Product: Cryovex Author: olegTOB Copyright: olegTOB Contact: via site mail at Renderosity ------------------------------------------------------------ Required Products: Unity 2020+, HDRP/URP supported ------------------------------------------------------------ ------------------------------------------------------------ System Requirements (Minimum Recommended Specs) Component Minimum Recommended CPU Intel i5 / AMD FX Intel i7 / AMD Ryzen 5 RAM 8 GB 16 GB GPU GTX 950 / Radeon R9 280 GTX 1660 / RX 580 Storage 200 MB free space 500 MB free space OS Windows 7/10/11, macOS Windows 10/11 64-bit Software Unity 2020.3 or newer Unity 2021.3+ ------------------------------------------------------------ ------------------------------------------------------------ Installation Instructions: Extract the zip-archive with your zip program: - Open WinZip and press the button "Extract". Step 1: Open Unity Launch Unity Hub. Create a new 3D project or open an existing one. Step 2: Import the .unitypackage Method 1 (Drag & Drop): Drag the .unitypackage file into the open Unity Editor window. An import window will appear. Click Import to bring the files into your project. Method 2 (Via Menu): In Unity, go to: Assets → Import Package → Custom Package… Locate and select your .unitypackage file. Click Import when prompted. ------------------------------------------------------------ ------------------------------------------------------------ Ownership Statement All models, textures, animations, and associated files included in this asset are the original creation and intellectual property of the author. ©olegTOB, All Rights Reserved. By purchasing or downloading this asset, you are granted a license to use it within the terms outlined in the Usage Rights section. You do not own the asset itself, nor may you redistribute or resell it. This asset is protected by copyright law and international treaties. Unauthorized use, duplication, or distribution is strictly prohibited. ------------------------------------------------------------ Information about Usage Rights ✅ Permitted Uses You are allowed to use this asset under the following conditions: ✔️ Use in commercial and non-commercial projects. ✔️ Use in video games, apps, VR/AR, films, prototypes, or other interactive content. ✔️ Modify the asset (models, textures, animations) for use in your project. ✔️ Include the asset in builds or packaged game projects. ❌ Not Allowed The following actions are not permitted under this license: ❌ Reselling, redistributing, or sharing the asset as-is or modified, in any asset library, marketplace, or pack. ❌ Including the asset in any free or paid downloadable content where the asset can be extracted and reused. ❌ Claiming ownership or authorship of the original asset. 📦 License Type This asset is provided under a Standard Unity Asset Store License (or equivalent for other marketplaces). For extended or custom license requests, please contact the creator directly. -------------------------------------------------------- Detailed Filelist: -------------------------------------------------------- 3d model GUN.fbx Cryovex.fbx Number of Characters: 1 Vertex Counts of Characters: 34,746 Animated: Yes Number of Animations: 50+ (Crouch folder, Dead folder, folder Jump ,Reload_and_Fire ,folder Run ,folder Run ,folder Stand folder Walk) Animation Types: In-place Number of Materials: 2 Number of Material Instances: 6 Number of Textures: 11 5.bmp CL_1_ProtectNDrive.png CL_CL_3.png Image.png Image2.png defaultMat_2DCryovex.png defaultMat_Cryovex1.png displ fang.bmp fang defuse .png fang normal.png gkow.png Texture Resolutions: 2048×2048 px Shaders: Detector Shader – projects an interactive scanner UI on the helmet in runtime Scripts: Particle FX: Connected to shoot animation — simulates black hole effect Particle Integration: Shooting animation triggers black hole visual FX (Realistic Effects Pack 4) Dynamic Parts: Dreadlock-like connectors simulated via BoneDynamic.cs Shader: “Detector” – Helmet HUD projection FootIK & HandIK HandIK.cs FootIK .cs Type: Runtime Purpose: control the position and rotation of the character's hand (Humanoid Animator) towards the target object (GameObject). Features: setting the IK weight, offset, local/global mode, on/off control via Animation Events. SimpleFootIK.cs Type: Runtime Purpose: automatic adjustment of the character's legs to the surface (Raycast or target). Features: support for selecting a leg (left, right, both), setting the IK weight, offset, rotation along the surface normal, on/off control via Animation Events.