||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| "dForce Summer Surf N Turf Bikini for Genesis 8 Females" , by SWTrium All copyrights to this product reserved by SWTrium - June 2021. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Ownership statement: All of the content in this package was created by SWTrium. No contents of this package can be resold, repackaged, repurposed in any form whatsoever, reused in other products in parts or full, redistributed free of charge or at any price. You can use this product freely in any kind of renders, commercial or non commercial. You are not allowed to share this file or any parts of it on a peer to peer network. You are not allowed to use any part of these textures for your own commercial products. This cannot be resold as a 3d model in ANY form (eg: .obj, .fbx and SecondLife!). The content of this package may not be redistributed, sold, or copied in any way whatsoever. ================================================================ Included in this package: For Genesis 8 Females: - SnT Bikini Bottoms.duf - SnT Bikini Top - 13 Iray Materials with quick color switching options. REQUIREMENTS: DS 4.12 (for dForce) . Genesis 8 Female. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Copyright Information The entire contents of this product are copyright 2021 SWTrium. All rights reserved. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ---------------------------------------------------- DETAILED ZIP(s) FILE CONTENT: ---------------------------------------------------- ...\Documentation\ Renderosity Stardard License.txt S_SurfNTurf_Bikini_G8F_README.txt ================================================================ ...\data\SWTrium\SurfNTurf Bikini\SnT Bikini Bottoms\SnT Bikini Bottoms.dsf ...\data\SWTrium\SurfNTurf Bikini\SnT Bikini Bottoms\Morphs\SWTrium\Base\(*.dsf) Expand All FBMAlexandra8 FBMEva8 FBMHeavy FBMKala8 FBMLatonya8 FBMMonique8 FBMOlympia8 FBMPearFigure FBMTopsy8 FBMVictoria8 FBMVoluptuous PBMGlutesSize PBMGlutesSize_m50 PBMPregnant pJCMThighBack_35_L pJCMThighBack_35_R pJCMThighFwd_57_L pJCMThighFwd_57_R pJCMThighFwd_115_L pJCMThighFwd_115_R pJCMThighSide_85_L pJCMThighSide_85_R Raise Straps ...\data\SWTrium\SurfNTurf Bikini\SnT Bikini Bottoms\UV Sets\SWTrium\Base\default.dsf ================================================================ ...\data\SWTrium\SurfNTurf Bikini\SnT Bikini Top\SnT Bikini Top.dsf ...\data\SWTrium\SurfNTurf Bikini\SnT Bikini Top\Morphs\SWTrium\Base\(*.dsf) CTRLBreastsImplants CTRLBreastsNatural Expand All FBMAiko8 FBMAlexandra8 FBMBodybuilderSize FBMBodySize FBMBodySize_m50 FBMBodyTone FBMBridget8 FBMCharlotte8 FBMEmaciated FBMEva8 FBMFitnessSize FBMGirl8 FBMHeavy FBMKala8 FBMLatonya8 FBMMeiLin8 FBMMonique8 FBMOlympia8 FBMPearFigure FBMTopsy8 FBMVictoria8 FBMVoluptuous PBMBreastsCleavage PBMBreastsDiameter PBMBreastsHeavy PBMBreastsShape01 PBMBreastsShape02 PBMBreastsShape03 PBMBreastsShape04 PBMBreastsShape05 PBMBreastsShape06 PBMBreastsShape07 PBMBreastsShape08 PBMBreastsSize PBMBreastsSmall PBMNipples PBMNipplesDepth PBMNipplesLarge PBMNipplesSize pJCMChestBack_25 pJCMChestFwd_35 pJCMCollarUp_55_L pJCMCollarUp_55_R Raise Neck Strap Reveal Breasts 1 Reveal Breasts 2 Reveal Breasts ...\data\SWTrium\SurfNTurf Bikini\SnT Bikini Top\UV Sets\SWTrium\Base\default.dsf ================================================================ ...\People\Genesis 8 Female\Clothing\Summer SurfNTurf Bikini\ (*.duf + *.duf.png + *.tip.png) SnT Bikini Bottoms SnT Bikini Top ...\People\Genesis 8 Female\Clothing\Summer SurfNTurf Bikini\Materials\ (*.duf + *.duf.png + *.tip.png) Bikini Bottoms + Top - Black Mirror Bikini Bottoms + Top - Black Shine Bikini Bottoms + Top - Blue Night Bikini Bottoms + Top - Brass Metal Bikini Bottoms + Top - Cotton Black Bikini Bottoms + Top - Cotton Lime Bikini Bottoms + Top - Cotton Red Bikini Bottoms + Top - Cotton UltraBlack Bikini Bottoms + Top - Cotton White Bikini Bottoms + Top - Gold Shine Bikini Bottoms + Top - Purple Haze Bikini Bottoms + Top - Silver Metal Bikini Bottoms + Top - Stygian Pink ...\People\Genesis 8 Female\Clothing\Summer SurfNTurf Bikini\Simulation Presets\ Default for Current Pose ================================================================ ...