Product: NYC Tenement Hallway Author: AuraVix_Studio Copyright: (C) 2026 AuraVix_Studio. All rights reserved. Contact: via site mail at Renderosity ------------------------------------------------------------ Required Products: ------------------------------------------------------------ None. NYC Tenement Hallway is a standalone environment and does not require any additional purchased content, figure or plugin. It matches NYC Tenement Staircase (same storey height, materials and lighting presets) but does not need it. ------------------------------------------------------------ System Requirements: ------------------------------------------------------------ DAZ Studio with NVIDIA Iray (Iray Uber shader). Tested in DAZ Studio 4.24 and 6 on Windows. The one-click presets are plain DAZ Script (.dsa) files. A working DAZ PostgreSQL CMS is required only for Smart Content. ------------------------------------------------------------ Installation Instructions ------------------------------------------------------------ 1. Extract this ZIP to a temporary folder. 2. Copy Environments, Runtime and Documentation directly into your existing registered DAZ Studio content library, merging the folders. The ZIP has no enclosing Content folder. 3. In Content Library open DAZ Studio Formats > your library > Environments > AuraVix_Studio > NYC Tenement Hallway. 4. Double-click NYC Tenement Hallway - Short Corridor, - Long Corridor or - L-Shaped Corridor to load a complete hallway. 5. To build your own layout, load modules from the Modules folder. Every module is one group whose origin is its entry edge on the corridor centre line. Straight modules follow each other along -Z: move the next group by the length of the previous one (End with Door 40 cm, Straight 2m 200 cm, Straight 4m 400 cm, End with Window 240 cm). Rotate End with Door by 180 degrees (Y) to close the start of a corridor. After Corner L the corridor continues along +X: place the next module at X +120 / Z -120 relative to the corner and rotate it -90 degrees (Y). Entered from its other arm the same corner is a left turn. 6. Materials: double-click Emerald Aged, Emerald New, Oxblood Aged or Oxblood New in the Materials folder. The script finds every hallway node in the scene by itself - no selection is needed. The same four looks are also supplied as ordinary material presets in Materials > Selected Items Only for use on selected nodes only. 7. Lighting: double-click a preset in the Lighting folder - Lamps On - Warm (default), Lamps On - Dim, Lamps On - Bright, Lamps On - Cool White or Lamps Off. All wall lamps in the hallway change at once; Edit > Undo works. Materials and lighting are independent of each other. 8. Doors: select a door leaf (for example 03 Straight 2m - Door - Door Left - Leaf) and use Parameters > Door > Door Open (0-100 %, up to 95 degrees). Doors open into the apartment side; door numbers move with their leaves. 9. To use Smart Content, open Content Library > Content DB Maintenance > Re-Import Metadata, select NYC Tenement Hallway and accept. If necessary, disable Filter By Context. Metadata XML and inventory were validated; CMS import was not tested. Content Library works without CMS import. This is a manual content-library package; DIM installer files are not included. The scenes add no cameras, DAZ lights or render settings. Renderosity license information: Documentation/Renderosity_License.txt. Product contents: A modular pre-war New York apartment-building hallway (c. 1900-1935): stained wood apartment doors with frosted transoms, brass hardware and numbers, milk-glass wall lamps, oil-paint dado with chair rail, picture rail and plaster cornice, marble floor laid as a 45-degree checkerboard with a border band, stone door thresholds, brass mailboxes, three framed vintage photographs, an end window with a cast-iron radiator, heating riser and a city view behind the glass. Clear width 180 cm, clear height 310 cm, storey height 325 cm (the same as NYC Tenement Staircase), walls 30 cm. Three complete layouts: Short Corridor (8.8 m, 3 doors), Long Corridor (14.8 m, 5 doors), L-Shaped Corridor (with a corner, 4 doors). Seven modules: End with Door, Straight 2m - Door, Straight 2m - Pictures, Straight 2m - Mailboxes, Straight 4m - Two Doors, Corner L, End with Window. Every wall, floor and ceiling segment, door, lamp, picture and fixture is a separate node; repeated pieces share geometry. The floor pattern, dado and trims continue across the joints of straight modules. Four material variants x 23 surfaces, 50 texture files per variant (2048 px for large surfaces). Aged variants include alpha-cut wear decals (grime, smudges, peeling paint, water stains) and yellowed photographs; in the New variants the decals are transparent. Five lamp settings for the emissive Lamp Glass surface. Usage notes: Nothing is modelled behind the walls: an open apartment door leads into empty space, so you can place your own apartment set there. Lamps are emissive surfaces and light the hallway in Iray; brightness depends on your exposure (Render Settings > Tone Mapping) and environment. The City View plane behind the end window is emissive and can be hidden to show your own environment. The one-click scripts only change nodes inside the groups loaded from this product. ------------------------------------------------------------ Ownership Statement: ------------------------------------------------------------ All geometry, texture maps, material presets and scripts in this package were created for this product by AuraVix_Studio. The model and the texture maps were generated procedurally in Blender and Python (AI-assisted scripting). The three framed photographs and the city view behind the end window are AI-generated images, created locally for this product with the Z-Image Turbo model (Apache-2.0 license) and then cropped and toned by AuraVix_Studio. No third-party models, texture packs, stock photographs or merchant resources are used. ------------------------------------------------------------ Information about Usage Rights: ------------------------------------------------------------ Refer to the applicable Renderosity license for this purchase. See Documentation/Renderosity_License.txt for the Renderosity license links. No separate vendor EULA is included in this package. ------------------------------------------------------------ Detailed Filelist: ------------------------------------------------------------ Documentation/NYC_Tenement_Hallway-read me.txt Documentation/Renderosity_License.txt Environments/AuraVix_Studio/NYC Tenement Hallway/Lighting/Lamps Off.dsa Environments/AuraVix_Studio/NYC Tenement Hallway/Lighting/Lamps Off.png Environments/AuraVix_Studio/NYC Tenement Hallway/Lighting/Lamps Off.