***************************************************************************** EVER HUNGRY Copyright 16th August 2026 by Coflek-Gnorg ************************** DESCRIPTION ****************************** A model of a dark and ominous industrial room designed for grinding and crushing waste. The upper level is reserved for process control and monitoring, while the lower level provides access for maintenance and servicing of the drive components. Among the moving parts, the grinding cylinders can be rotated. Several material options are included. You can choose between different conveyor belt materials (static or with the appearance of movement), as well as different materials for the grinding cylinders (relatively clean or blood-stained). The room structure is divided into individual wall sections that can be hidden if they obstruct the camera view. A set of lighting fixtures is included for use with the Firefly render engine. The SuperFly and Iray versions use emissive materials instead. Firefly and Superfly materials for Poser version Daz Studio version use only Nvidia Iray materials ******************* SYSTEM REQUIREMENTS ********************** A computer capable of running the appropriate version of Poser and DS *********************** NECESSARY FILES *************************** This is a Stand Alone product. ************************** INSTALATION ******************************* Unpack Poser zip files to Your Poser Runtime folder. Unpack DS zip files to Your My DAZ 3D Library *********************** USAGE/LIMITATIONS **************************** All output forms of models (still pictures, animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. All of this product's content was created by Dominik Lenardo *********************** FILE LIST ************************************** DAZ Studio Files: data\Coflek Gnorg\Ever Hungry\Grinder Room\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Ever Hungry\Grinder Room\ Grinder Room_331655.dsf Documentation\ EverHungry_readme.txt license.txt Environments\Coflek Gnorg\Ever Hungry\Materials\ Belt Moving.duf Belt Moving.duf.png Belt Moving.tip.png Belt Static.duf Belt Static.duf.png Belt Static.tip.png Rollers Bloody.duf Rollers Bloody.duf.png Rollers Bloody.tip.png Rollers Clean.duf Rollers Clean.duf.png Rollers Clean.tip.png Environments\Coflek Gnorg\Ever Hungry\ Grinder Room.duf Grinder Room.duf.png Grinder Room.tip.png Runtime\Textures\Coflek Gnorg\Ever Hungry\ cgeh_basefloor_bump.png cgeh_basefloor_diff.jpg cgeh_basefloor_meta.jpg cgeh_basefloor_roug.jpg cgeh_basefloor_spec.jpg cgeh_belt_bump.png cgeh_belt_diff.jpg cgeh_belt_roug.jpg cgeh_belt_spec.jpg cgeh_beltmoving_diff.jpg cgeh_beltmoving_roug.jpg cgeh_beltmoving_spec.jpg cgeh_catwalk_bump.png cgeh_catwalk_diff.jpg cgeh_catwalk_meta.jpg cgeh_catwalk_roug.jpg cgeh_catwalk_spec.jpg cgeh_corrplates_bump.png cgeh_corrplates_diff.jpg cgeh_corrplates_meta.jpg cgeh_corrplates_roug.jpg cgeh_corrplates_spec.jpg cgeh_crusher_bump.png cgeh_crusher_diff.jpg cgeh_crusher_meta.jpg cgeh_crusher_roug.jpg cgeh_crusher_spec.jpg cgeh_crusherbloody_bump.png cgeh_crusherbloody_diff.jpg cgeh_crusherbloody_meta.jpg cgeh_crusherbloody_roug.jpg cgeh_crusherbloody_spec.jpg cgeh_framework_bump.png cgeh_framework_diff.jpg cgeh_framework_meta.jpg cgeh_framework_roug.jpg cgeh_framework_spec.jpg cgeh_machinery_bump.png cgeh_machinery_diff.jpg cgeh_machinery_meta.jpg cgeh_machinery_roug.jpg cgeh_machinery_spec.jpg cgeh_topwalls_bump.png cgeh_topwalls_diff.jpg cgeh_topwalls_meta.jpg cgeh_topwalls_roug.jpg cgeh_topwalls_spec.jpg POSER FILES: Documentation\ EverHungry_readme.txt license.txt Runtime\Geometries\Coflek Gnorg\Ever Hungry\ Grinder Room.obj Runtime\Libraries\Character\Coflek Gnorg\Ever Hungry\ Grinder Room.cr2 Grinder Room.png Runtime\Libraries\Light\Coflek Gnorg\Ever Hungry\ Firefly Light Set.lt2 Firefly Light Set.png Runtime\Libraries\Materials\Coflek Gnorg\Ever Hungry\Firefly\ !Grinder Room.mc6 !Grinder Room.png Belt Moving.mc6 Belt Moving.png Belt Static.mc6 Belt Static.png Rollers Bloody.mc6 Rollers Bloody.png Rollers Clean.mc6 Rollers Clean.png Runtime\Libraries\Materials\Coflek Gnorg\Ever Hungry\Superfly\ !Grinder Room.mc6 !Grinder Room.png Belt Moving.mc6 Belt Moving.png Belt Static.mc6 Belt Static.png Rollers Bloody.mc6 Rollers Bloody.png Rollers Clean.mc6 Rollers Clean.png Runtime\Textures\Coflek Gnorg\Ever Hungry\ cgeh_ambient_ibl.hdr cgeh_basefloor_bump.png cgeh_basefloor_diff.jpg cgeh_basefloor_meta.jpg cgeh_basefloor_roug.jpg cgeh_basefloor_spec.jpg cgeh_belt_bump.png cgeh_belt_diff.jpg cgeh_belt_roug.jpg cgeh_belt_spec.jpg cgeh_beltmoving_diff.jpg cgeh_beltmoving_roug.jpg cgeh_beltmoving_spec.jpg cgeh_catwalk_bump.png cgeh_catwalk_diff.jpg cgeh_catwalk_meta.jpg cgeh_catwalk_roug.jpg cgeh_catwalk_spec.jpg cgeh_corrplates_bump.png cgeh_corrplates_diff.jpg cgeh_corrplates_meta.jpg cgeh_corrplates_roug.jpg cgeh_corrplates_spec.jpg cgeh_crusher_bump.png cgeh_crusher_diff.jpg cgeh_crusher_meta.jpg cgeh_crusher_roug.jpg cgeh_crusher_spec.jpg cgeh_crusherbloody_bump.png cgeh_crusherbloody_diff.jpg cgeh_crusherbloody_meta.jpg cgeh_crusherbloody_roug.jpg cgeh_crusherbloody_spec.jpg cgeh_framework_bump.png cgeh_framework_diff.jpg cgeh_framework_meta.jpg cgeh_framework_roug.jpg cgeh_framework_spec.jpg cgeh_machinery_bump.png cgeh_machinery_diff.jpg cgeh_machinery_meta.jpg cgeh_machinery_roug.jpg cgeh_machinery_spec.jpg cgeh_topwalls_bump.png cgeh_topwalls_diff.jpg cgeh_topwalls_meta.jpg cgeh_topwalls_roug.jpg cgeh_topwalls_spec.jpg