\Runtime\Textures\SWTrium\S SnT Bikini\ (*.jpg) BHBikini_bump01 BHBikini_bump02 BHBikini_edge1 BHBikini_edge4 BHBikini_edge5 BHBikini_met01 BHBikini_met02 BHBikini_norm01.tiff BHBikini_norm02.tiff BHBikini_rough01 BHBikini_rough02 BHBikini_tex01 BHBikini_tex02 BHBikini_trans01 BHBikini_trans03 ================================================================ Usage Tips and Advice for dForce: -------------------------------- - ALWAYS run the dForce simulation with only the character and one dForce enable item at a time, to minimize the chances of bad simulations. -While dForce simulations can be fine tuned by you to give smoother or faster outcomes, this product has been tested with the standard Daz dForce simulation settings with only these changes: --Collision Mode: Best - Continuous : CCD A default dForce simulation preset has been provided, but the product can be used with other settings as well. - A custom painted dForce Weight Influence Map has been baked into the model. This can be altered at any time by adding a new dForce Modifier Weight Node and painting over it. - The dynamic parts of this product set can also work flawlessly with parameters other than this, but that is left to your discretion. Increase the [Smoothing] and Sub-Division values on the clothing (from a default value) as required. - Always simulate your current pose/animation from a Memorized or Zero Pose / A-Pose / T-Pose with sufficient [Initialization Time] and [Pose Transition Time] values. Or when Simulating from a "generic" base pose isn't viable (like when the clothing has to collidge with a chair or environment) then simulate from a Memorized Pose without crosstalk between limbs, body and clothing elements or one which doesn't rotate/translate the character too much from the current pose. - For MLM (Multi Layered Mesh) Simulations, it is advisable to first simulate the clothing layer closest to the figure and freeze it, then simulate the layer over it and freeze it, so on and so forth. A custom painted PUSH MODIFIER will help iron out the minor pokethroughts that the current dForce build will inevitably leave behind on the fabrics. - ALWAYS SIMULATE with the SAME VIEWPORT SubD VALUE as the RENDER SubD VALUE to avoid GHOST POKES!! - To get the best results, always checked that there is no pokethrough on the clothing mesh (from the character's body mesh) with Smoothing switched off Before Simulating. To fix these pokethroughs, you can either use the suppplied fitting morphs, dForm modifier(s) or added Push Modifier(s) with a custom painted Push Weight Node Influence Map. -When simulated with a base genesis figure, the simulation will always consider the base model to have a [Collision Offset] of 0.20, unless it has been assigned as a dForce Static surface with modified offset values. -Since dForce clothing should be created with as little sub-division on the base geometry, getting skin-tight results on high Sub-D Genesis models always requires custom parameters (if the clothing was sub-divided on the base to naturally fit 2-4 Genesis Sub-D divisions, it would effectively convert the fabric into a fluid and simulation times would skyrocket even on powerful systems.) -With a mix of the right collision offset values, custom painted push modifiers, dForm modifiers and smoothing iterations, skin tight clothing on high Sub-D models can be created quite easily even from lower poly clothing items. -When using High Resolution meshes, there might be poke through on high resolution body models as well as when using high resolution body morphs. -The supplied fitting and shaping morphs can prevent poke-through on most models and dForm modifiers can work for exotic model meshes (like protruding body bones, high resolution nipple morphs, etc). -When using dForce simulations on High Resolution clothing meshes, you can slightly increase the [Collision Offset] value before simulating, until the poke-through is sorted out. -When using the [High Resolution] geometry options on HD Gen8/Gen3 models, a custom painted push modifier (created by using a push weight node) with influence weights painted on the protruding areas, along with increased smoothing iterations can give spectacular results. -When using the !Hide Fabric options, on most poses, bodytypes and animations there should be no unwanted results. But in the case of usage on exotic models or unusual poses, adjust the dForce settings as required to get a snug fitting result. -Adjust Sub-D level in the models' Parameters and Surfaces tabs as required. For older / lower memory systems, it is advisable to lower the Sub-D count / Displacement levels on both the mesh and textures to speed up rendering or in some cases to even allow the rendering to take place. -Gravity can be your friend or your enemy. Use it wisely. ------------------------------------------------------------------------------------------ Author: SWTrium Attribution is not required, but I would be very glad if you do let others know from where/who you picked this set up. So that they may be directed to my store or freebie pages. Please feel free to contact me via Renderosity Sitemail with any comments, feedback or suggestions. I would also love to see any art you create using this pack so don't hesitate to share your gallery and media links. And don't forget to follow me on Renderosity! --------------------------------------------------------------------------------------------