Dynamic Rei-no-Habutae LAF2 By -Wolfie- http://www.renderosity.com/mod/bcs/Wolfie/###### Copyright Pam Augé (a.k.a -Wolfie-) November 2025 Uploaded to Renderosity November 18th, 2025 ------------------------------ DESCRIPTION ------------------------------ Thank you for purchasing Rei-no-Habutae. What's Included: Rei-no-Habutae is a dynamic outfit for La Femme 2. It includes a long, fitted cheongsam, a flowing qipao shrug and 05 styles for each piece in Superfly ONLY. Several adjustment morphs are also included. ADJUSTMENTS LIST: \CHEONGSAM\ Adjust Back Lower Adjust Back Upper Adjust Breast Left Adjust Breast Right Adjust Chest Left Adjust Chest Right Adjust Glute Left Adjust Glute Right Adjust Hip Left Adjust Hip Right Adjust Waist Left Adjust Waist Right \SHRUG\ Adjust Back Lower Adjust Back Upper Adjust Breast Left Adjust Breast Right Adjust Chest Left Adjust Chest Right Adjust Chest Adjust Collar Left Adjust Collar Right Adjust Elbow Left Adjust Elbow Right Adjust Hand Left Adjust Hand Right Adjust Shoulder Left Adjust Shoulder Right Adjust Waist Left Adjust Waist Right NOTE: Morphs applied AFTER simulation MAY require the simulation to be run again. If any adjustment morphs are applied after simulation, they MUST be applied at the figure's POSE frame. For example: In the Dynamic usage tips, below, La Femme 2 is posed at frame 30, and the simulation runs to frame 70. Any adjustments added once the simulation is complete MUST be applied at frame 30. For final renders, increase the Subdivision Levels in the clothing item's Properties tab; higher than 0, and no greater than 2. ----- Please note: Not all shapes and poses may be supported! Texture artists: Displacement map(s), grey map(s), and/or normal map(s) are included in the UVTemplate zip. Feel free to copy them into your project folder for your own add ons, but please DO NOT remove my logo! I hope that you enjoy this package. ~Wolfie~ ------------------------------ DYNAMIC USAGE TIPS ------------------------------ DYNAMIC KNOWLEDGE RECOMMENDED Dynamic have been pre set up but you may need to go through the following steps to enable them. Feel free to use your own settings. The following settings are a GUIDE ONLY!! Always start with undermost clothing item when doing simulations. After loading La Femme 2 into your scene: 1) Load the Cheongsam in Frame 01. 2) Move to Frame 30 and pose La Femme 2. 3) Slide the slider back to Frame 01 making sure limbs do not pass through her body, or each other. If they do. Start again. If not, continue. 4) Change the Frame end count to 70 (High values result it better drape - promos for this set were set to 150 frames). 5) Go to the Cloth Room. 6) Chose New Sim, and name it Cheongsam (Shrug for the Qipao Shrug). 7) Under New Sim leave all settings at their default, but change the END FRAME to 70 (or the value you set it step 4), and ENABLE Cloth Self Collision. 8) Select the clothing item. 9) Under Cloth Objects, click Clothify. 10) Next, choose Collide Against 11) Click the Add/Remove button, and check the full La Femme 2 figure from the tree, but UNCHECK the Qipao Shrug, for the Cheongsam only (listed under La Femme's Chest) and use the following settings: - Collision Offset: 0.2 (0.3 for the Qipao Shrug) - Static Friction: 0.5 - Collision Depth: 0.2 (0.3 for the Qipao Shrug) - Dynamic Friction: 0.1 - Figure Collision options: All checked; but UNCHECK Feet for the Cheongsam, and UNCHECK Hands for the Qipao Shrug. REPEAT the above steps for the Qipao Shrug using the Qipao Shrug settings mentioned. 