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Lighting/Lamps On - Bright.dsa Environments/AuraVix_Studio/NYC Tenement Hallway/Lighting/Lamps On - Bright.png Environments/AuraVix_Studio/NYC Tenement Hallway/Lighting/Lamps On - Bright.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Lighting/Lamps On - Cool White.dsa Environments/AuraVix_Studio/NYC Tenement Hallway/Lighting/Lamps On - Cool White.png Environments/AuraVix_Studio/NYC Tenement Hallway/Lighting/Lamps On - Cool White.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Lighting/Lamps On - Dim.dsa Environments/AuraVix_Studio/NYC Tenement Hallway/Lighting/Lamps On - Dim.png Environments/AuraVix_Studio/NYC Tenement Hallway/Lighting/Lamps On - Dim.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Lighting/Lamps On - Warm.dsa Environments/AuraVix_Studio/NYC Tenement Hallway/Lighting/Lamps On - Warm.png Environments/AuraVix_Studio/NYC Tenement Hallway/Lighting/Lamps On - Warm.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Emerald Aged.dsa Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Emerald Aged.png Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Emerald Aged.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Emerald New.dsa Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Emerald New.png Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Emerald New.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Oxblood Aged.dsa Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Oxblood Aged.png Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Oxblood Aged.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Oxblood New.dsa Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Oxblood New.png Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Oxblood New.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Selected Items Only/Emerald Aged.duf Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Selected Items Only/Emerald Aged.png Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Selected Items Only/Emerald Aged.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Selected Items Only/Emerald New.duf Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Selected Items Only/Emerald New.png Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Selected Items Only/Emerald New.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Selected Items Only/Oxblood Aged.duf Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Selected Items Only/Oxblood Aged.png Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Selected Items Only/Oxblood Aged.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Selected Items Only/Oxblood New.duf Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Selected Items Only/Oxblood New.png Environments/AuraVix_Studio/NYC Tenement Hallway/Materials/Selected Items Only/Oxblood New.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/Corner L.duf Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/Corner L.png Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/Corner L.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/End with Door.duf Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/End with Door.png Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/End with Door.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/End with Window.duf Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/End with Window.png Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/End with Window.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/Straight 2m - Door.duf Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/Straight 2m - Door.png Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/Straight 2m - Door.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/Straight 2m - Mailboxes.duf Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/Straight 2m - Mailboxes.png Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/Straight 2m - Mailboxes.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/Straight 2m - Pictures.duf Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/Straight 2m - Pictures.png Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/Straight 2m - Pictures.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/Straight 4m - Two Doors.duf Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/Straight 4m - Two Doors.png Environments/AuraVix_Studio/NYC Tenement Hallway/Modules/Straight 4m - Two Doors.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/NYC Tenement Hallway - L-Shaped Corridor.duf Environments/AuraVix_Studio/NYC Tenement Hallway/NYC Tenement Hallway - L-Shaped Corridor.png Environments/AuraVix_Studio/NYC Tenement Hallway/NYC Tenement Hallway - L-Shaped Corridor.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/NYC Tenement Hallway - Long Corridor.duf Environments/AuraVix_Studio/NYC Tenement Hallway/NYC Tenement Hallway - Long Corridor.png Environments/AuraVix_Studio/NYC Tenement Hallway/NYC Tenement Hallway - Long Corridor.tip.png Environments/AuraVix_Studio/NYC Tenement Hallway/NYC Tenement Hallway - Short Corridor.duf Environments/AuraVix_Studio/NYC Tenement 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