV_Inners_bump1 RV_Inners_bump2 RV_Inners_bump3 RV_Inners_mask1 RV_Inners_mask2 RV_Inners_met RV_Inners_met1 RV_Inners_met2 RV_Inners_met3 *RV_Inners_norm.tif *RV_Inners_norm1.tif *RV_Inners_norm2.tif *RV_Inners_norm3.tif RV_Inners_rough RV_Inners_rough1 RV_Inners_rough2 RV_Inners_rough3 RV_Inners_tex RV_Inners_tex1 RV_Inners_tex2 RV_Inners_tex3 RV_Inners_trans1 RV_Inners_trans2 RV_Inners_trans3 RV_Jacket_bump RV_Jacket_bump1 RV_Jacket_bump2 RV_Jacket_bump3 RV_Jacket_mask1 RV_Jacket_disp01 RV_Jacket_met RV_Jacket_met1 RV_Jacket_met2 RV_Jacket_met3 *RV_Jacket_norm.tif *RV_Jacket_norm1.tif *RV_Jacket_norm2.tif *RV_Jacket_norm3.tif RV_Jacket_rough RV_Jacket_rough1 RV_Jacket_rough2 RV_Jacket_rough3 RV_Jacket_tex RV_Jacket_tex_d1 RV_Jacket_tex1 RV_Jacket_tex2 RV_Jacket_tex3 RV_Jacket_trans1 RV_Jacket_trans2 RV_Jacket_trans3 RV_Shorts_bump RV_Shorts_bump1 RV_Shorts_bump2 RV_Shorts_bump3 RV_Shorts_mask1 RV_Shorts_mask2 RV_Shorts_met RV_Shorts_met1 RV_Shorts_met2 RV_Shorts_met3 *RV_Shorts_norm.tif *RV_Shorts_norm1.tif *RV_Shorts_norm2.tif *RV_Shorts_norm3.tif RV_Shorts_rough RV_Shorts_rough1 RV_Shorts_rough2 RV_Shorts_rough3 RV_Shorts_tex RV_Shorts_tex1 RV_Shorts_tex2 RV_Shorts_tex3 RV_Shorts_trans1 RV_Shorts_trans2 RV_Shorts_trans3 ================================================================ Usage Tips and Advice for dForce: -------------------------------- - ALWAYS run the dForce simulation with only the character and one dForce enable item at a time, to minimize the chances of bad simulations. -While dForce simulations can be fine tuned by you to give smoother or faster outcomes, this product has been tested with the standard Daz dForce simulation settings with only these changes: --Collision Mode: Best - Continuous : CCD - A custom painted dForce Weight Influence Map has been baked into the model. This can be altered at any time by adding a new dForce Modifier Weight Node and painting over it. -The dynamic parts of this product set can also work flawlessly with parameters other than this, but that is left to your discretion. Increase the [Smoothing] and Sub-Division values on the clothing (from a default value) as required. - Always simulate your current pose/animation from a Memorized or Zero Pose / A-Pose / T-Pose with sufficient [Initialization Time] and [Pose Transition Time] values. Or when Simulating from a "generic" base pose isn't viable (like when the clothing has to collidge with a chair or environment) then simulate from a Memorized Pose without crosstalk between limbs, body and clothing elements or one which doesn't rotate/translate the character too much from the current pose. - For MLM (Multi Layered Mesh) Simulations, it is advisable to first simulate the clothing layer closest to the figure and freeze it, then simulate the layer over it and freeze it, so on and so forth. A custom painted PUSH MODIFIER will help iron out the minor pokethroughts that the current dForce build will inevitably leave behind on the fabrics. - ALWAYS SIMULATE with the SAME VIEWPORT SubD VALUE as the RENDER SubD VALUE to avoid GHOST POKES!! - To get the best results, always checked that there is no pokethrough on the clothing mesh (from the character's body mesh) with Smoothing switched off Before Simulating. To fix these pokethroughs, you can either use the suppplied fitting morphs, dForm modifier(s) or added Push Modifier(s) with a custom painted Push Weight Node Influence Map. -When simulated with a base genesis figure, the simulation will always consider the base model to have a [Collision Offset] of 0.20, unless it has been assigned as a dForce Static surface with modified offset values. -Since dForce clothing should be created with as little sub-division on the base geometry, getting skin-tight results on high Sub-D Genesis models always requires custom parameters (if the clothing was sub-divided on the base to naturally fit 2-4 Genesis Sub-D divisions, it would effectively convert the fabric into a fluid and simulation times would skyrocket even on powerful systems.) -With a mix of the right collision offset values, custom painted push modifiers, dForm modifiers and smoothing iterations, skin tight clothing on high Sub-D models can be created quite easily even from lower poly clothing items. -When using High Resolution meshes, there might be poke through on high resolution body models as well as when using high resolution body morphs. -The supplied fitting and shaping morphs can prevent poke-through on most models and dForm modifiers can work for exotic model meshes (like protruding body bones, high resolution nipple morphs, etc). -When using dForce simulations on High Resolution clothing meshes, you can slightly increase the [Collision Offset] value before simulating, until the poke-through is sorted out. -When using the [High Resolution] geometry options on HD Gen8/Gen3 models, a custom painted push modifier (created by using a push weight node) with influence weights painted on the protruding areas, along with increased smoothing iterations can give spectacular results. -When using the !Hide Fabric options, on most poses, bodytypes and animations there should be no unwanted results. But in the case of usage on exotic models or unusual poses, adjust the dForce settings as required to get a snug fitting result. -Adjust Sub-D level in the models' Parameters and Surfaces tabs as required. For older / lower memory systems, it is advisable to lower the Sub-D count / Displacement levels on both the mesh and textures to speed up rendering or in some cases to even allow the rendering to take place. + All noded items (choker ring, buttons) can be posed individually for the best results. + Please select the individual items & sub-items before applying the materials. The Hierarchial Materials REQUIRE the wearables to be parented to a G8F model / mannequin. -Gravity can be your friend or your enemy. Use it wisely. ------------------------------------------------------------------------------------------ Author: SWTrium Attribution is not required, but I would be very glad if you do let others know from where/who you picked this set up. So that they may be directed to my store or freebie pages. Please feel free to contact me via Renderosity Sitemail with any comments, feedback or suggestions. I would also love to see any art you create using this pack so don't hesitate to share your gallery and media links. And don't forget to follow me on Renderosity! --------------------------------------------------------------------------------------------