12) Lastly, Click > Animations > Recalculate Dynamics > All Cloth from the Poser top menu and allow the simulation to complete. * Alternatively you can simulate each one in turn by selecting each piece in the Cloth Room, starting with the Cheongsam, in the Clothing Simulations drop down, then choosing Calculate Simulation in the Dynamics Controls. ** For more dramatic fabric folds, lower (or raise) the Fold Resistance, and Shear Resistance. (Promos for this product had a Fold Resistance of 1.0 a Shear Resistance of 30.0, and a Stretch Resistance of 100) NOTE: Create a Constrained Dynamic Group if your chosen pose causes material zones to drape more than you'd like. To create a Dynamic group, follow these steps: 1) Once you finish the above steps, click on "New Dynamic Group" and give your group a name, ie: BodiceTrim, and click ok. 2) Click Edit Constrained Group. 3) In the window that pops up, click on Add, then Material, and chose the Collar. 4) Finally, click Calculate Simulation for each item once again, beginning with the lower most cloth item. (You can even give this new Dynamic Group it's own Dynamic Controls settings!) Be aware that using Constrained Groups may cause "bunching" depending on the pose and shape you use. For final renders, increase the Subdivision Levels in the clothing item's Properties tab; higher than 0, but less than 2. These are suggestions only. You can adjust these settings depending on your needs, and desired results. I am no where near a Poser Dynamics expert. You might find, or have, better settings. So experiment and see what you come up with. Alternatively you can follow some great tutorials, for free, available on Renderosity. https://www.renderosity.com/premium-tutorials/107/dynamics-in-poser-simple-clothing-simulation https://www.renderosity.com/premium-tutorials/129/dynamics-in-poser-03-basic-layering ------------------------------ PLEASE NOTE ------------------------------ If you have acquired this package through any other site other than Renderosity you have acquired it illegally as this set is EXCLUSIVE to the Renderosity Market Place. This is NOT a merchant resource, and you may not use any of the included textures, or materials, on any other package other than this one. ------------------------------ REQUIREMENTS ------------------------------ Poser 12+ La Femme 2 Winzip or similar archive program Basic knowledge of the 3D programs NOTE: Although this pack may work just fine on MAC OS, no support for MAC OS is implied or offered. ------------------------------ INSTALLATION ------------------------------ Unzip this archive to your location of choice - HOWEVER Runtime\Textures, and Runtime\Geometries . . . folders MUST NOT be altered. POSER FILES: Poser Geometry files (obj) will be placed in: ..\Runtime\Geometries\Wolfie\Rei-No-Habutae Poser Material files (mc6) will be placed in: ..\Runtime\Libraries\Materials\La Femme 2\Clothing\Wolfie\Rei-No-Habutae Poser Prop files (pp2) will be placed in: ..\Runtime\Libraries\Props\La Femme 2\Clothing\Wolfie\Rei-No-Habutae TEXTURE FILES: Texture files (jpg) will be placed in: ..\Runtime\Textures\Wolfie\Rei-No-HabutaeLAF2 ------------------------------ USAGE TIPS AND LIMITATIONS ------------------------------ You may use this package for both commercial and personal projects. You may NOT share or redistribute this package in whole or in part. You may NOT include this package inside another package, free or otherwise. You may NOT include this package in any CD collection. You may NOT give any part of this package away as a gift unless through the Renderosity gift system. You may NOT host this file on any web service that allows any other entity to download it. You may NOT sell/give away this package through ANY website, such as SecondLife, the Sims, or similar. You may NOT use any of the included textures, or materials, on any other package other than this one. - You wouldn't want someone to steal from you. Please do not steal from me! I shall, in no event, be liable for any damages for computer failure or malfunction, or any and all other commercial damages or losses. ------------------------------ CONTENTS OF PACKAGE ------------------------------ The following files will be installed to the following locations: ..