Product: NYC Tenement Rooftop Author: AuraVix_Studio Copyright: (C) 2026 AuraVix_Studio. All rights reserved. Contact: via site mail at Renderosity ------------------------------------------------------------ Required Products: ------------------------------------------------------------ None. NYC Tenement Rooftop is a standalone environment and does not require any additional purchased content, figure or plugin. It belongs to the same series as NYC Tenement Staircase, NYC Tenement Hallway, NYC Tenement Basement, NYC Tenement Small Apartment and NYC Tenement Large Apartment but does not need them. ------------------------------------------------------------ System Requirements: ------------------------------------------------------------ DAZ Studio with NVIDIA Iray (Iray Uber shader). Tested in DAZ Studio 4.24 and DAZ Studio 6 on Windows. The one-click presets are plain DAZ Script (.dsa) files. A working DAZ PostgreSQL CMS is required only for Smart Content. A ready scene has 66,000 - 117,000 facets; all texture files together take about 560 MB (three wear variants; a scene loads only the maps of its current look). ------------------------------------------------------------ Installation Instructions ------------------------------------------------------------ 1. Extract this ZIP to a temporary folder. 2. Copy Environments, Runtime and Documentation directly into your existing registered DAZ Studio content library, merging the folders. The ZIP has no enclosing Content folder. 3. In Content Library open DAZ Studio Formats > your library > Environments > AuraVix_Studio > NYC Tenement Rooftop. 4. Ready scenes: double-click NYC Tenement Rooftop - Empty, - Classic NYC or - Used. Each loads the roof with its parapet, the building front with its fire escape, the street six storeys below, the neighbouring blocks and the distant 360-degree skyline. Empty is the plain roof with three chimneys, the drain and a few vents (no bulkhead). Classic NYC adds the rooftop access bulkhead with its stairwell, the water tower, skylight, turbine vent and the street-side parapet passage with the gooseneck ladder and a railing section. Used adds puddles, a service platform, metal railing, step ladder, ventilation duct, more vents and a second railing section. The scenes load with Used wear. For a sky, sun and lit skyline, apply a lighting preset (step 7) - the scenes themselves contain no lights or render settings. 5. Sets (load in place, do not move them if you combine them): Bare Roof (plain deck, parapet ring, drain), Rooftop Access - Complete (bulkhead with the stairwell, utility door, steps, canopy, light and ladder), Water Tower with Ladder, Building Facade and Fire Escape, City Surroundings (street, neighbouring blocks, skyline). Bare Roof + Rooftop Access + Water Tower + Building + City give the complete roof; add props to dress it. The Bare Roof deck has no opening under the bulkhead: to look down the stairwell, hide its Roof Base Plain and load Props > Roof > Roof Base (with the opening; it loads in the same place). 6. Props: 31 single elements in Props (Roof, Parapets, Rooftop Access, Water Tower, Chimneys and Vents, Railings and Ladders) load at the origin with the roof deck at floor level. The bulkhead attachments (utility door, steps, canopy, light, roof ladder) have their origin at their mounting point; for the assembled bulkhead use the Rooftop Access - Complete set. The parapet pieces (straight 1 m and 2 m, corner, passage, railing) are 30 cm thick and join end to end; Roof Base has the opening for the bulkhead, Roof Base Plain has none. 7. Lighting: double-click a preset in the Lighting folder - Day, Golden Hour, Sunset, Night or Overcast. It switches Iray to the Sun-Sky environment for New York (21 June, local time), turns the Iray ground plane off (the street lies 19.5 m below the roof), sets Tone Mapping > Exposure Value, the matching skyline image and its brightness, the lit city windows and the rooftop lamps. This changes your render settings; the Render Settings subfolder holds the same settings as ordinary render-settings presets. 8. Wear: double-click Clean, Used or Aged in the Materials folder. The script changes every node loaded from this product without any selection. The same looks are ordinary material presets in Materials > Selected Items Only for selected nodes (glass, water, lamp light and the city surroundings are identical in every look and are not part of these presets). 9. Door: select the utility door leaf (Access - Utility Door - Leaf in the scenes) and use Parameters > Door > Door Open (0-100 %, up to 95 degrees, opens outwards). 10. To use Smart Content, open Content Library > Content DB Maintenance > Re-Import Metadata, select NYC Tenement Rooftop and accept. If necessary, disable Filter By Context. Metadata XML and inventory were validated; CMS import was not tested. Content Library works without CMS import. This is a manual content-library package; DIM installer files are not included. The scenes add no cameras or DAZ lights. Renderosity license information: Documentation/Renderosity_License.txt. Product contents: The flat roof of a six-storey early-20th-century New York tenement, 20 x 14 m, with a 1 m high brick parapet with stone coping, built from modular pieces (straight, corner, passage with a gooseneck ladder down to the fire escape, railing). Rolled roofing membrane with seams, patches, base flashing, ponding dips, a cast-iron drain and puddles. Rooftop access bulkhead (3.50 x 5.80 m, stucco on brick) with a steel utility door, concrete steps with handrails, door canopy, wall lamp, wired-glass window and a roof ladder; inside, the top flight of the tenement stairwell with the storey below (from NYC Tenement Staircase). Wooden water tower on a steel stand with a ladder and roof hatch, three brick chimneys with terracotta pots, vent pipes, vent stack, ventilation duct, turbine vent, hipped skylight with wired glass, metal railing, service platform and a wooden step ladder. City surroundings: the building's own front with a fire escape, the street with sidewalks, neighbouring rows of brick, buff-brick and brownstone buildings at different heights around the roof (their windows light up at sunset and night), and a 360-degree distant Manhattan skyline (radius 300 m) in day, golden-hour and night versions. Three ready scenes (Empty, Classic NYC, Used), five sets, 31 props. Three wear variants (Clean, Used, Aged) on 45 surfaces with PBR maps (BaseColor, Roughness, Metallic, Normal; up to 2048 px; skyline 4 x 3840 x 1280 px with an opacity mask). Five lighting presets (Day, Golden Hour, Sunset, Night, Overcast). Repeated pieces (parapet modules, chimneys, vents, railing posts ...) are DAZ node instances of the first piece of the same shape, which keeps memory use and