Detention Cells, for DAZ Studio c 2022 VanishingPoint All of this product's content was created by VanishingPoint. Author: VanishingPoint Directions: Extract the files into the specified folders: Put the dsf file into \data\VanishingPoint\DetentionCells\DetentionCells\ Put the duf/ png (environment) into \Environments\VanishingPoint\DetentionCells\ Put the duf/ png (cameras) into \Environments\VanishingPoint\DetentionCells\Cameras\ Put the bmp files (templates) into \Runtime\Templates\ Put the jpg files (textures) into \Runtime\Textures\VP\DetentionCells\ Notes: 1) The bmp files are not used on the model: they are included in case you want to make your own textures. Using the model: 1) Start DAZ Studio. 2) Go to the DAZ Content > Environments > VanishingPoint > DetentionCells Library. 3) Add the Detention Cells to your scene. 4) Add people to your scene to suit your taste. 5) Pose the people to suit your taste. Notes: Camera movement through the sets is very easy and camera files are included - You can use these camera files to render the scene or use them as starting points. - Every camera file is positioned to be inside the walls, so hiding the walls isn't necessary. When using the Overview camera, don't forget to hide the ceiling. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. You may NOT sell or give away any files found in this zip package without express permission. ----------------------------------- File Listing for Detention Cells for DAZ Studio ------------------------ Product Files: \Documentation !readme_DetentionCellsDS.txt -this product's readme file license.txt -Renderosity end user license file \data\VanishingPoint\DetentionCells\DetentionCells\ detentioncells_271661.dsf \data\VanishingPoint\DetentionCells\DetentionCells\Morphs\VanishingPoint\Base\ CenterCellDoors1Open.dsf CenterCellDoors2Open.dsf LeftCellDoors1Open.dsf LeftCellDoors2Open.dsf LiftDoor1Open.dsf LiftDoor2Open.dsf LiftDoor3Open.dsf RightCellDoors1Open.dsf RightCellDoors2Open.dsf \data\VanishingPoint\DetentionCells\DetentionCells\UV Sets\VanishingPoint\Base\ default.dsf \Environments\VanishingPoint\DetentionCells\ DetentionCells.duf DetentionCells.duf.png DetentionCells.tip.png \Environments\VanishingPoint\DetentionCells\Cameras\ CellDoors1.duf CellDoors1.duf.png CellDoors1.tip.png CellDoors2.duf CellDoors2.duf.png CellDoors2.tip.png CellDoors3.duf CellDoors3.duf.png CellDoors3.tip.png CellDoors4.duf CellDoors4.duf.png CellDoors4.tip.png CenterCells1.duf CenterCells1.duf.png CenterCells1.tip.png CenterCells2.duf CenterCells2.duf.png CenterCells2.tip.png CenterConsole.duf CenterConsole.duf.png CenterConsole.tip.png Front1.duf Front1.duf.png Front1.tip.png FrontLift1.duf FrontLift1.duf.png FrontLift1.tip.png FrontLift2.duf FrontLift2.duf.png FrontLift2.tip.png FrontLift3.duf FrontLift3.duf.png FrontLift3.tip.png LeftCells1.duf LeftCells1.duf.png LeftCells1.tip.png LeftCells2.duf LeftCells2.duf.png LeftCells2.tip.png Overview.duf Overview.duf.png Overview.tip.png RightCells1.duf RightCells1.duf.png RightCells1.tip.png RightCells2.duf RightCells2.duf.png RightCells2.tip.png \Runtime\Templates\ 0detentioncells_BlackPanels.bmp 0detentioncells_Camera01.bmp 0detentioncells_Camera02.bmp 0detentioncells_CameraBody.bmp 0detentioncells_CameraLenses.bmp 0detentioncells_CameraTrim.bmp 0detentioncells_Ceiling2.bmp 0detentioncells_CeilingCells.bmp 0detentioncells_CeilingLift.bmp 0detentioncells_ConsoleScreens.bmp 0detentioncells_ConsoleScreens2.bmp 0detentioncells_Floor.bmp 0detentioncells_FloorCells.bmp 0detentioncells_FloorCenter1.bmp 0detentioncells_FloorCenter2.bmp 0detentioncells_FloorCenter3.bmp 0detentioncells_FloorHall1.bmp 0detentioncells_FloorHall2.bmp 0detentioncells_Glass.bmp 0detentioncells_GlassStand.bmp 0detentioncells_HallScreen01.bmp 0detentioncells_HallScreen02.bmp 0detentioncells_KeyPads.bmp 0detentioncells_LiftDoors.bmp 0detentioncells_LiftFloor1.bmp 0detentioncells_LiftFloor2.bmp 0detentioncells_LightsCeiling.bmp 0detentioncells_Wall1.bmp 0detentioncells_WallsRear.bmp \Runtime\Textures\VP\detentioncells\ detentioncells_Black.jpg detentioncells_Camera01.jpg detentioncells_CameraLenses.jpg detentioncells_Ceiling.jpg detentioncells_ConsoleScreens.jpg detentioncells_ConsoleScreens2.jpg detentioncells_ControlBase.jpg detentioncells_ControlBlocks.jpg detentioncells_DarkGray.jpg detentioncells_Floor01.jpg detentioncells_Floor03.jpg detentioncells_Floor1.jpg detentioncells_Floor1_Amb.jpg detentioncells_Floor1_Bum.jpg detentioncells_HallScreen01.jpg detentioncells_HallScreen02.jpg detentioncells_HallScreen03.jpg detentioncells_HallScreen04.jpg detentioncells_HallScreen05.jpg detentioncells_KeyPads.jpg detentioncells_LiftScreens1.jpg detentioncells_LiftScreens2.jpg detentioncells_Metal01.jpg detentioncells_Metal01Dark.jpg detentioncells_Metal_Amb.jpg detentioncells_MetalBrown.jpg detentioncells_MetalDkBrown.jpg detentioncells_MetalLtBrown.jpg detentioncells_MetalLtTan.jpg detentioncells_OrangeFloor1.jpg detentioncells_OrangeFloor_Amb.jpg detentioncells_WallLabel1.jpg detentioncells_WallLabel2.jpg detentioncells_WallLabel3.jpg detentioncells_WallLabelSide.jpg detentioncells_WallLabelTrim.jpg