\Runtime\Textures\Wolfie\Rei-no-HabutaeLAF2\ Do-Not-Remove-Logo.txt RnH-01-Cheongsam-Metallic.jpg RnH-01-Cheongsam-Normal.jpg RnH-01-Cheongsam.jpg RnH-01-QipaoShrug-Metallic.jpg RnH-01-QipaoShrug-Normal.jpg RnH-01-QipaoShrug.jpg RnH-02-Cheongsam-Metallic.jpg RnH-02-Cheongsam-Normal.jpg RnH-02-Cheongsam.jpg RnH-02-QipaoShrug-Metallic.jpg RnH-02-QipaoShrug-Normal.jpg RnH-02-QipaoShrug-Trans.jpg RnH-02-QipaoShrug.jpg RnH-03-Cheongsam-Metallic.jpg RnH-03-Cheongsam-Normal.jpg RnH-03-Cheongsam.jpg RnH-03-QipaoShrug-Metallic.jpg RnH-03-QipaoShrug-Normal.jpg RnH-03-QipaoShrug-Trans.jpg RnH-03-QipaoShrug.jpg RnH-04-Cheongsam-Metallic.jpg RnH-04-Cheongsam-Normal.jpg RnH-04-Cheongsam.jpg RnH-04-QipaoShrug-Metallic.jpg RnH-04-QipaoShrug-Normal.jpg RnH-04-QipaoShrug-Trans.jpg RnH-04-QipaoShrug.jpg RnH-05-Cheongsam-Metallic.jpg RnH-05-Cheongsam-Normal.jpg RnH-05-Cheongsam.jpg RnH-05-QipaoShrug-Metallic.jpg RnH-05-QipaoShrug-Normal.jpg RnH-05-QipaoShrug-Trans.jpg RnH-05-QipaoShrug.jpg RnH-Cheongsam-Bump.jpg RnH-Cheongsam-Grey-NoStitch.jpg RnH-Cheongsam-Grey.jpg RnH-Cheongsam-Normal-NoStitch.jpg RnH-Cheongsam-Normal.jpg RnH-QipaoShrug-Bump.jpg RnH-QipaoShrug-Grey-NoStitch.jpg RnH-QipaoShrug-Grey.jpg RnH-QipaoShrug-Normal-NoStitch.jpg RnH-QipaoShrug-Normal.jpg UVTemplate-RnH-Cheongsam.png UVTemplate-RnH-QipaoShrug.png ..\Runtime\Libraries\Props\La Femme\Clothing\Wolfie\ Wolfie.png ..\Runtime\Libraries\Props\La Femme\Clothing\Wolfie\Rei-no-Habutae\ !Wolfie Store.png !Wolfie Store.pp2 !Wolfie Store.py RnH Cheongsam.png RnH Cheongsam.pp2 RnH Qipao Shrug.png RnH Qipao Shrug.pp2 ..\Runtime\Libraries\Materials\La Femme\Clothing\Wolfie\ Wolfie.png ..\Runtime\Libraries\Materials\La Femme\Clothing\Wolfie\Rei-no-Habutae\ !!Superfly.png !Wolfie Store.png !Wolfie Store.pp2 !Wolfie Store.py RnH 01 Cheongsam.mc6 RnH 01 Cheongsam.png RnH 01 Qipao Shrug.mc6 RnH 01 Qipao Shrug.png RnH 02 Cheongsam.mc6 RnH 02 Cheongsam.png RnH 02 Qipao Shrug.mc6 RnH 02 Qipao Shrug.png RnH 03 Cheongsam.mc6 RnH 03 Cheongsam.png RnH 03 Qipao Shrug.mc6 RnH 03 Qipao Shrug.png RnH 04 Cheongsam.mc6 RnH 04 Cheongsam.png RnH 04 Qipao Shrug.mc6 RnH 04 Qipao Shrug.png RnH 05 Cheongsam.mc6 RnH 05 Cheongsam.png RnH 05 Qipao Shrug.mc6 RnH 05 Qipao Shrug.png ..\Runtime\Geometries\Wolfie\Rei-no-Habutae\ RnH Cheongsam.obj RnH Qipao Shrug.obj ..\Documentation\Wolfie\Rei-no-Habutae\ Dynamic_Rei-no-Habutae-LAF2_Readme.txt Renderosity-Licence.txt Simulation_Settings_01.jpg Simulation_Settings_02.jpg Simulation_Settings_03.jpg ------------------------------ LEGAL ------------------------------ All of the content in this package was created by -Wolfie- (Pam Auge), and may include derivatives of the following merchant resources: Resources on file with Renderosity ------------------------------ LICENSE AGREEMENT ------------------------------ The standard end users license agreement for commercial items brokered at Renderosity applies to this package. Please read the accompanying license file (Renderosity-Licence.txt). ------------------------------ CONTACT ------------------------------ Please contact me through the message system should you have any questions.