***************************************************************************** COLONY Downfall Copyright 10th August 2026 by Coflek-Gnorg ************************** DESCRIPTION ****************************** Another Colony structure, this time in a completely different form. Forget the pristine new surfaces, spotless floors, and smell of fresh insulation foam. This time you get abandoned and ravaged corridors, scattered equipment, dirt-covered floors, broken glass, and the unmistakable signs that something went terribly wrong. What happened here is up to you to decide. A raid by space pirates? A hostile move by a rival corporation? Alien inhabitants that had been hiding on the planet and decided to reclaim it from the colonists? Or perhaps the classic solution — a full- scale colonist uprising. The structure itself is circular in design, featuring four entry points, a control room, and a barricaded elevator. Included with the main structure are four decorative props: one barricade and three sets of scattered equipment and debris, allowing you to further customize the scene and tell your own story. For Poser SuperFly and DAZ Studio Iray, the product includes emissive material options for controlling the lighting, with settings for fully operational lighting, partially malfunctioning lighting, and severely degraded lighting. The story is yours to tell. Firefly and Superfly materials for Poser version Daz Studio version use only Nvidia Iray materials ******************* SYSTEM REQUIREMENTS ********************** A computer capable of running the appropriate version of Poser and DS *********************** NECESSARY FILES *************************** This is a Stand Alone product. ************************** INSTALATION ******************************* Unpack Poser zip files to Your Poser Runtime folder. Unpack DS zip files to Your My DAZ 3D Library *********************** USAGE/LIMITATIONS **************************** All output forms of models (still pictures, animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. All of this product's content was created by Dominik Lenardo *********************** FILE LIST ************************************** DAZ Studio Files: data\Coflek Gnorg\Colony\DF_Barricade\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\DF_Barricade\ Barricade_25571.dsf data\Coflek Gnorg\Colony\DF_Structure\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\DF_Structure\ Structure_463796.dsf data\Coflek Gnorg\Colony\DF_Trash A\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\DF_Trash A\ Trash Prop A_19693.dsf data\Coflek Gnorg\Colony\DF_Trash B\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\DF_Trash B\ Trash Prop B_15484.dsf data\Coflek Gnorg\Colony\DF_Trash C\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\DF_Trash C\ Trash Prop C_10983.dsf Documentation\ ColonyDownfall_readme.txt license.txt Environments\Coflek Gnorg\Colony\Downfall\Light Controls\ Lights Full.duf Lights Full.duf.png Lights Full.tip.png Lights Stronger.duf Lights Stronger.duf.png Lights Stronger.tip.png Lights Weaker.duf Lights Weaker.duf.png Lights Weaker.tip.png Environments\Coflek Gnorg\Colony\Downfall\Props\ Barricade.duf Barricade.duf.png Barricade.tip.png Trash A.duf Trash A.duf.png Trash