WOOD CHOPPING PROPS PACK ======================== ReadMe Thank you for purchasing the Wood Chopping Props Pack! This package contains a coordinated collection of static 3D props for creating wood-chopping, rustic, woodland, survival, medieval, historical, homestead, and outdoor scenes. The set includes an axe, a boulder, a chopping stump, a complete log, and two matching split-log pieces. PACKAGE CONTENTS ================ 3D Models — Binary FBX ---------------------- SM_Axe.FBX Chopping axe with separate wood-handle and metal-head material assignments. SM_Boulder.FBX Boulder/rock environment prop. SM_Log1_complete.FBX Complete, unsplit log. SM_Log1A.FBX First split-log piece. SM_Log1B.FBX Second matching split-log piece. SM_Stump.FBX Chopping stump. Texture Maps — PNG ------------------ Axe — 2048 x 2048 T_axe_AxeMetal_BaseColor.PNG T_axe_AxeMetal_Metallic.PNG T_axe_AxeMetal_Normal.PNG T_axe_AxeMetal_Roughness.PNG T_axe_AxeWood_BaseColor.PNG T_axe_AxeWood_Normal.PNG T_axe_AxeWood_Roughness.PNG Boulder — 4096 x 4096 T_Boulder_Boulder_BaseColor.PNG T_Boulder_Boulder_Height.PNG T_Boulder_Boulder_Normal.PNG T_Boulder_Boulder_Roughness.PNG Logs — 2048 x 2048 T_LogColor.PNG T_LogNormal.PNG These maps are shared by the complete log and the two split-log pieces. Stump — 2048 x 2048 T_Stump1_color.PNG T_Stump1_normal.PNG FEATURES ======== * Six static prop meshes in binary FBX format * Fifteen PNG texture maps * Texture resolutions up to 4096 x 4096 * Separate wood and metal material assignments for the axe * Base Color/Color and Normal maps for all prop groups * Roughness maps for the axe and boulder * Metallic map for the axe head * Height map for the boulder * Complete log and matching split-log pieces for scene variation INSTALLATION AND USE ==================== 1. Extract the product archive while preserving its folder structure. 2. Import the desired FBX files into your 3D application. 3. Create or assign materials to the imported meshes. 4. Connect the supplied PNG maps to the corresponding material channels. Typical material connections: * BaseColor or Color maps -> Base Color/Diffuse channel * Normal maps -> Normal channel * Roughness maps -> Roughness channel * Metallic map -> Metallic/Metalness channel * Height map -> Height/Displacement channel, if supported The logs and stump include Color and Normal maps. Their surface roughness may be set with a constant material value appropriate for wood in the target renderer. Import and material procedures vary between applications and render engines. Some manual material setup may be required. COMPATIBILITY ============= The models are supplied in FBX format for use in applications that support FBX mesh import. The textures are supplied in PNG format. Compatibility and final appearance depend on the importing application, renderer, material setup, and FBX import settings. FILE LIST ========= FBX\ SM_Axe.FBX SM_Boulder.FBX SM_Log1_complete.FBX SM_Log1A.FBX SM_Log1B.FBX SM_Stump.FBX Documentation\ Renderosity License.txt WoodChoppingReadme.txt Textures\ T_axe_AxeMetal_BaseColor.PNG T_axe_AxeMetal_Metallic.PNG T_axe_AxeMetal_Normal.PNG T_axe_AxeMetal_Roughness.PNG T_axe_AxeWood_BaseColor.PNG T_axe_AxeWood_Normal.PNG T_axe_AxeWood_Roughness.PNG T_Boulder_Boulder_BaseColor.PNG T_Boulder_Boulder_Height.PNG T_Boulder_Boulder_Normal.PNG T_Boulder_Boulder_Roughness.PNG T_LogColor.PNG T_LogNormal.PNG T_Stump1_color.PNG T_Stump1_normal.PNG LICENSE ======= Please refer to the included "Renderosity License.txt" file and the applicable Renderosity End User License Agreement for permitted use of this product. Redistribution, resale, or sharing of the original source files is prohibited except as expressly permitted by the applicable license. SUPPORT ======= If you encounter an issue with this product, please contact the vendor through the marketplace where the product was purchased. When requesting assistance, include the name and version of your 3D application and renderer, along with a description of the issue. ABOUT SPEEDBUMP GAMES ===================== Speedbump Games creates game-ready props, environments, and systems for Unreal Engine and other real-time and 3D applications. Thank you for your support! Speedbump Games