Iray load down. Usage notes: The skyline is an emissive image on a ring around the scene; it does not cast shadows. Hide the City Surroundings group to use your own environment or HDRI, and leave the Iray ground plane off while the street is in the scene. The lighting presets set the exposure for their light; when you change the environment yourself, adjust Tone Mapping > Exposure Value (daylight about 13, night about 6.5). For shots inside the bulkhead stairwell with the lamps on (Sunset or Night preset) use about 11. Night renders need longer render times to clear noise. The surfaces use Iray Uber "Roughness Squared" (on); keep it on when you edit roughness, otherwise the surfaces look rougher than intended. An instanced node has no surfaces of its own: it shows the geometry and surfaces of the node named in its Parameters > Instancing > Instance Target, so apply material changes to that original node (the one-click scripts already do). Keep the original nodes when you remove parts of the roof. The one-click scripts only change nodes inside the groups loaded from this product, also when other NYC Tenement products are in the same scene. ------------------------------------------------------------ Ownership Statement: ------------------------------------------------------------ All geometry, texture maps, material presets and scripts in this package were created by AuraVix_Studio for this product and its NYC Tenement series. The models were built in Blender with Python scripts; the stairwell inside the rooftop bulkhead (stair, walls, trims, radiator, lamp) is taken from AuraVix_Studio's NYC Tenement Staircase and the pipe fittings from NYC Tenement Small Apartment. Roofing, flashing, brick, stone, concrete, stucco, metal, wood, glass, facade, street and wear maps were generated procedurally in Python; the stairwell maps are those of NYC Tenement Staircase, made the same way. The distant 360-degree city skyline is an AI-generated image, made by AuraVix_Studio with a locally run open-weight image model (Z-Image Turbo by Tongyi-MAI, Apache-2.0 licence) from text prompts written for this product: one image generated from text, extended into a seamless panorama by outpainting with the same model and enlarged with RealESRGAN (BSD-3-Clause licence). The golden-hour and night versions were derived from the day image by colour grading in Python (night windows lit procedurally). Prompts, seeds and model files are recorded. It shows an imagined 1930s Manhattan skyline with art-deco towers; no existing photograph or artwork was copied, traced or used as input. No third-party models, texture packs, stock photographs or merchant resources are used. ------------------------------------------------------------ Information about Usage Rights: ------------------------------------------------------------ Refer to the applicable Renderosity license for this purchase. See Documentation/Renderosity_License.txt for the Renderosity license links. No separate vendor EULA is included in this package. ------------------------------------------------------------ Detailed Filelist: ------------------------------------------------------------ Documentation/NYC_Tenement_Rooftop-read me.txt Documentation/Renderosity_License.txt Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Day.dsa Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Day.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Day.tip.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Golden Hour.dsa Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Golden Hour.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Golden Hour.tip.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Night.dsa Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Night.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Night.tip.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Overcast.dsa Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Overcast.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Overcast.tip.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Render Settings/Day.duf Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Render Settings/Day.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Render Settings/Day.tip.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Render Settings/Golden Hour.duf Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Render Settings/Golden Hour.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Render Settings/Golden Hour.tip.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Render Settings/Night.duf Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Render Settings/Night.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Render Settings/Night.tip.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Render Settings/Overcast.duf Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Render Settings/Overcast.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Render Settings/Overcast.tip.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Render Settings/Sunset.duf Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Render Settings/Sunset.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Render Settings/Sunset.tip.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Sunset.dsa Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Sunset.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Lighting/Sunset.tip.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Materials/Aged.dsa Environments/AuraVix_Studio/NYC Tenement Rooftop/Materials/Aged.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Materials/Aged.tip.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Materials/Clean.dsa Environments/AuraVix_Studio/NYC Tenement 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Environments/AuraVix_Studio/NYC Tenement Rooftop/Props/Chimneys and Vents/Turbine Vent.duf Environments/AuraVix_Studio/NYC Tenement Rooftop/Props/Chimneys and Vents/Turbine Vent.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Props/Chimneys and Vents/Turbine Vent.tip.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Props/Chimneys and Vents/Vent Duct.duf Environments/AuraVix_Studio/NYC Tenement Rooftop/Props/Chimneys and Vents/Vent Duct.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Props/Chimneys and Vents/Vent Duct.tip.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Props/Chimneys and Vents/Vent Pipe 01.duf Environments/AuraVix_Studio/NYC Tenement Rooftop/Props/Chimneys and Vents/Vent Pipe 01.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Props/Chimneys and Vents/Vent Pipe 01.tip.png Environments/AuraVix_Studio/NYC Tenement Rooftop/Props/Chimneys and Vents/Vent Pipe 02.duf Environments/AuraVix_Studio/NYC Tenement Rooftop/Props/Chimneys and Vents/Vent Pipe 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