A.tip.png Trash B.duf Trash B.duf.png Trash B.tip.png Trash C.duf Trash C.duf.png Trash C.tip.png Environments\Coflek Gnorg\Colony\Downfall\ Structure.duf Structure.duf.png Structure.tip.png Runtime\Textures\Coflek Gnorg\Colony\Downfall\ cgcd_adminbooth_bump.png cgcd_adminbooth_diff.jpg cgcd_adminbooth_meta.jpg cgcd_adminbooth_roug.jpg cgcd_adminbooth_spec.jpg cgcd_archset_bump.png cgcd_archset_diff.jpg cgcd_archset_meta.jpg cgcd_archset_roug.jpg cgcd_archset_spec.jpg cgcd_ceilights_ambi.jpg cgcd_ceilights_diff.jpg cgcd_ceilingstuff_bump.png cgcd_ceilingstuff_diff.jpg cgcd_ceilingstuff_meta.jpg cgcd_ceilingstuff_roug.jpg cgcd_ceilingstuff_spec.jpg cgcd_eleshaft_bump.png cgcd_eleshaft_diff.jpg cgcd_eleshaft_meta.jpg cgcd_eleshaft_roug.jpg cgcd_eleshaft_spec.jpg cgcd_floorset_bump.png cgcd_floorset_diff.jpg cgcd_floorset_roug.jpg cgcd_floorset_spec.jpg cgcd_fullights_ambi.jpg cgcd_safetyglass_opac.jpg cgcd_signs_opac.jpg cgcd_stronglights_ambi.jpg cgcd_trash_bump.png cgcd_trash_diff.jpg cgcd_trash_meta.jpg cgcd_trash_roug.jpg cgcd_trash_spec.jpg cgcd_wallset_bump.png cgcd_wallset_diff.jpg cgcd_wallset_roug.jpg cgcd_wallset_spec.jpg cgcd_weaklights_ambi.jpg POSER FILES: Documentation\ ColonyDownfall_readme.txt license.txt Runtime\Geometries\Coflek Gnorg\Colony\Downfall\ Structure.obj barricade.obj trashprop_01.obj trashprop_02.obj trashprop_03.obj Runtime\Libraries\Character\Coflek Gnorg\Colony\Downfall\ Structure.cr2 Structure.png Runtime\Libraries\Materials\Coflek Gnorg\Colony\Downfall\Firefly\ !Structure.mc6 !Structure.png Barricade.mc6 Barricade.png Ceiling Light Full.mc6 Ceiling Light Full.png Ceiling Light Stronger.mc6 Ceiling Light Stronger.png Ceiling Light Weaker.mc6 Ceiling Light Weaker.png Trash Props.mc6 Trash Props.png Runtime\Libraries\Materials\Coflek Gnorg\Colony\Downfall\Superfly\ !Structure.mc6 !Structure.png Barricade.mc6 Barricade.png Ceiling Lights Full.mc6 Ceiling Lights Full.png Ceiling Lights Stronger.mc6 Ceiling Lights Stronger.png Ceiling Lights Weaker.mc6 Ceiling Lights Weaker.png Trash Props.mc6 Trash Props.png Runtime\Libraries\Props\Coflek Gnorg\Colony\Downfall\ Barricade.png Barricade.pp2 Trash Prop A.png Trash Prop A.pp2 Trash Prop B.png Trash Prop B.pp2 Trash Prop C.png Trash Prop C.pp2 Runtime\Textures\Coflek Gnorg\Colony\Downfall\ cgcd_adminbooth_bump.png cgcd_adminbooth_diff.jpg cgcd_adminbooth_meta.jpg cgcd_adminbooth_roug.jpg cgcd_adminbooth_spec.jpg cgcd_archset_bump.png cgcd_archset_diff.jpg cgcd_archset_meta.jpg cgcd_archset_roug.jpg cgcd_archset_spec.jpg cgcd_ceilightsSF_ambi.jpg cgcd_ceilights_ambi.jpg cgcd_ceilights_diff.jpg cgcd_ceilingstuff_bump.png cgcd_ceilingstuff_diff.jpg cgcd_ceilingstuff_meta.jpg cgcd_ceilingstuff_roug.jpg cgcd_ceilingstuff_spec.jpg cgcd_eleshaft_bump.png cgcd_eleshaft_diff.jpg cgcd_eleshaft_meta.jpg cgcd_eleshaft_roug.jpg cgcd_eleshaft_spec.jpg cgcd_floorset_bump.png cgcd_floorset_diff.jpg cgcd_floorset_roug.jpg cgcd_floorset_spec.jpg cgcd_fullights_ambi.jpg cgcd_safetyglass_opac.jpg cgcd_signs_opac.jpg cgcd_stronglights_ambi.jpg cgcd_trash_bump.png cgcd_trash_diff.jpg cgcd_trash_meta.jpg cgcd_trash_roug.jpg cgcd_trash_spec.jpg cgcd_wallset_bump.png cgcd_wallset_diff.jpg cgcd_wallset_roug.jpg cgcd_wallset_spec.jpg cgcd_weaklights_ambi.jpg